Activity
From 2010-04-20 to 2010-05-03
2010-05-03
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08:37 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Lucid amd64 GCC 4.4 - Release Build: Crash
Ubuntu Lucid amd64 GCC 4.4 - Debug Build: No Crash
It is interesti... -
01:14 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
with lucid 64bit build using beta6 branch with a head of 0dce95616968... -
01:01 Bug #887: [x64 Ubuntu] Crash when loading a level
- Ubuntu Karmic amd64 GCC 4.4 - Release Build: No Crash
I think it's time to find out what Lucid is doing differently.
2010-04-30
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02:39 Feature #1517 (Closed): Autoselect missing interfaces from other audio plugins
- Don't know if it's a bug or limitation, but MIDI won't play with any other sound drivers here. Happens in v1.9.0 beta...
2010-04-29
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15:57 Bug #903 (Closed): MP menu "player skin" graphics
- As requested by DaniJ
The player graphics in the MP menu are currently hardcoded to specific sprite names, such as... -
15:52 Bug #902 (Closed): Ammo taken in weapon fire action
- Ammo should only be taken by firing actions when they are called in a weapons attack states.
Currently, ammo will ... -
04:56 Bug #887: [x64 Ubuntu] Crash when loading a level
- At kurikai's request I'm having a look into this bug. Currently basing my testing on branch 1.9.0-beta6 with a head o...
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04:49 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
Installing Kees lucid(10.04) 32bit build on my lucid(10.04) 64bit ins...
2010-04-27
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14:50 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- As per query from danij, I tried the latest deng-1.9.0-beta6.9. There is no change. I did, however, notice more in...
2010-04-26
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04:44 Bug #890: [Windows] Crash caused by SDL_mixer
- If you don't want to limit Doomsday to a single core, you can write a plugin which plays non-MIDI sounds through nati...
2010-04-25
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02:20 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- _(originally posted by anonymous SF.net user)_
Confirming on gentoo linux with 1.9.0-beta6.9. -
00:41 Bug #750: sdl_mixer + external sound files getting cut short
- I'm currently working on this issue and should have a fix ready shortly.
2010-04-24
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06:40 Bug #269: Minor border graphic glitch
- Fixed for 1.9.0-Beta6.10
2010-04-23
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01:21 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- Do you have any ideas how I might troubleshoot this? I'm on XP.
One thing I tried was dropping a Con_Message into F_O...
2010-04-22
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21:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- All of the above appear to be working just fine for me in Windows7 and I presume on Mac OS also (as skyjake clearly b...
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21:52 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- Inter
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/d215/attachment/doom1-ultimate-00... -
21:51 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- HUD
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/b780/attachment/doom1-ultimate-003.... -
21:50 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- missing NIGHTMARE
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/47bf/attachment/doom1... -
21:17 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- missing text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/4316/attachment/doom1-ulti... -
21:17 Bug #901 (Closed): [Ultimate Doom] Missing HUD/GUI fonts & textures
- - small menu text (subheadings under options, in-game pick-up notices, \"Go back to your boring programs\" etc.). Lar...
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20:26 Bug #850: Crash when loading saved game
- hexen save file (i think)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/003e/attachme... -
01:31 Bug #900: deprecated png members in gl_png.c
- Fixed in 1.9.7.
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01:31 Bug #900 (Closed): deprecated png members in gl_png.c
- The PNG_Load() function accesses members of png_info directly (png_info->bit_depth etc.). The libpng guys would rath...
2010-04-21
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19:30 Feature #1494: InFine script for "MapTitle" display
- Actually, no need to have any internal display. If we move the current display out to an InFine script, a mod author ...
2010-04-20
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16:39 Bug #899 (Closed): XG stops working when loading a save game
- With this wad, the XG seems to stop working on the current map 1.9 Beta6.9 if one loads a save game.
For instance ...
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