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From 2010-02-22 to 2010-03-07

2010-03-04

20:32 Bug #869: [Doom] E1M7 Comp Station column stuck
Clearly when I attempted to replicate this last time around I must have been killing all monsters beforehand.
The ...
danij
10:45 Bug #869: [Doom] E1M7 Comp Station column stuck
I have produced this all 3 times I have tested this out (twice on my desktop and once on my laptop) to confirm this too. sonicdoommario
12:03 Bug #872: Auto map drawing lines the player can't see at map start up

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/190b6945/2e75/attachment/doom2-000.jpg
vermil

2010-03-03

23:36 Bug #870 (Closed): possible index-out-of-bounds? (dgl_texture.c)
From line 399:
void GL_GetColorPaletteRGB(DGLuint id, DGLubyte rgb[3], ushort idx)
{
if(id != 0 && id - 1 < nu...
arclore
19:48 Bug #869 (Closed): [Doom] E1M7 Comp Station column stuck
There is a column that is supposed to raise/lower when you cross the sector threshold from the stairs. It's in a room... mfnickster

2010-03-02

17:37 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
jHexen log file (-v -v)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/de10f4ee/49fb/attachment...
arclore

2010-03-01

11:06 Bug #868 (Closed): Console min height after resolution change
After changing the resolution the console min height is not updated. If the console is set to display one line, after... danij

2010-02-28

14:00 Bug #804: Secret credit for non-secret areas - Heretic E3M4
The problem occurs in the FT_LOWERANDCHANGE logic branch of EV_DoFloor.
This is not a trivial problem to fix as th...
danij
01:40 Bug #831: Delayed Messages At Start of Map
Not a bug. The HUD messages are deliberately hidden while the map title is displayed as drawing on over the other loo... danij

2010-02-27

23:47 Bug #846: [Heretic] Some projectiles curve over water
current pushes some projectiles.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d8bbe15c/d8cf/a...
arclore
23:37 Bug #841: Music Slows, Stalls, then Crash
- **status**: pending --> closed
Closing this as obsolete. Might be related to the old memory zone bug.
skyjake
23:23 Bug #835: [Hexen] Death Wryn issue
I have been unable to recreate either issue in the current 1.9.0-Beta6.8 release. danij
21:23 Bug #843: no music in level 1 if I'm using jdep-all pack
This bug concern doom1 and doom evolution.
My config:
Ubuntu karmic
NVIDIA
doomsday 1.9.0-beta6.8
legluondunet
21:22 Bug #851: Incorrect blast damage calculation
Which version of Doomsday are you using? danij
 

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