Activity
From 2010-01-20 to 2010-02-02
2010-02-02
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14:56 Bug #863 (Closed): jHexen: impassable doorway (polyobjs?)
- After going to Guardian of Ice and back, I can't pass through the opened doors. In the attached savegame, player stan...
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14:56 Bug #863: jHexen: impassable doorway (polyobjs?)
- I can confirm. In addition to crashing during loading savegames, it makes jhexen totally unplayable.
2010-01-28
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22:44 Bug #862 (Closed): Map def fog oversight
- It seems that if one accidently places the mif_fog flag in a map def without actually providing any fog values (i.e. ...
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03:14 Bug #862: Map def fog oversight
- Upon testing I found that this is merely symptomatic of a much larger problem. It would seem that when enabled a Map ...
2010-01-27
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22:11 Bug #861 (Closed): Compile error in sys_window [win32]
- In sys_window.h (engine/port/inc) the declaration of the struct ddwindow_t defines the members *winTitle, *winText, a...
2010-01-26
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18:55 Bug #860: [Hexen] All interlude/finale texts are (not found)
- finale not found
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0abb82d2/572d/attachment/hexen-... -
03:40 Bug #859: cmake cannot find source file [win32]
- Disregard last comment
I was missing wglext.h
2010-01-25
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20:15 Bug #861: Compile error in sys_window [win32]
- Not a bug. It would appear you are using the wrong source files. Doomsday on Windows does not use SDL for windowing. ...
2010-01-24
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23:58 Bug #858: CmakeLists.txt issues (minor)
- Use of CMake will be phased out eventually. Some of these issues have been resolved in the master branch.
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23:38 Bug #860: [Hexen] All interlude/finale texts are (not found)
- Not that I'm aware of. It shouldn't be a problem though as hexen.exe can be found on your original game media.
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07:33 Feature #1508 (Closed): Ability to bind keypad ENTER key
- The ability to bind the keypad ENTER key has disappeared recently;
it would be very useful to me if it were reinstat...
2010-01-23
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21:40 Feature #1507 (New): [InFine] Option to pause playing script if the game is paused
- The ability to pause playing infine if the game is paused and/or the menu opened.
Perhaps via a flag one can place... -
12:36 Bug #860: [Hexen] All interlude/finale texts are (not found)
- Are there patches for the IWAD alone? The ones I found want HEXEN.EXE
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03:09 Bug #860: [Hexen] All interlude/finale texts are (not found)
- jHexen requires that your Hexen IWAD is patched to ver 1.1 Try patching and then update this report.
http://www.do... -
03:09 Bug #860 (Closed): [Hexen] All interlude/finale texts are (not found)
- Win32
*Labels:* jHexen Gameplay
2010-01-22
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11:00 Bug #859: cmake cannot find source file [win32]
- I experimented a little with just commenting out the offending lines in cmakelists.txt. The generating completes, and...
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01:33 Bug #859 (Closed): cmake cannot find source file [win32]
- CMake Error in CMakeLists.txt:
Cannot find source file "sys_cdaudio.c". Tried extensions .c .C .c++ .cc
.cpp .... -
10:59 Bug #858: CmakeLists.txt issues (minor)
- Another small note:
While puttering around with cmake i noticed that some of the Find*.cmake files in doomsday/build... -
00:05 Bug #858: CmakeLists.txt issues (minor)
- Cmake is not fully setup for use on WIN32. On WIN32 you currently have three options:
Use the Visual C++ solution,...
2010-01-21
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22:22 Bug #858 (Closed): CmakeLists.txt issues (minor)
- -deng_VERSION_REVISION is still set to "beta5"
-The envpaths ZLIBDIR, LIBPNGDIR, and LIBCURLDIR should probablly poi... -
21:56 Feature #1506 (Closed): The ability to scroll the auto map whilst paused
- The ability to scroll the auto map and ones inventory whilst the game is paused.
It may have been a very odd quir... -
21:51 Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down)
- In Heretic, the Maulotaur and D'sparil on foot have the ability to drop off cliffs/ledges of any height, though they ...
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