Project

General

Profile

Activity

From 2011-01-10 to 2011-01-23

2011-01-23

23:48 Bug #944 (Closed): [Hexen] Maulotaur throwing crash
I was flying and spawning Maulotaurs at the south most arch on windowing hall (the one the player start's under) inte... vermil
15:51 Bug #943: [Hexen] Crash on autosave returning to seven portals
Fixed for the upcoming 1.9.0-beta6.10 danij
13:47 Bug #943: [Hexen] Crash on autosave returning to seven portals
Oh. sorry. I didn't find it. briannafixer
13:40 Bug #943: [Hexen] Crash on autosave returning to seven portals
_(originally posted by anonymous SF.net user)_
Oh and it looks like this bug is a duplicate of #3037656.
skyjake
15:50 Bug #928: [Hexen] Crash on autosave returning to seven portals
Fixed for the upcoming 1.9.0-beta6.10 danij
13:46 Bug #928: [Hexen] Crash on autosave returning to seven portals
I have the same problems. briannafixer

2011-01-21

18:02 Revision a29a88e0 (github): Working on visual and window basics.
Added the ClearVisual for clearing a surface. skyjake
12:57 Bug #943 (Closed): [Hexen] Crash on autosave returning to seven portals
In the second guardian of steel, after getting the message \"stairs have risen on the seven portals\", when I try to ... briannafixer

2011-01-20

19:23 Bug #943: [Hexen] Crash on autosave returning to seven portals
_(originally posted by anonymous SF.net user)_
Hi,
I can confirm this bug. I've played Hexen until the second Guard...
skyjake
19:07 Bug #942: Vanilla save game support has broken at some point
What you talk about is a different issue; that Dday doesn't fully work on 64bit systems.
What I am talking about i...
vermil
09:02 Bug #942: Vanilla save game support has broken at some point
_(originally posted by anonymous SF.net user)_
Being unable to save makes it impossible to enjoy playing doom, which...
skyjake
09:01 Bug #942 (Closed): Vanilla save game support has broken at some point
It would appear that Dday's little used feature of being able to load Vanilla Doom and Heretic save games has become ... vermil
09:01 Bug #942: Vanilla save game support has broken at some point

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/76f5/attachment/DOOMSAV0.DSG
vermil
01:57 Revision b5b1f487 (github): When resolving a uri, defer obtaining a handle to the current GameInfo until we encounter a symbolic reference in the path. Furthermore, allow a returned handle to be the special "null-game" object as it now has defaults for DataPath and DefsPath (but not IdentityKey).
danij

2011-01-19

22:48 Bug #935: Running without an IWAD causes freeze
This has now been addressed in the ringzero branch, however, IWADs that have had their ident marker changed to PWAD a... danij
22:47 Bug #935: Running without an IWAD causes freeze

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30231a0f/2071/attachment/doomsday.out
vermil
22:28 Revision a1397307 (github): Materials_Ticker should not be called if both tickFrame and netGame (globals) equal false.
danij
19:58 Revision 458a0656 (github): Messages.
skyjake
19:17 Revision 523cbb21 (github): Visuals are positioned by rectangle rules.
skyjake
00:32 Revision 1d82be14 (github): Working on visual placement rules.
skyjake

2011-01-18

21:43 Revision 502b7a61 (github): Parse and construct a resource's relative search path list once during resource registration but defer resolution until search time. Clean up.
danij
19:45 Revision 7273f0e4 (github): Copyright year update.
skyjake
19:44 Revision 418980ea (github): Working on basic window surface handling.
skyjake
12:20 Bug #890: [Windows] Crash caused by SDL_mixer
Reduced priority as the default audio was switched to FMOD. skyjake

2011-01-17

08:19 Revision 030c06c8 (github): On closer inspection I found that materialnamespaceid_t can now be moved (hidden) into p_materialmanager.c
danij
07:16 Revision 532ca0ba (github): Moved the namespace id reference out of de::Material and into de::MaterialBind. These will soon disappear completely but this will do for now.
danij
06:28 Revision 73f91955 (github): Changed: Improved functionality of ccmd "listmaterials" to split results into namespaces if not (punning) and sort alphabetically.
danij
03:59 Revision d2c38112 (github): When trying to ommit empty lines in Con_BufferGetLines ensure the candidate is not a CBLF_RULER (always empty).
danij
03:56 Revision 40939a60 (github): When comparing two de::Uri instances with de::Uri_Equality always resolve both before doing a compare (to allow for symbol replacement and aliases).
danij
02:54 Revision 0501c77d (github): Clean up.
danij
02:36 Revision e0d24497 (github): Removed a couple of superfluous semicolons in def_read.c
danij
01:52 Revision f3873fc7 (github): Do not try to load "Extra" particle textures when in "null-game" mode.
danij
01:51 Revision f6a0ff33 (github): Updated game DED files to use new syntax for material namespace specification (note old syntax is supported for backwards compatibility).
danij
01:00 Revision 5dfa9d51 (github): Merge changes from branch 1.9.0-beta6
danij
00:56 Revision 0339b126 (github): Revert previous accidental change of jHeretic's sprites.ded - in fixing the bug mentioned in the previous commit I rebuilt sprites.ded except, I forgot to remove the definition for "SHRD" which should not be present.
danij
00:53 Revision 610e1338 (github): Continuing work on ringzero:
* All file and Material references in the DED database now use de::Uri
* All public references to Materials now use e...
danij

2011-01-14

19:55 Revision 35d8ea74 (github): Working on client. Rudimentary window management.
skyjake

2011-01-13

13:54 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
To re-activate this long dormant bug report with a little more information.
I've noticed that horizontally scrolling...
vermil
 

Also available in: Atom