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From 2010-07-05 to 2010-07-18

2010-07-18

22:58 Revision 84b6e76f (github): Refactored away both the PFT_XIMAGE and untextured specific logic branches of FIData_PicDraw. Now I just need to do the same for the Material logic branch.
danij
22:23 Revision 2ba7f5cd (github): Clean up.
danij
22:14 Revision 5095fcd3 (github): Refactored away the special case branch for PFT_RAW textures in FIData_PicDraw
danij
21:35 Revision 99b82b52 (github): Clean up.
danij
21:19 Revision c460ca9a (github): Continued work on refactoring FIData_PicDraw
danij
18:21 Revision 72afd24c (github): Brought InFine into three dimensions:
* The scene and all objects now exist in a three-dimensional Cartesian coordinate space (new axis:depth).
* Added new...
danij
15:41 Revision a1aa98c9 (github): Fixed drawing of PFT_PATCH textured Pic anims and began work on combining the logic branches of FIData_PicDrawer.
danij
15:18 Feature #1520: Realistic switch sound origin (compatibility option)
In Doom.exe and Dday 1.8.6, the switch sound's of original Doom line types, correctly, plays right in front of the li... vermil
00:07 Revision fa6daac1 (github): Changed: Removed fixed limit MAX_SEQUENCE (was 64) - number of allowed frames per InFine Pic/Anim object.
Reworked the script interpreter command operand parsing so that parsing of the operands is done outside the command a... danij

2010-07-16

14:40 Revision b7e13261 (github): Further refactoring of fidata_pic_t
danij
14:17 Revision b981348a (github): Clean up.
danij
14:10 Revision 287f6df1 (github): Changed internal representation of InFine Pic object frames in preparation for dynamic frame creation/destruction.
danij
02:06 Revision 4dee87a9 (github): Changed: Removed fixed limit MAX_PICS (was 128) - maximum number of Pic objects per InFine script.
Changed: Removed fixed limit MAX_TEXT (was 64) - maximum number of Text objects per InFine script. danij

2010-07-15

14:23 Revision 364ec719 (github): Continued refactoring InFine:
* Moved the fivalue_t stuff out of the InFine system and generalised. Renamed animator_t, animatorvector2_t, animator... danij
12:45 Revision 4eef8223 (github): Continued cleaning up InFine.
danij
11:51 Revision 75c1f341 (github): Began reorganizing the internal representation of InFine objects.
danij

2010-07-14

12:41 Revision bd0484a4 (github): Completed changes to Materials with regard to the new variable strength glow.
danij
12:40 Revision a0104367 (github): Move InFine into the engine:
* GPT_FINALE(2) packets are now sent and interpreted engine-side (note however that the game is in charge of (de)seri... danij

2010-07-13

08:19 Bug #856: Demo playback issues
Rather than make another report, I decided to use this one.
It would appear that local weapon sounds aren't played...
vermil

2010-07-11

17:50 Bug #927: Fatal Error Attempting to Play Deathkings
Hexen Deathkings Error Dump
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c0364ca7/f379/attach...
supernerd1961
16:24 Bug #926 (Closed): [Windows] Mouse conflicts with cursor hotspot utilities
When using utilities such as WinFlip and DExposE2, if the mouse cursor happens to move to the hotspots defined by the... skyjake

2010-07-10

04:05 Revision 695bf34c (github): Clean up.
danij

2010-07-09

11:56 Revision 116bdd1e (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
11:55 Revision fca1d578 (github): Further clean up of the Materials system. Refactored the Material Archive (saved games) in preparation for moving into the engine. * Removed fixed limit on maximum number of Material name records per saved game file. * Fixed logic bug - only Materials in-use by at least one (world) Surface are written per saved game file.
danij
09:19 Bug #925 (New): [Doom] Map32: Secret exit quirk not replicated
A small quirk of the original Doom2.exe that Doomsday doesn't replicate has come to my attention.
It would appear ...
vermil

2010-07-08

19:17 Revision d8f90ae8 (github): Resolved some build issues on the Mac.
There were mismatching statics, and an undefined struct in
p_materialmanager.h.
skyjake

2010-07-07

01:18 Revision 06042c21 (github): Clean up/revert old changes inadvertently left behind after other recent work to fakeradio.
danij
00:33 Revision f5207b1b (github): Fixed unintentional flickering of Material glow strength.
danij
00:26 Revision 7ed753ac (github): Do not reset the current Material layer texture id on non-staged animated Materials in Material_Ticker - we do not yet allow mixed animation methods (todo: needs a better logic switch).
@todo: Both the Material AnimGroup animation and Material_Ticker are presently updating Material.inter resulting in "... danij
00:12 Revision 9764d9ad (github): Fixed smoothed Material animation.
danij

2010-07-06

22:38 Bug #910: Flat tiling error with custom flats
I did some searching in the source code and found out that textures were aligned to 64*64 grid, but that makes any te... jimigrey
19:25 Revision b00e468b (github): Renamed P_MaterialNumForName and P_MaterialCheckNumForName to Materials_*
danij
19:07 Revision 2931e777 (github): Material Layer Stages can now be used to animate textures, as an alternative to using Material AnimGroups. No smoothing/blending of Stage-animated Material texture layers yet though.
danij
18:59 Revision dfbd4efa (github): Updated games and libcommon in line with the engine API changes.
danij
15:29 Revision f9b9d290 (github): Completed implementation of Material stages (currently only used to interpolate Material glow strength) and Material_Ticker.
Changed: Added some simple glow strength animation to DOOM's glowing materials (in materials.ded).
Don't forget to r...
danij
12:21 Revision e5f92abb (github): Moved reset of the Material precache list to R_SetupMap(mode=DDSM_INITIALIZE)
danij
12:21 Revision 97daa8e3 (github): Fix FTBFS error.
danij
12:04 Revision 792d8498 (github): Do not change the old Material's precache status in Surface.setMaterial() when changing Surface.material. This needs reference counting to do correctly.
danij
10:58 Revision 639bf163 (github): Various interwoven changes to Materials system:
* Fixed bottleneck with the Material.name to Decoration/Reflection/Generator association linking. We now resolve once... danij

2010-07-05

19:16 Bug #856: Demo playback issues
We will address all demo-related issues later (see roadmap). skyjake
 

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