Activity
From 2010-05-23 to 2010-06-05
2010-06-05
- 
  22:59 Feature #1519 (Rejected): Custom pixel aspect ratio for a material 
- Seeing all that other aspect ratio stuff made me remember this thing that's troubled me, often with creating new leve...
2010-06-03
- 
  20:15 Bug #915 (New): [Hexen] Wraithverge Ghosts incorrectly full bright 
- As the summary says.
 I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright becau...
- 
  19:04 Bug #913: HeXen: level warping cheats partially broken 
- As I said on ICQ, in Hexen warping to an unknown map will take you to the first map in the first hub. This is not a b...
2010-06-02
- 
  18:10 Bug #910: Flat tiling error with custom flats 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/059307b6/e0f6/attachment/textest.wad
 
2010-05-31
- 
  19:31 Bug #914 (Closed): Give command help vs implementation syntax discrepancy 
- keywords: hexen iwad, console, give command, syntax
 the help function of the give command reports that the syntax ...
2010-05-30
- 
  21:56 Bug #910: Flat tiling error with custom flats 
- I made a bit clearer example & screenshot of what's going on (also noticed I don't need to write material definitions...
- 
  16:51 Bug #910: Flat tiling error with custom flats 
- Sure.. here's some little test map (in map01), material definitions and lowres textures in wad: http://koti.mbnet.fi/...
- 
  15:30 Bug #910: Flat tiling error with custom flats 
- The screenshots are helpful but a small example would be much more useful.
- 
  15:08 Bug #910: Flat tiling error with custom flats 
- Ok, here's a screenshot: http://koti.mbnet.fi/jeejeeje/wip/doom_flat_tile_error.jpg
 and wireframe overlayed: http://...
- 
  14:41 Bug #910 (New): Flat tiling error with custom flats 
- I made some 128*128 textures as flats using the material definitions. Ingame I notice the flat tiling breaks at some ...
- 
  19:42 Bug #913 (Closed): HeXen: level warping cheats partially broken 
- In Beta6.9 "warp 30" (console) or "visit 30" (cheat code) don't work when they should take the player to the Vivarium...
- 
  19:40 Bug #912 (Closed): HeXen: Level music numbers off by one 
- As the summary suggests. Map01's music plays on Map02, Map 02's music plays on Map03 etc.
 Map01 will just continue...
- 
  19:38 Bug #911: [Hexen] Poison cloud vs Repulsion Disc 
- - **labels**: jHexen Gameplay --> Hexen
 
- 
  19:37 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc 
- In Beta 6.9, there seems to be a couple of bugs/mistakes relating to the poison cloud that can be spawned by artefact...
- 
  12:30 Feature #1518 (Closed): Save screenshots as png or jpeg 
- It would be great for deng to be able to save the screenshots as png files as png has good compression and is a lossl...
2010-05-27
- 
  12:44 Bug #909 (New): [Hexen] Tiny difference in Ettin behaviour 
- In the original HeXen and Dday 1.8.6, when one approaches an Ettin from behind, at a diagonal angle (i.e. the ones th...
Also available in: Atom