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From 2011-02-19 to 2011-03-04

2011-03-04

18:25 Revision 09e8286e (github): RSS: Terminology tweak.
skyjake
17:58 Revision 73e79924 (github): RSS: Prettier formatting for commit body.
Removed newlines from commit body, leaving only paragraph breaks.
This makes the text reflow better in a web browser ...
skyjake
17:46 Revision 6b3036c8 (github): RSS: Crop very long commit subject lines.
If the commit subject line is very long (maybe the committer has not included
one), break down the subject line after...
skyjake
15:48 Revision b0a2473a (github): Build script: Fixes and fine-tuning.
HTML tags in revision log entries are now converted to character
entities. Added a command for regenerating the revis...
skyjake
15:44 Bug #955 (Closed): Dynamic lights and animated textures
If one has an animated texture with dynamic lights on more one frame, the lights don't move from wherever they are on... vermil
14:29 Revision 290caf28 (github): Changed: Removed dependence on the GLU library; the only thing we were using it for was gluBuild2DMipmaps. As a temporary measure I've borrowed code for this from the Mesa 3D graphics library to ensure continuity and to avoid introducing any new issues. However we now have at least three different algorithms for generating mipmaps and I'm presently in the process of combining them. We really only need one fallback algorithm on application side; we should instead make use of the GL_ARB_imaging functionality where available to accelerate all image processing on the GPU.
danij

2011-03-03

12:58 Revision 655cf626 (github): Fixed: S3TC texture compression was not being utilized when available. Remember that texture compression can be disabled via the command line with -notexcomp Todo: Our format selection logic clearly needs work... Changed: S3 texture compression support is now a compile-time option; remove the USE_TEXTURE_COMPRESSION_S3 define in sys_opengl.h to disable. Todo: Expose as a make option? Changed: Multitexture support is now a compile-time option; remove the USE_MULTITEXTURE define in sys_opengl.h to disable. Todo: Expose as a make option?
danij
07:43 Revision 5f8f70a7 (github): Fixed lightmap registration; ignore empty URIs.
danij

2011-03-02

19:29 Revision 84ca4e85 (github): Include platform architecture in build log filename.
skyjake
19:16 Revision 29f1982d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:14 Revision 27b8a53f (github): Moved the Mac OS X "Read Me.rtf" under distrib.
It was under doomsday/build/mac, but the Read Me has little to do
with building anything, it's more of a packaging re...
skyjake
19:00 Revision 337fadd6 (github): Added a .desktop entry for Doomsday.
It will appear automatically in the Applications -> Games menu. skyjake
15:39 Revision b1d3e06d (github): Changed: Removed support for GL_EXT_paletted_texture (-paltex) - explicit hardware support for paletted textures is long gone and it ain't coming back.
danij
13:17 Revision 61e31bf0 (github): GL_GENERATE_MIPMAP_SGIS is a per-texture object paramater, not a global state; no need to explicitly disable it before uploading a manually mipmapped texture (default is off).
danij
13:14 Revision b4c3ca53 (github): Cleanup.
danij
11:50 Revision e0b6f69b (github): Further preparatory refactoring and cleanup of the texture loading/processing pipeline.
danij

2011-03-01

23:43 Revision 3dac68b6 (github): Fix game compilation error on non-Windows platforms due to the errno stuff being defined elsewhere.
danij
22:13 Revision 2c3a5278 (github): Fixed hq2x's LerpColor.
danij
21:54 Revision 9fff28f2 (github): Normalize line endings.
danij
21:52 Revision c89e818d (github): Updated naming conventions of the color space conversion macros to follow common notation. Reverted the RGB to YUV hash key to the original 16bit one derived from an RGB565 conversion; it didn't make enough appreciable difference to warrant the additional memory requirement.
I'm going to leave the hq2x implementation as is for now. I know what needs to be done but there is more important wo... danij
21:09 Revision 2204315d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:51 Revision 919fdf6f (github): Got rid of some FIXMEs.
skyjake
20:25 Revision 1308ba5c (github): Moving deb packages to the apt repository.
skyjake
20:09 Revision a7fb69c9 (github): Revised apt repository generation to accommodate multiple archs.
skyjake
09:00 Revision 29f8ef9c (github): RSS: Fine-tuning.
There were a couple of problems with the RSS feed. Most importantly, the
build event timestamps were not properly det...
skyjake
08:18 Revision 52efda14 (github): RSS: Just set the lastBuildDate, not channel pubDate.
skyjake
00:28 Revision 82e7fa71 (github): Fixes to the RSS feed as recommended by the RSS validator.
skyjake
00:17 Revision a5d0b6eb (github): Running validator on the RSS feed.
skyjake

2011-02-28

22:08 Revision e0bc6332 (github): Using <h2> is a bit too strong.
skyjake
22:06 Revision 805364cc (github): Absolute path for diskutil in the script.
skyjake
20:29 Revision 63f5ed1b (github): Fixes for the Win32 platform.
skyjake
20:22 Revision 0770a885 (github): Fixed git pull.
skyjake
20:16 Revision a9ec0eee (github): Don't leave uncompressed compiler logs in the master dir.
skyjake
19:27 Revision 0fc1975b (github): Don't leave uncompressed compiler logs in the master dir.
skyjake
19:02 Revision 885cb922 (github): Fixed problem with enumerating builds.
skyjake

2011-02-27

19:05 Revision c82e0247 (github): Include a apt source list for automatic updates.
skyjake
18:54 Revision fa76d7a8 (github): Of course it helps if you get the planes in the correct order. I wonder why the HQ2x algorithm has swapped the read order of the Y and v components? It doesn't make any difference of course (when you get them in the correct order at least, heh). Also use 32bits for accumulation in LerpColor.
danij
18:49 Revision a1a5fd69 (github): Fixed the dpkg package scanning.
skyjake
18:43 Revision bb803a53 (github): Apt repository builder for .deb releases.
skyjake
15:19 Revision 31c1af72 (github): Fixed typo in comment in GL_SmartFilterHQ2x - bytes not bits.
danij
14:58 Revision f84be69b (github): Added an RSS feed generator for listing the build events.
skyjake
14:57 Revision f5c10c20 (github): Normalize line endings.
danij
14:55 Revision 5a470d13 (github): Fixed: HQ2x implementation on big endian platforms made an additional swap when translating the center sample to the destination pixel.
Clean up in preparation for further changes; we aren't handling alpha correctly atm. danij
11:58 Revision bd26d07b (github): Fixed: Fractional texture coordinate/positioning miscalculation when drawing sprites.
danij
11:01 Revision 1638950e (github): Ignore build logs.
skyjake
10:57 Revision ad3a82cc (github): Log both stdout and stderr.
skyjake
10:49 Revision cc227ec6 (github): Consistent naming.
skyjake
10:48 Revision 5a9d404e (github): Use stderr for the log.
skyjake
10:41 Revision b1be6201 (github): Typo.
skyjake
10:33 Revision 45265b1d (github): Fixes.
skyjake
10:23 Revision e2967246 (github): Building today's platform build.
skyjake
10:07 Revision 146d9f34 (github): Working on build_event script.
skyjake
09:59 Revision 09a42122 (github): Fixed encoding.
skyjake

2011-02-26

23:52 Revision 286440f8 (github): Revised changelog format.
skyjake
23:45 Revision 8ac29c39 (github): Tweaked changelog format.
skyjake
23:06 Revision 7a328347 (github): Script for creating a new build event.
skyjake
22:05 Revision 1e4ff6a2 (github): On Snow Leopard, build an Intel-only binary for minimum 10.6 deployment.
skyjake
18:49 Revision d871d5e4 (github): Fixed: ColourOutlines algorithm now spreads non-masked pixels in four directions rather eight. This prevents introducing non-border colors into the texture's non-masked/masked edge, which can result in visible artefacts if subsequently put through the hq2x algorithm (it doesn't care that the pixel is masked out when interpolating color).
danij
18:41 Revision 64aac608 (github): Fixed memory leak in GLTexture_Prepare inadvertently introduced in previous commit.
danij
14:28 Revision 56291cc2 (github): Continued cleaning up image loading in preparation for further changes.
danij

2011-02-25

18:47 Revision a4852724 (github): Normalize line endings.
danij
18:39 Revision d22926ac (github): Improved hq2x implementation:
* Fixed: Filter sampling did not wrap around texture borders resulting in noticeable artefacts when tiled.
* Changed:...
danij
15:57 Revision f82a5744 (github): Use dpkg to determine system architecture.
skyjake
14:01 Revision 5d5bb95d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:59 Revision 1c7f6cb0 (github): Use the always-numerical version in the right places.
skyjake
13:56 Revision dc66abc9 (github): Tried a bunch of stuff to fix the version number in the Windows
Add/Remove Programs dialog ("Uninstall or change a program" on Windows 7),
but to no avail.
skyjake
12:21 Revision e5ec3b64 (github): Tweaked Snowberry packaging and py2exe options to fix deployment on XP.
Also removed dependency to the win32api Python extension. skyjake
11:14 Revision f8b3f3c0 (github): There seems to be a strange file ownership issue with Win7/py2exe
related to the dist directory created by py2exe. Hopefully this fixes it. skyjake
10:08 Revision 82fc9ae2 (github): Changed: When using console word completion mode 0 (echo all) automatically reset the console history buffer line offset.
danij
10:05 Revision 8235e364 (github): Fixed missing initialization LG_SectorChanged
danij
10:04 Revision 4ec864ba (github): Fixed comment in TGA_Save24_rgb888 which proclaimed the output as BRG - its not, its BGR.
danij

2011-02-24

22:35 Revision 9b92639f (github): Merge branches 'master' and 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
22:28 Revision f6c76efc (github): Finished with Ubuntu packaging (engine, games, launcher).
skyjake
19:32 Revision 50b6e736 (github): Removed obsolete files.
skyjake
19:31 Revision 44df5d6d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:30 Revision 42df6bc7 (github): Cleared up unnecessary Win32 stuff from the CMake files while working on Ubuntu packaging.
skyjake
17:09 Revision e611f76d (github): Be more consistent.
skyjake
17:07 Revision 796088ce (github): Clarified language.
skyjake
15:17 Revision f10b1870 (github): Wholesale copyright year update.
skyjake
15:08 Revision 48e4c574 (github): Windows version of the platform_release script is now working correctly.
Failed builds are signaled through errorlevels, and cause the script to
stop. Also, cleaned up some of the version in...
skyjake
14:23 Revision ef25ad75 (github): Ignore build artifacts.
skyjake
14:22 Revision 3f302a41 (github): Updating the Windows build.
skyjake
12:30 Revision 6582e888 (github): $Id$ tags are not used with Git.
skyjake
09:51 Revision b4adef5e (github): Addressed "Sectors with zero linedefs result in SIGSEGV after load" (see here: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3190384&group_id=74815).
* Fixed: Recalculation of the sector environmental sound properties (e.g., after a plane move) did not work correctly... danij
02:51 Revision fb7d252d (github): Fixed: HOM when attempting to render a map consisting of a single subsector and no node tree. How did this case get lost?
danij

2011-02-23

23:01 Revision 712013bb (github): Release name is now usually unnecessary.
skyjake
22:49 Revision b19121fd (github): Merge branches 'master' and 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
22:46 Revision cf6d67ee (github): Updated for building against 10.4 SDK.
skyjake
21:29 Revision b7cc3fcf (github): Revising build scripts for automation.
skyjake
17:59 Bug #954 (Closed): Sectors with zero linedefs result in SIGSEGV after load
In Memento Mori 2 MAP09 is a sector with zero linedefs that results in a SIGSEGV soon after load. Actual crash locati... danij
17:59 Revision c6564bca (github): Revising version numbering.
skyjake
17:32 Revision 54e106d7 (github): Fixed DOOM: ST_ARMS offset applied incorrectly (fixes positioning issues seen in mm2.zip)
danij
17:30 Revision 15d8c127 (github): Fixed dpDehRead: Trim trailing whitespace from text string replacements in DEH patches. Fixes various minor rendering issues when drawing such strings aligned horizontally to center or right edge.
danij
17:17 Bug #953 (Closed): Halos on mobjs in the void visible from within the map
In Memento Mori 2 MAP03 at [X=-95, Y=788, Z=96] two halos which are attached to the lamps out in the void can be seen... danij
16:18 Revision 2e7be583 (github): Fixed: Missing fakeradio plane shadows for edges of two-sided linedefs with skymasked materials front and back but with a zero-height backsector. Caused due to an older test which attempted to handle the one-way window trick (now handled as a special case a few lines above).
danij
06:56 Revision d9ba2c83 (github): Changed: Reset the console last command cursor when closing the console.
danij
06:49 Revision 0e2902d5 (github): Fixed: Relative indices of replaced flat and sprite textures were not being respected when forming the name lists.
danij
04:16 Revision a2e96251 (github): Removed lump coalescing in the Wad loader as it is nolonger necessary.
danij
04:08 Revision d4bbed60 (github): Fixed: Dynamic light surface projection could incorrectly determine lights not reaching the surface being lit.
danij
04:06 Revision fec51969 (github): Fixed: Middle texture yoffset position calculated incorrectly.
danij

2011-02-21

19:30 Revision cc0b6b73 (github): Added GameInfo IdentityKey's to the known words list.
Clean up. danij
17:46 Revision b9c1f667 (github): Fixed positioning issues with the Hexen world timer. Clearly I had a monospaced font in mind when I when I re-implemented this first time around...
danij
15:35 Revision 0d6b4822 (github): Normalize line endings.
danij
15:14 Revision 1bd36c5a (github): Changed All Games: Revised the "give ccmd" in response to the issues raised by http://sourceforge.net/tracker/?func=detail&aid=3009627&group_id=74815&atid=542099
Changed Hexen: Console command "give a" now gives ammo (a.k.a, mana). danij
13:19 Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright
- **labels**: jHexen Gameplay --> Hexen
danij
11:17 Revision 785b687b (github): Fixed a couple of "format not a string literal and no format arguments" warnings raised by gcc. Strictly speaking these are both false positives given that we generate these strings ourselves, ensuring they do not contain any control characters. However various *nix distros have promoted this warning to an error...
danij
11:11 Revision fd6441d1 (github): Fixed verbose log message in bitmapfont.c prepareFont which would attempt to print a ddstring_t as if it were a c-string.
danij
03:59 Revision a5e23af3 (github): Fixed: Ccmd "help" (what) matching on partial search strings.
danij

2011-02-20

21:41 Revision 34415bb1 (github): Changed All Games: The automap is considered a part of the HUD; so hide the automap along with the rest of the HUD widgets when the engine advises us.
danij
21:32 Revision 505d1b6c (github): Added UIF_FADE_AWAY to various objects in the control panel.
danij
20:07 Revision 63754b28 (github): Changed F_FixSlashes making the source and destination separate and updated to do a copy if necessary.
Changed F_PrettyPath to avoid making an unnecessary copy and other minor optimizations. danij

2011-02-19

14:25 Revision 861fd9e5 (github): Removed negative draw origin clamp in loadDoomPatch (leftover from debug).
danij
13:28 Revision 52644b81 (github): Reworked F_CreateUriList* so as to remove the requirement for a terminating semicolon (applies to the F_FindResource* family too). Optimized using a fixedsize local buffer on the stack and we now parse in one pass.
Still much room for improvement (remove the token read buffer) but this will do for now. danij
10:24 Revision a0c3d022 (github): Relocated DrawRealPatch into gl_texmanager.c and extended to allow in-place palette translations.
Relocated translationTable stuff into r_data.c/h danij
05:35 Revision c621ffc9 (github): Updated CMakeLists.txt to install the progress wheel graphics and the fonts needed for busy mode on unix.
danij
04:03 Revision 77238eae (github): Removed _DEBUG console command "translatefont" as this is now redundant.
danij
03:04 Revision 86a043c8 (github): Switched spritetex_t to use a lump name reference rather than a index.
danij
03:01 Revision 2472c9d0 (github): Fixed: Do no clear the console command line during close as the console is still visible, do this when opening.
Fixed: Console history buffer offset was not reset when opening the console.
Fixed: The console command line cursor s...
danij
02:26 Revision 0e1315cc (github): Viewborder background was not updated when switching games registered by the same plugin (e.g., doom2 to doom1-ultimate).
danij
01:07 Revision 6066ed4e (github): Split up Sprite construction into multiple phases in preparation for further changes.
danij
 

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