Activity
From 2010-06-10 to 2010-06-23
2010-06-23
- 21:21 Bug #921: Blockmap-defined Linedef crossing order
- According to the current logic the fact this ceiling will sometimes close due to a monster crossing linedef 1069 is a...
- 20:58 Bug #921: Blockmap-defined Linedef crossing order
- To correct myself a little;
The fact that the bad guys seem to activate the back side of the trigger is perhaps rel... - 21:11 Feature #1520 (Closed): Realistic switch sound origin (compatibility option)
- The summary says all; the sound of a switch being pressed is playing at the wrong origin.
*Labels:* Sound
2010-06-22
- 23:07 Bug #921 (Progressed): Blockmap-defined Linedef crossing order
- in house of pain which is episode 3 mission 3 in ultimate doom... at the start there are 3 ways to go, if you go stra...
2010-06-13
- 04:54 Bug #921: Blockmap-defined Linedef crossing order
- A little correction. House of Pain is E3M4, not E3M3.
The former is the intended behaviour. Put simply if the crushe... - 04:44 Feature #1516: [Heretic|Hexen] Add Doom-like option for fast monsters
- The -fast command line option doesn't work in the original Heretic or HeXen. Or maybe it was removed for those games....
- 04:25 Bug #920 (Closed): pain elementals not spitting lost souls in lower lvls doom2.
- bug in doom2 in beta 6.9 involves the pain elementals, yesterday played thru lvls 1-9, in tricks and traps lvl 7, as ...
2010-06-11
- 10:43 Bug #919: [Doom] Blast damage algorithm
- The world up axis is treated the same as the other axes it just depends on the value of server-game-radius-attack-nom...
- 10:38 Bug #919: [Doom] Blast damage algorithm
- Indeed, I've just tested in Doom2.exe and Doom95 and got 83 every time.
Hence PrBoom+ 's 84 is wrong as well.
2010-06-10
- 08:56 Bug #919 (New): [Doom] Blast damage algorithm
- Responding to your last comment in http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099...
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