Activity
From 2010-08-12 to 2010-08-25
2010-08-25
- 23:10 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
I now found out why E4M4 works in the original engine while the floor... - 22:58 Bug #869: [Doom] E1M7 Comp Station column stuck
- Yes obviously that won't change but that is the desired outcome for that particular test.
- 21:52 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
BTW, my change does not fix the issue mentioned in Ronald's comment (... - 21:51 Bug #869: [Doom] E1M7 Comp Station column stuck
- However its not just this that uses P_PointOnLineSide so we'll need to check their behaviour isn't adversely affected.
- 21:49 Bug #869: [Doom] E1M7 Comp Station column stuck
- Good work, this is a much better solution as this test should use an epsilon in any case.
- 21:27 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
I've successfully tested my theory: I've changed the check in P_Point... - 19:13 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
I've done a little more research:
- Unlike I suspected the behavior ... - 13:18 Bug #869: [Doom] E1M7 Comp Station column stuck
- Though such maps might not have been constructed that way intentionally, they certainly do rely on the old stuck cal...
- 13:15 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
Ugh, missing word. That should have been "honoring the original calcu... - 00:42 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
You mean there are maps that intentionally place enemies with one cor...
2010-08-24
- 22:25 Bug #869: [Doom] E1M7 Comp Station column stuck
- Yes, I'm aware of the cause of this problem. I just haven't investigated a solution yet.
The problem with a load-t...
2010-08-16
- 17:50 Feature #1520: Realistic switch sound origin (compatibility option)
- See bug #1029.
- 10:18 Feature #1521 (Closed): Scaling of hires replacements
- All Doom flats are 64x64 and repetition is easily noticeable. There should be a way to make a hires replacement to re...
2010-08-14
- 00:57 Bug #916: [Savegame] Restored state invalid if same addons not present
- Linking this to the savegame format proposal...
- 00:43 Bug #916: [Savegame] Restored state invalid if same addons not present
- I decided to put that theory to the test and lo and behold I got it bang on the mark, haha.
1) Load both pl2.zip a... - 00:35 Bug #916: [Savegame] Restored state invalid if same addons not present
- This is probably a long shot but were you perhaps using Per Kristian's "smooth weapons mod" when you made this save? ...
2010-08-13
- 21:45 Bug #922: heretic jhrp models not loading 6.9
- Closing due to lack of info.
- 21:41 Bug #930: [Hexen] Crash with unknown sector types
- Are we actually talking about a crash or is it a "unknown special" error and shutdown?
2010-08-12
- 17:37 Bug #929 (Closed): 0 byte THINGS lump results in map conversion failure
- A 0 byte Things (i.e. completely empty) lump in a Doom format map causes Dday to fail in map conversion and close pri...
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