Activity
From 2010-08-15 to 2010-08-28
2010-08-28
-
23:27 Bug #869: [Doom] E1M7 Comp Station column stuck
- It seems this is the change I was thinking of: http://deng.git.sourceforge.net/git/gitweb.cgi?p=deng/deng;a=commitdif...
2010-08-27
-
23:37 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
I've been running all my tests with beta6.9. I now checked out the la... -
21:38 Bug #869: [Doom] E1M7 Comp Station column stuck
- Which branch/tag/version/revision of the source are you working with? I've recently (since the beta6.9 release) made ...
-
07:11 Bug #930: [Hexen] Crash with unknown sector types
- Fixed for the upcoming 1.9.0-beta6.10
-
02:06 Bug #930: [Hexen] Crash with unknown sector types
- An error and a shutdown. Not an actual "crash".
Also, I'll add out of relevance, Heretic also ignores unknown sect...
2010-08-26
-
22:16 Bug #930 (Closed): [Hexen] Crash with unknown sector types
- As the summary states. Doom simply ignores unknown sector types. However HeXen still has this vanilla limitation.
... -
01:36 Revision dbd34777 (github): Fixed dynamic lighting on planes due to unnecessary normal flipping.
2010-08-25
-
23:10 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
I now found out why E4M4 works in the original engine while the floor... -
22:58 Bug #869: [Doom] E1M7 Comp Station column stuck
- Yes obviously that won't change but that is the desired outcome for that particular test.
-
21:52 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
BTW, my change does not fix the issue mentioned in Ronald's comment (... -
21:51 Bug #869: [Doom] E1M7 Comp Station column stuck
- However its not just this that uses P_PointOnLineSide so we'll need to check their behaviour isn't adversely affected.
-
21:49 Bug #869: [Doom] E1M7 Comp Station column stuck
- Good work, this is a much better solution as this test should use an epsilon in any case.
-
21:27 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
I've successfully tested my theory: I've changed the check in P_Point... -
19:13 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
I've done a little more research:
- Unlike I suspected the behavior ... -
13:18 Bug #869: [Doom] E1M7 Comp Station column stuck
- Though such maps might not have been constructed that way intentionally, they certainly do rely on the old stuck cal...
-
13:15 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
Ugh, missing word. That should have been "honoring the original calcu... -
00:42 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
You mean there are maps that intentionally place enemies with one cor...
2010-08-24
-
22:25 Bug #869: [Doom] E1M7 Comp Station column stuck
- Yes, I'm aware of the cause of this problem. I just haven't investigated a solution yet.
The problem with a load-t...
2010-08-22
-
07:24 Revision 644bdab8 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
-
07:24 Revision c981ab31 (github): Clean up in preparation for further changes.
2010-08-21
2010-08-20
-
22:33 Revision 757785e4 (github): Continued refactoring the skymask geometry construction. Split up into the three different components while I refactor the top and bottom sections.
-
17:51 Revision a1596779 (github): Fix floor/ceiling mixup in getSkymaskBottomTop3.
-
04:15 Revision bafb4426 (github): Fix skymask surface selection regression in recent commit.
-
02:57 Revision f98731b4 (github): Fix dynlight projection on planes.
-
01:07 Revision 3ec1432a (github): Continued refactoring Rend_SSectSkyFixes
2010-08-19
-
23:00 Revision d69ffddf (github): Continued refactoring the skymask geometry construction.
-
06:29 Revision c730d2e1 (github): Tweaks.
-
06:06 Revision 83d29460 (github): Continued refactoring Rend_SSecSkyFixes.
-
04:27 Revision 51007d70 (github): Clean up.
-
03:31 Revision 8d287f8e (github): Continued cleaning up Rend_SSectSkyFixes.
-
03:30 Revision ea3722de (github): Fixed a few compilation warnings on Linux amd64 GCC
2010-08-18
2010-08-17
-
22:51 Revision ca535902 (github): Fix printf style argument list for DEBUG log message in dd_main.c
-
08:55 Revision f53adee0 (github): Couple of minor fixes to skymask surface normal flipping in last commit.
-
08:23 Revision 1a3471de (github): Continued work on the skymask geometry construction.
-
04:05 Revision 8c469a82 (github): Incorporate the surfacenormal-derived ambient lightlevel deltas into the skymask geometry lighting equation.
-
03:24 Revision 35874a43 (github): Continued work on the skymask geometry construction; let be light! (well, sector lighting only atm).
-
03:24 Revision 8b9b0372 (github): Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
-
00:47 Revision cb49f51e (github): Further skymask geometry construction work.
-
00:12 Revision a73a5b06 (github): Continued work on the skymask geometry construction. Hopefully the auto vectorisation will play nice with it.
2010-08-16
-
17:50 Feature #1520: Realistic switch sound origin (compatibility option)
- See bug #1029.
-
12:34 Revision 6260be31 (github): Continued work on skymask geometry construction.
-
10:18 Feature #1521 (Closed): Scaling of hires replacements
- All Doom flats are 64x64 and repetition is easily noticeable. There should be a way to make a hires replacement to re...
2010-08-15
-
00:36 Revision 7fc05f93 (github): Moved code for the game-side Map traversal/(search)utility routines from p_mapspec into dmu_lib. Cleaned up and updated style prior to coming changes to the linespecials (not spechits) and tag lists.
- This needs to be addressed to improve performance in the automap by augmenting DMU with cleverer object-search capabi...
Also available in: Atom