Activity
From 2009-11-26 to 2009-12-09
2009-12-09
- 00:28 Bug #836: Barracks.wad dynamic light anomaly
- Fixed for 1.9.0-beta6.9
- 00:23 Bug #836: Barracks.wad dynamic light anomaly
- The wad can be downloaded from here. It's too big to attach to this report.
http://www.doomworld.com/idgames/index... - 00:21 Bug #836 (Closed): Barracks.wad dynamic light anomaly
- The exit signs/markers in this wad are made out of mid textures in much the same way as the fake 3d bridge rendering ...
2009-12-07
- 13:11 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- I have a theory.
I've noticed that this bug seems to correspond with errors logged to the in-game console and doomsd...
2009-12-06
- 21:54 Bug #835 (Closed): [Hexen] Death Wryn issue
- I found an annoying bug on jHexen. The First Boss Death Wryn Cannot die. With hitting or kill all monsters cheat code...
- 18:58 Bug #834 (Closed): [Heretic] Ambient Sound Things
- Only the Wind and Waterfall sounds work. Others are completely absent.
*Labels:* jHeretic - 18:42 Bug #833 (Closed): Heretic E2M4 secret exit
- When I exit E2M4 using the secret exit, the game crashes, because it thinks secret level is E2M10, which does not exi...
2009-12-05
- 23:52 Feature #1502: Load any supported image format from WAD lump
- > Is this related to the "standard" (cough) that Doombuilder mentions? The
folder structure standard?
No, this is a...
2009-12-04
- 19:22 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- I've found out that all rotating polyobject doors become "closed", if they're open while going to another map and the...
2009-12-03
- 18:13 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- What is the general filename of the save files on the hxndata folder?
- 17:38 Bug #832 (Closed): [Rotating Polyobjs] collision bug in Shadow Wood
- This is a comeback of an old bug which I reported where I would get to the Seven Portals from the Bright Crucible, th...
- 11:52 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- Without your saved game data there is not much we can do about this.
- 10:59 Bug #831 (Closed): Delayed Messages At Start of Map
- Probably a known issue or is already submitted, but any items picked up within the first few seconds of starting a n...
- 09:51 Bug #830 (Closed): TNT Map30 Cannot be Finished (Stairs)
- In TNT Map30, none of the 3 staircases (Red Key pillar, Red Door room, final boss room) build properly, making these ...
2009-12-02
- 21:11 Bug #830: TNT Map30 Cannot be Finished (Stairs)
- Fixed for 1.9.0-beta6.9
- 20:34 Bug #829 (Closed): Weapons Automatically Picked Up at Start of Map
- If a player is standing right on top of an item at the start of a level, the player does not pick up the item until h...
- 17:23 Feature #1502: Load any supported image format from WAD lump
- Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
perhaps an alias... - 17:17 Feature #1498: [Hexen] Option for ringing the bell from below
- This bug originates from original DOS Hexen. The reason for it is pretty simple; in many places Hexen does not consid...
- 17:13 Bug #812: -warp and -nomonsters
- Fixed for 1.9.0-beta6.8
2009-11-27
- 15:15 Bug #811: New Resource Doesn't Load
- This can be closed. It was related to the Environment Pack for 1.8.x
2009-11-26
- 21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
- This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o...
- 21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
- A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
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