Activity
From 2009-10-29 to 2009-11-11
2009-11-09
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  13:43 Bug #811: New Resource Doesn't Load 
- Please attach to this report the files you are having this problem with. I have been unable to replicate the problem ...
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  01:46 Bug #811 (Closed): New Resource Doesn't Load 
- When moving from level to level, or screen to screen, the music does not change to the correct "resource." When a PWA...
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  13:22 Bug #678: Automap: Rotation angle smoothing 
- Fixed for 1.9.0-beta6.8
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  09:48 Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP 
- The Cooperative and Deathmatch requirement flags in XG don't actually check wheter the gamemode is Deathmatch or Coop...
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  03:17 Bug #798: Invisible Objects seen on Automap 
- Fixed for 1.9.0-beta6.8
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  02:47 Bug #797: Blank map titles no longer blank 
- Fixed for 1.9.0-beta6.8
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  02:26 Bug #421: Heretic: "shivering" dropped items 
- Fixed for 1.9.0-beta6.8
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  01:49 Bug #813 (Closed): autoexec.cfg 
- This file is NOT automatically executed at start up.
 *Labels:* Startup
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  01:47 Bug #812 (Closed): -warp and -nomonsters 
- When the -nomonsters is used with the -warp command in snowberry startup (command line is correct), The map starts wi...
2009-11-08
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  19:16 Bug #771: HeXen: Destroying pot's 
- Fixed for 1.9.0-beta6.8
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  18:25 Bug #770: HeXen: Herisarch's mana cubes 
- Fixed for 1.9.0-beta6.8
 The problem was that after spawning the cubes their position was never again set. Therefor...
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  18:03 Bug #770: HeXen: Herisarch's mana cubes 
- The reason the cubes are occluded but the spinning balls and the Heresiarch itself are not is because they are in fac...
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  17:36 Bug #770: HeXen: Herisarch's mana cubes 
- The reason why only the cubes are occluded yet the spinning balls are not continues to allude me.
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  14:19 Bug #770: HeXen: Herisarch's mana cubes 
- I was incorrect in my earlier comment, it is not the segs of the linedef behind the viewer causing these sprites to b...
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  10:42 Bug #703: HeXen: Maulotaur charge attack 
- Fixed for 1.9.0-beta6.8
- 
  08:14 Bug #736: Player acceleration and movement 
- That fixed it. The games are controlling much more like their vanilla cousins now.
2009-11-07
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  14:24 Bug #736: Player acceleration and movement 
- Separated sidestepping and turning controls for beta6.8.
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  09:23 Bug #736: Player acceleration and movement 
- That's probably because strafing shouldn't be time-staged while turning is, and when the Strafe key is held down the ...
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  11:32 Bug #768: [Hexen] Death Wyvern movement broken 
- There is indeed a discrepancy here between the current and original behaviours. However I must point out that the Wyv...
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  11:16 Bug #777: Hexen: possible problem with switches & loading 
- OK, that was one of my most failed fails. I had saved before hitting the switch on the hut, and loaded thinking I had...
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  10:34 Bug #772: HeXen: Poly object clipping 
- I've determined an easily reproducible test case:
 Put a break point at po_man.c #571 (thrustMobj). Now warp to Hex...
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  10:15 Bug #788: Momentary pause during looped MIDI playback 
- Somehow I doubt the conversion is the problem here: after all, it simply loops through the MUS events and converts th...
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  10:03 Bug #794: Monsters get stuck within each other 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/010a5c05/6e73/attachment/stuckmonsters.jpg
 
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  07:14 Bug #802: [Doom 2]Unable to load saved game 
- Save file
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/74ac3b16/3a68/attachment/DoomSav0.dsg
 
- 
  05:20 Bug #803: Monsters see through wall/floor/ceil 
- Same for me, also in Heretic in all the maps.
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  05:06 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD 
- Fixed for 1.9.0-beta6.8
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  03:47 Bug #805: Heretic pod generator and pod placement 
- Fixed in svn for 1.9.0-beta6.8
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  03:28 Bug #804: Secret credit for non-secret areas - Heretic E3M4 
- Fixed for 1.9.0-beta6.8
- 
  01:44 Bug #809: [Doom2] Linedef action #30 raises floor too high 
- screenshot of a switch in MAP17 raised too far
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/4...
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  00:03 Bug #810: Undefined symbol loading jheretic, jdoom, etc. on FreeBSD 
- Duplicate of: http://sourceforge.net/tracker/?func=detail&aid=2728101&group_id=74815&atid=542099
2009-11-06
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  23:52 Bug #809: [Doom2] Linedef action #30 raises floor too high 
- Fixed for 1.9.0-beta6.8
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  23:02 Bug #806: Heretic pod generator and pod placement 
- This artifact has been marked as a duplicate of artifact 2878277 with reason:
 accidental duplicate submission
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  17:56 Bug #736: Player acceleration and movement 
- How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ...
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  14:23 Bug #736: Player acceleration and movement 
- Side-by-side comparisons show identical behavior between 1.8.6 and beta6 head.
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  14:21 Bug #541: Jittery view bobbing 
- View bobbing was twice as strong as it should be. Current beta6 head should now be OK. At least my side-by-side compa...
2009-11-02
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  18:44 Bug #810 (Closed): Undefined symbol loading jheretic, jdoom, etc. on FreeBSD 
- Hi,
 I keep getting this error:
 Z_Create: New 32.0 MB memory volume.
 determineGlobalPaths: Base path = /usr/loc...
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