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From 2010-05-23 to 2010-06-05

2010-06-05

22:59 Feature #1519 (Rejected): Custom pixel aspect ratio for a material
Seeing all that other aspect ratio stuff made me remember this thing that's troubled me, often with creating new leve... jimigrey

2010-06-03

20:15 Bug #915 (New): [Hexen] Wraithverge Ghosts incorrectly full bright
As the summary says.
I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright becau...
vermil
19:04 Bug #913: HeXen: level warping cheats partially broken
As I said on ICQ, in Hexen warping to an unknown map will take you to the first map in the first hub. This is not a b... danij

2010-06-02

18:10 Bug #910: Flat tiling error with custom flats

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/059307b6/e0f6/attachment/textest.wad
danij

2010-05-31

19:31 Bug #914 (Closed): Give command help vs implementation syntax discrepancy
keywords: hexen iwad, console, give command, syntax
the help function of the give command reports that the syntax ...
shiny666

2010-05-30

21:56 Bug #910: Flat tiling error with custom flats
I made a bit clearer example & screenshot of what's going on (also noticed I don't need to write material definitions... jimigrey
16:51 Bug #910: Flat tiling error with custom flats
Sure.. here's some little test map (in map01), material definitions and lowres textures in wad: http://koti.mbnet.fi/... jimigrey
15:30 Bug #910: Flat tiling error with custom flats
The screenshots are helpful but a small example would be much more useful. danij
15:08 Bug #910: Flat tiling error with custom flats
Ok, here's a screenshot: http://koti.mbnet.fi/jeejeeje/wip/doom_flat_tile_error.jpg
and wireframe overlayed: http://...
jimigrey
14:41 Bug #910 (New): Flat tiling error with custom flats
I made some 128*128 textures as flats using the material definitions. Ingame I notice the flat tiling breaks at some ... jimigrey
19:42 Bug #913 (Closed): HeXen: level warping cheats partially broken
In Beta6.9 "warp 30" (console) or "visit 30" (cheat code) don't work when they should take the player to the Vivarium... vermil
19:40 Bug #912 (Closed): HeXen: Level music numbers off by one
As the summary suggests. Map01's music plays on Map02, Map 02's music plays on Map03 etc.
Map01 will just continue...
vermil
19:38 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- **labels**: jHexen Gameplay --> Hexen
danij
19:37 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
In Beta 6.9, there seems to be a couple of bugs/mistakes relating to the poison cloud that can be spawned by artefact... vermil
12:30 Feature #1518 (Closed): Save screenshots as png or jpeg
It would be great for deng to be able to save the screenshots as png files as png has good compression and is a lossl... eunbolt

2010-05-27

12:44 Bug #909 (New): [Hexen] Tiny difference in Ettin behaviour
In the original HeXen and Dday 1.8.6, when one approaches an Ettin from behind, at a diagonal angle (i.e. the ones th... vermil
 

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