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From 2010-08-12 to 2010-08-25

2010-08-25

23:10 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I now found out why E4M4 works in the original engine while the floor...
skyjake
22:58 Bug #869: [Doom] E1M7 Comp Station column stuck
Yes obviously that won't change but that is the desired outcome for that particular test. danij
21:52 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
BTW, my change does not fix the issue mentioned in Ronald's comment (...
skyjake
21:51 Bug #869: [Doom] E1M7 Comp Station column stuck
However its not just this that uses P_PointOnLineSide so we'll need to check their behaviour isn't adversely affected. danij
21:49 Bug #869: [Doom] E1M7 Comp Station column stuck
Good work, this is a much better solution as this test should use an epsilon in any case. danij
21:27 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've successfully tested my theory: I've changed the check in P_Point...
skyjake
19:13 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
I've done a little more research:
- Unlike I suspected the behavior ...
skyjake
13:18 Bug #869: [Doom] E1M7 Comp Station column stuck
Though such maps might not have been constructed that way intentionally, they certainly do rely on the old stuck cal... danij
13:15 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
Ugh, missing word. That should have been "honoring the original calcu...
skyjake
00:42 Bug #869: [Doom] E1M7 Comp Station column stuck
_(originally posted by anonymous SF.net user)_
You mean there are maps that intentionally place enemies with one cor...
skyjake

2010-08-24

22:25 Bug #869: [Doom] E1M7 Comp Station column stuck
Yes, I'm aware of the cause of this problem. I just haven't investigated a solution yet.
The problem with a load-t...
danij

2010-08-16

17:50 Feature #1520: Realistic switch sound origin (compatibility option)
See bug #1029. skyjake
10:18 Feature #1521 (Closed): Scaling of hires replacements
All Doom flats are 64x64 and repetition is easily noticeable. There should be a way to make a hires replacement to re... gobhuo

2010-08-14

00:57 Bug #916: [Savegame] Restored state invalid if same addons not present
Linking this to the savegame format proposal... skyjake
00:43 Bug #916: [Savegame] Restored state invalid if same addons not present
I decided to put that theory to the test and lo and behold I got it bang on the mark, haha.
1) Load both pl2.zip a...
danij
00:35 Bug #916: [Savegame] Restored state invalid if same addons not present
This is probably a long shot but were you perhaps using Per Kristian's "smooth weapons mod" when you made this save? ... danij

2010-08-13

21:45 Bug #922: heretic jhrp models not loading 6.9
Closing due to lack of info. danij
21:41 Bug #930: [Hexen] Crash with unknown sector types
Are we actually talking about a crash or is it a "unknown special" error and shutdown? danij

2010-08-12

17:37 Bug #929 (Closed): 0 byte THINGS lump results in map conversion failure
A 0 byte Things (i.e. completely empty) lump in a Doom format map causes Dday to fail in map conversion and close pri... vermil
 

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