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From 2010-06-12 to 2010-06-25

2010-06-24

19:05 Feature #1520: Realistic switch sound origin (compatibility option)
What makes you think they are playing from the wrong origin? danij
17:53 Feature #1518: Save screenshots as png or jpeg
Screenshots are nowadays saved as PNG images.
- **milestone**: Eventually --> Version 1.9
skyjake

2010-06-23

21:21 Bug #921: Blockmap-defined Linedef crossing order
According to the current logic the fact this ceiling will sometimes close due to a monster crossing linedef 1069 is a... danij
20:58 Bug #921: Blockmap-defined Linedef crossing order
To correct myself a little;
The fact that the bad guys seem to activate the back side of the trigger is perhaps rel...
vermil
21:11 Feature #1520 (Closed): Realistic switch sound origin (compatibility option)
The summary says all; the sound of a switch being pressed is playing at the wrong origin.
*Labels:* Sound
vermil

2010-06-22

23:07 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
in house of pain which is episode 3 mission 3 in ultimate doom... at the start there are 3 ways to go, if you go stra... stavstav2

2010-06-13

04:54 Bug #921: Blockmap-defined Linedef crossing order
A little correction. House of Pain is E3M4, not E3M3.
The former is the intended behaviour. Put simply if the crushe...
vermil
04:44 Feature #1516: [Heretic|Hexen] Add Doom-like option for fast monsters
The -fast command line option doesn't work in the original Heretic or HeXen. Or maybe it was removed for those games.... vermil
04:25 Bug #920 (Closed): pain elementals not spitting lost souls in lower lvls doom2.
bug in doom2 in beta 6.9 involves the pain elementals, yesterday played thru lvls 1-9, in tricks and traps lvl 7, as ... stavstav2
 

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