Activity
From 2010-03-05 to 2010-03-18
2010-03-18
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19:23 Bug #876 (Closed): No comprehension of poly objects with see through parts
- Dday assumes polyobjs are never see through and hence doesn't render anything behind them.
As shown by this vanill... -
18:41 Bug #875 (Closed): Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- The "rend-dev-nosprite" console cvar conflicts with the HeXen mobj action's "A_UnHideThing" and presumably the assoc...
2010-03-14
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23:40 Bug #874 (Closed): [Hexen] Stalker gib levitates
- In 1.9 Beta6.8 the Stalker incorrectly plays its melee swiping sound along with its raising sound when it rears up ou...
2010-03-12
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13:14 Bug #874: [Hexen] Stalker gib levitates
- I have cross referenced the play sound actions of the Stalker/Serpent against the original Hexen source and jHexen is...
2010-03-11
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22:30 Bug #873 (Closed): Missing Texture in Doom II MAP 25
- The water block above the exit teleporter in Doom II MAP 25: Bloodfalls is missing its textures. Running 1.9.0-b6.8 o...
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21:42 Bug #872: Auto map drawing lines the player can't see at map start up
- Fixed for 1.9.0-beta6.9
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21:16 Bug #872: Auto map drawing lines the player can't see at map start up
- This indicates that engine is drawing surfaces that are not visible unnecessarily.
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21:14 Bug #872 (Closed): Auto map drawing lines the player can't see at map start up
- A long standing bug (i.e it's in 1.8.6 as well as 1.9 beta 6.8).
It seems that Dday draws a couple of lines on the...
2010-03-10
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17:44 Bug #871 (Closed): Significant CPU cache misses with fakeradio enabled
- When fakeradio is enabled Doomsday is currently suffering significant CPU cache misses when doing the setup needed to...
2010-03-09
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17:53 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
The result of P_BoxOnLineSide() is pretty much up to chance (i.e. rou...
2010-03-08
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13:20 Bug #867: Can't adjust midi music volume in WINDOWS XP
- - **status**: pending --> wont-fix
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12:11 Bug #866: HeXen: Automap scroll when changing maps
- Fixed for 1.9.0-beta6.9
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02:44 Bug #869: [Doom] E1M7 Comp Station column stuck
- This bug also occurs in E4M4: Unruly Evil. There is a lowering wall with three Pinky Demons atop it that does not low...
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