Activity
From 2011-01-10 to 2011-01-23
2011-01-23
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23:48 Bug #944 (Closed): [Hexen] Maulotaur throwing crash
- I was flying and spawning Maulotaurs at the south most arch on windowing hall (the one the player start's under) inte...
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15:51 Bug #943: [Hexen] Crash on autosave returning to seven portals
- Fixed for the upcoming 1.9.0-beta6.10
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13:47 Bug #943: [Hexen] Crash on autosave returning to seven portals
- Oh. sorry. I didn't find it.
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13:40 Bug #943: [Hexen] Crash on autosave returning to seven portals
- _(originally posted by anonymous SF.net user)_
Oh and it looks like this bug is a duplicate of #3037656. -
15:50 Bug #928: [Hexen] Crash on autosave returning to seven portals
- Fixed for the upcoming 1.9.0-beta6.10
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13:46 Bug #928: [Hexen] Crash on autosave returning to seven portals
- I have the same problems.
2011-01-21
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18:02 Revision a29a88e0 (github): Working on visual and window basics.
- Added the ClearVisual for clearing a surface.
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12:57 Bug #943 (Closed): [Hexen] Crash on autosave returning to seven portals
- In the second guardian of steel, after getting the message \"stairs have risen on the seven portals\", when I try to ...
2011-01-20
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19:23 Bug #943: [Hexen] Crash on autosave returning to seven portals
- _(originally posted by anonymous SF.net user)_
Hi,
I can confirm this bug. I've played Hexen until the second Guard... -
19:07 Bug #942: Vanilla save game support has broken at some point
- What you talk about is a different issue; that Dday doesn't fully work on 64bit systems.
What I am talking about i... -
09:02 Bug #942: Vanilla save game support has broken at some point
- _(originally posted by anonymous SF.net user)_
Being unable to save makes it impossible to enjoy playing doom, which... -
09:01 Bug #942 (Closed): Vanilla save game support has broken at some point
- It would appear that Dday's little used feature of being able to load Vanilla Doom and Heretic save games has become ...
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09:01 Bug #942: Vanilla save game support has broken at some point
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/76f5/attachment/DOOMSAV0.DSG
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01:57 Revision b5b1f487 (github): When resolving a uri, defer obtaining a handle to the current GameInfo until we encounter a symbolic reference in the path. Furthermore, allow a returned handle to be the special "null-game" object as it now has defaults for DataPath and DefsPath (but not IdentityKey).
2011-01-19
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22:48 Bug #935: Running without an IWAD causes freeze
- This has now been addressed in the ringzero branch, however, IWADs that have had their ident marker changed to PWAD a...
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22:47 Bug #935: Running without an IWAD causes freeze
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30231a0f/2071/attachment/doomsday.out
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22:28 Revision a1397307 (github): Materials_Ticker should not be called if both tickFrame and netGame (globals) equal false.
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19:58 Revision 458a0656 (github): Messages.
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19:17 Revision 523cbb21 (github): Visuals are positioned by rectangle rules.
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00:32 Revision 1d82be14 (github): Working on visual placement rules.
2011-01-18
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21:43 Revision 502b7a61 (github): Parse and construct a resource's relative search path list once during resource registration but defer resolution until search time. Clean up.
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19:45 Revision 7273f0e4 (github): Copyright year update.
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19:44 Revision 418980ea (github): Working on basic window surface handling.
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12:20 Bug #890: [Windows] Crash caused by SDL_mixer
- Reduced priority as the default audio was switched to FMOD.
2011-01-17
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08:19 Revision 030c06c8 (github): On closer inspection I found that materialnamespaceid_t can now be moved (hidden) into p_materialmanager.c
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07:16 Revision 532ca0ba (github): Moved the namespace id reference out of de::Material and into de::MaterialBind. These will soon disappear completely but this will do for now.
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06:28 Revision 73f91955 (github): Changed: Improved functionality of ccmd "listmaterials" to split results into namespaces if not (punning) and sort alphabetically.
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03:59 Revision d2c38112 (github): When trying to ommit empty lines in Con_BufferGetLines ensure the candidate is not a CBLF_RULER (always empty).
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03:56 Revision 40939a60 (github): When comparing two de::Uri instances with de::Uri_Equality always resolve both before doing a compare (to allow for symbol replacement and aliases).
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02:54 Revision 0501c77d (github): Clean up.
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02:36 Revision e0d24497 (github): Removed a couple of superfluous semicolons in def_read.c
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01:52 Revision f3873fc7 (github): Do not try to load "Extra" particle textures when in "null-game" mode.
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01:51 Revision f6a0ff33 (github): Updated game DED files to use new syntax for material namespace specification (note old syntax is supported for backwards compatibility).
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01:00 Revision 5dfa9d51 (github): Merge changes from branch 1.9.0-beta6
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00:56 Revision 0339b126 (github): Revert previous accidental change of jHeretic's sprites.ded - in fixing the bug mentioned in the previous commit I rebuilt sprites.ded except, I forgot to remove the definition for "SHRD" which should not be present.
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00:53 Revision 610e1338 (github): Continuing work on ringzero:
- * All file and Material references in the DED database now use de::Uri
* All public references to Materials now use e...
2011-01-14
2011-01-13
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13:54 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- To re-activate this long dormant bug report with a little more information.
I've noticed that horizontally scrolling...
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