Activity
From 2010-02-28 to 2010-03-13
2010-03-12
- 13:14 Bug #874: [Hexen] Stalker gib levitates
- I have cross referenced the play sound actions of the Stalker/Serpent against the original Hexen source and jHexen is...
2010-03-11
- 22:30 Bug #873 (Closed): Missing Texture in Doom II MAP 25
- The water block above the exit teleporter in Doom II MAP 25: Bloodfalls is missing its textures. Running 1.9.0-b6.8 o...
- 21:42 Bug #872: Auto map drawing lines the player can't see at map start up
- Fixed for 1.9.0-beta6.9
- 21:16 Bug #872: Auto map drawing lines the player can't see at map start up
- This indicates that engine is drawing surfaces that are not visible unnecessarily.
- 21:14 Bug #872 (Closed): Auto map drawing lines the player can't see at map start up
- A long standing bug (i.e it's in 1.8.6 as well as 1.9 beta 6.8).
It seems that Dday draws a couple of lines on the...
2010-03-10
- 17:44 Bug #871 (Closed): Significant CPU cache misses with fakeradio enabled
- When fakeradio is enabled Doomsday is currently suffering significant CPU cache misses when doing the setup needed to...
2010-03-09
- 17:53 Bug #869: [Doom] E1M7 Comp Station column stuck
- _(originally posted by anonymous SF.net user)_
The result of P_BoxOnLineSide() is pretty much up to chance (i.e. rou...
2010-03-08
- 13:20 Bug #867: Can't adjust midi music volume in WINDOWS XP
- - **status**: pending --> wont-fix
- 12:11 Bug #866: HeXen: Automap scroll when changing maps
- Fixed for 1.9.0-beta6.9
- 02:44 Bug #869: [Doom] E1M7 Comp Station column stuck
- This bug also occurs in E4M4: Unruly Evil. There is a lowering wall with three Pinky Demons atop it that does not low...
2010-03-04
- 20:32 Bug #869: [Doom] E1M7 Comp Station column stuck
- Clearly when I attempted to replicate this last time around I must have been killing all monsters beforehand.
The ... - 10:45 Bug #869: [Doom] E1M7 Comp Station column stuck
- I have produced this all 3 times I have tested this out (twice on my desktop and once on my laptop) to confirm this too.
- 12:03 Bug #872: Auto map drawing lines the player can't see at map start up
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/190b6945/2e75/attachment/doom2-000.jpg
2010-03-03
- 23:36 Bug #870 (Closed): possible index-out-of-bounds? (dgl_texture.c)
- From line 399:
void GL_GetColorPaletteRGB(DGLuint id, DGLubyte rgb[3], ushort idx)
{
if(id != 0 && id - 1 < nu... - 19:48 Bug #869 (Closed): [Doom] E1M7 Comp Station column stuck
- There is a column that is supposed to raise/lower when you cross the sector threshold from the stairs. It's in a room...
2010-03-02
- 17:37 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
- jHexen log file (-v -v)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/de10f4ee/49fb/attachment...
2010-03-01
- 11:06 Bug #868 (Closed): Console min height after resolution change
- After changing the resolution the console min height is not updated. If the console is set to display one line, after...
2010-02-28
- 14:00 Bug #804: Secret credit for non-secret areas - Heretic E3M4
- The problem occurs in the FT_LOWERANDCHANGE logic branch of EV_DoFloor.
This is not a trivial problem to fix as th... - 01:40 Bug #831: Delayed Messages At Start of Map
- Not a bug. The HUD messages are deliberately hidden while the map title is displayed as drawing on over the other loo...
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