Activity
From 2011-03-15 to 2011-03-28
2011-03-25
- 17:16 Bug #957: sudden slow down 1.9.x
- Sounds like one of the memory zone issues that were fixed for 1.9.7.
- 14:02 Bug #957: sudden slow down 1.9.x
- IN that directory are 8 DoomSavx.dsg files. I uploaded DoomSav1.dsg, that being a save game with internal name SCY4A....
- 13:03 Bug #957: sudden slow down 1.9.x
- I have just tried to load your saved game on Windows and it didn't even appear in the load menu. Are you sure you've ...
- 12:59 Bug #957: sudden slow down 1.9.x
- OK, sorry, got the other file attached. To reproduce the problem in my hands, load DOOM2.WAD and SCYTHE2.WAD and star...
- 12:57 Bug #957: sudden slow down 1.9.x
- saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/0996/attachment/DoomSav1.dsg
- 12:54 Bug #957 (Closed): sudden slow down 1.9.x
- I am playing the Megawad 'Scythe 2', using Doomsday built for Mac OS X under 10.4.11, a Macbook Pro with 1.67GHz PPC ...
- 12:54 Bug #957: sudden slow down 1.9.x
- aaargh, pressed the wrong button. How do I add more attachments?
- 16:42 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- I meant "quirk" not "quick" above.
- 11:56 Feature #1529 (New): Sound affected by the world
- In Doom, wheter a sound is heard by the player is based solely off distance from the source.
How's about an optio... - 09:29 Feature #1528 (Closed): A distance field for sound defs
- Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some sc...
2011-03-19
- 11:35 Feature #1527 (Rejected): Warn users about using a wrapper (jdoom.exe etc.)
- Some users try to use jdoom.exe from old versions (1.8.6 for example) with new 1.9 betas, and then complain that 1.9 ...
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