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From 2010-06-14 to 2010-06-27

2010-06-26

18:22 Bug #923 (Closed): freezing 6.9
played thru doom2, game froze about 20-30 times at random points, it seems that the screen just freezes for 5 seconds... stavstav2
18:11 Bug #922 (Closed): heretic jhrp models not loading 6.9
some heretic jhrp models not loading in 6.9, affected that i noticed are about half the gui weapons, crystal vial, an... stavstav2

2010-06-24

19:05 Feature #1520: Realistic switch sound origin (compatibility option)
What makes you think they are playing from the wrong origin? danij
17:53 Feature #1518: Save screenshots as png or jpeg
Screenshots are nowadays saved as PNG images.
- **milestone**: Eventually --> Version 1.9
skyjake

2010-06-23

21:21 Bug #921: Blockmap-defined Linedef crossing order
According to the current logic the fact this ceiling will sometimes close due to a monster crossing linedef 1069 is a... danij
20:58 Bug #921: Blockmap-defined Linedef crossing order
To correct myself a little;
The fact that the bad guys seem to activate the back side of the trigger is perhaps rel...
vermil
21:11 Feature #1520 (Closed): Realistic switch sound origin (compatibility option)
The summary says all; the sound of a switch being pressed is playing at the wrong origin.
*Labels:* Sound
vermil

2010-06-22

23:07 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
in house of pain which is episode 3 mission 3 in ultimate doom... at the start there are 3 ways to go, if you go stra... stavstav2

2010-06-14

20:35 Revision db3a0116 (github): Changed: Replaced Material flag MATF_GLOW with a glow strength multiplier (member of Material) and reworked handling of the per-material glowing properties to allow for variable strength glows. Removed per-plane glowing properties as these are now redundant. Updated game Material definitions accordingly with suitable defaults.
Added: Introduced a shadow color to fakeradio. Currently shadows are colored using the inverse-amplified, color avera... danij
 

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