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From 2010-08-16 to 2010-08-29

2010-08-29

18:14 Bug #869: [Doom] E1M7 Comp Station column stuck
The reason why the column doesn't lower is because the game thinks the mobjs on the raised floor are touching the wal... skyjake

2010-08-28

23:27 Bug #869: [Doom] E1M7 Comp Station column stuck
It seems this is the change I was thinking of: http://deng.git.sourceforge.net/git/gitweb.cgi?p=deng/deng;a=commitdif... danij

2010-08-27

23:37 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've been running all my tests with beta6.9. I now checked out the la...
skyjake
21:38 Bug #869: [Doom] E1M7 Comp Station column stuck
Which branch/tag/version/revision of the source are you working with? I've recently (since the beta6.9 release) made ... danij
07:11 Bug #930: [Hexen] Crash with unknown sector types
Fixed for the upcoming 1.9.0-beta6.10 danij
02:06 Bug #930: [Hexen] Crash with unknown sector types
An error and a shutdown. Not an actual "crash".
Also, I'll add out of relevance, Heretic also ignores unknown sect...
vermil

2010-08-26

22:16 Bug #930 (Closed): [Hexen] Crash with unknown sector types
As the summary states. Doom simply ignores unknown sector types. However HeXen still has this vanilla limitation.
...
vermil
01:36 Revision dbd34777 (github): Fixed dynamic lighting on planes due to unnecessary normal flipping.
danij

2010-08-25

23:10 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I now found out why E4M4 works in the original engine while the floor...
skyjake
22:58 Bug #869: [Doom] E1M7 Comp Station column stuck
Yes obviously that won't change but that is the desired outcome for that particular test. danij
21:52 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
BTW, my change does not fix the issue mentioned in Ronald's comment (...
skyjake
21:51 Bug #869: [Doom] E1M7 Comp Station column stuck
However its not just this that uses P_PointOnLineSide so we'll need to check their behaviour isn't adversely affected. danij
21:49 Bug #869: [Doom] E1M7 Comp Station column stuck
Good work, this is a much better solution as this test should use an epsilon in any case. danij
21:27 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've successfully tested my theory: I've changed the check in P_Point...
skyjake
19:13 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've done a little more research:
- Unlike I suspected the behavior ...
skyjake
13:18 Bug #869: [Doom] E1M7 Comp Station column stuck
Though such maps might not have been constructed that way intentionally, they certainly do rely on the old stuck cal... danij
13:15 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
Ugh, missing word. That should have been "honoring the original calcu...
skyjake
00:42 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
You mean there are maps that intentionally place enemies with one cor...
skyjake

2010-08-24

22:25 Bug #869: [Doom] E1M7 Comp Station column stuck
Yes, I'm aware of the cause of this problem. I just haven't investigated a solution yet.
The problem with a load-t...
danij

2010-08-22

07:24 Revision 644bdab8 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
07:24 Revision c981ab31 (github): Clean up in preparation for further changes.
danij

2010-08-21

00:06 Revision f94f9a4b (github): Clean up in preparation for further changes.
danij

2010-08-20

22:33 Revision 757785e4 (github): Continued refactoring the skymask geometry construction. Split up into the three different components while I refactor the top and bottom sections.
danij
17:51 Revision a1596779 (github): Fix floor/ceiling mixup in getSkymaskBottomTop3.
danij
04:15 Revision bafb4426 (github): Fix skymask surface selection regression in recent commit.
danij
02:57 Revision f98731b4 (github): Fix dynlight projection on planes.
danij
01:07 Revision 3ec1432a (github): Continued refactoring Rend_SSectSkyFixes
danij

2010-08-19

23:00 Revision d69ffddf (github): Continued refactoring the skymask geometry construction.
danij
06:29 Revision c730d2e1 (github): Tweaks.
danij
06:06 Revision 83d29460 (github): Continued refactoring Rend_SSecSkyFixes.
danij
04:27 Revision 51007d70 (github): Clean up.
danij
03:31 Revision 8d287f8e (github): Continued cleaning up Rend_SSectSkyFixes.
danij
03:30 Revision ea3722de (github): Fixed a few compilation warnings on Linux amd64 GCC
danij

2010-08-18

07:39 Revision 2ad6f1f4 (github): Continued work on the skymask geometry construction and implemented automatic skylight color selection.
danij

2010-08-17

22:51 Revision ca535902 (github): Fix printf style argument list for DEBUG log message in dd_main.c
danij
08:55 Revision f53adee0 (github): Couple of minor fixes to skymask surface normal flipping in last commit.
danij
08:23 Revision 1a3471de (github): Continued work on the skymask geometry construction.
danij
04:05 Revision 8c469a82 (github): Incorporate the surfacenormal-derived ambient lightlevel deltas into the skymask geometry lighting equation.
danij
03:24 Revision 35874a43 (github): Continued work on the skymask geometry construction; let be light! (well, sector lighting only atm).
danij
03:24 Revision 8b9b0372 (github): Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
danij
00:47 Revision cb49f51e (github): Further skymask geometry construction work.
danij
00:12 Revision a73a5b06 (github): Continued work on the skymask geometry construction. Hopefully the auto vectorisation will play nice with it.
danij

2010-08-16

17:50 Feature #1520: Realistic switch sound origin (compatibility option)
See bug #1029. skyjake
12:34 Revision 6260be31 (github): Continued work on skymask geometry construction.
danij
10:18 Feature #1521 (Closed): Scaling of hires replacements
All Doom flats are 64x64 and repetition is easily noticeable. There should be a way to make a hires replacement to re... gobhuo
 

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