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From 2010-07-17 to 2010-07-30

2010-07-27

12:37 Bug #928: [Hexen] Crash on autosave returning to seven portals
Out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0b8faa82/769b/attachment/doomsday.out.txt
kanraku
11:32 Bug #927 (Closed): Fatal Error Attempting to Play Deathkings
Using Doomsday version 1.9.0.-beta6.9. While attempting to run Hexen Deathkings, Doomsday closed with the error: Ren... supernerd1961
11:32 Bug #927: Fatal Error Attempting to Play Deathkings
Thanks for reporting this issue, however it is already being tracked (see http://sourceforge.net/tracker/?func=detail... danij
05:45 Bug #907: Hexen: pottery missing sound effect
I can confirm that. It happens here too. filipetolhuizen

2010-07-20

21:52 Bug #919: [Doom] Blast damage algorithm
Anything happened to this? skyjake
21:37 Bug #919: [Doom] Blast damage algorithm
Got it now, dunno why I didn't see it earlier.
...comment formatting here at sf is pretty awful however.
danij
21:07 Bug #919: [Doom] Blast damage algorithm
I can see the radius subtraction is incorrectly placed but your other changes don't make sense to me. danij
19:34 Bug #919: [Doom] Blast damage algorithm
dx = fabs(thing->pos[VX] - bombSpot->pos[VX]);
dy = fabs(thing->pos[VY] - bombSpot->pos[VY]);
dist = (dx > dy? dx...
gobhuo

2010-07-18

15:18 Feature #1520: Realistic switch sound origin (compatibility option)
In Doom.exe and Dday 1.8.6, the switch sound's of original Doom line types, correctly, plays right in front of the li... vermil
 

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