Activity
From 2009-09-19 to 2009-10-02
2009-10-02
- 23:33 Bug #783: Heretic crash & slowdown (possibly related to melee)
- I didn't really expect the changes I made to make a difference to be quite honest. This is pretty much outside of our...
- 22:54 Bug #799: [Hexen] Excessive Wind sounds
- In 1.9.7 I'm not seeing any misbehavior save for a lacking forced stopping of logical sounds from the same origin.
- 20:54 Bug #798 (Closed): Invisible Objects seen on Automap
- When you use the automap cheat to reveal all of the objects on the automap, the invisible things are seen. These incl...
- 16:47 Bug #795: Offsetted Textures Misaligned
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a38e9a3d/6189/attachment/e1m8lift.jpg
- 06:56 Bug #795: Offsetted Textures Misaligned
- Fixed in 1.9.0-Beta6.9
- 06:56 Bug #795 (Closed): Offsetted Textures Misaligned
- Some textures that have offsets applied to them are mysteriously unaligned in Doomsday. For example, in E1M8, the swi...
- 16:43 Bug #788: Momentary pause during looped MIDI playback
- According to what I've read recently in numerous places across the net this is a known issue with SDL_mixer.
The c... - 16:42 Bug #788: Momentary pause during looped MIDI playback
- If however the problem is also affecting OS X then I think we can safely say that its the handling of MIDI files (i.e...
- 07:49 Bug #788: Momentary pause during looped MIDI playback
- No, its not exclusive to the titlescreen. The pause occurs any time the current music track is changed or reloaded. I...
- 16:13 Bug #797 (Closed): Blank map titles no longer blank
- In Beta6.7, blank map names (i.e Name = " ";) lead to a small shadow appearing at the top of the screen when you sta...
- 16:06 Bug #796 (Closed): Automap updating whilst fading away
- I wasn't sure whether to class this as a "bug". But it isn't an RFE either IMO.
In Heretic and HeXen, the map does... - 06:54 Bug #794: Monsters get stuck within each other
- This appears to be the same issue as described here: http://sourceforge.net/tracker/?func=detail&aid=1509661&group_id...
- 06:54 Bug #794 (Closed): Monsters get stuck within each other
- Sometimes, the monsters can get stuck within each other, making them unable to move or attack. Is this related to the...
2009-09-30
- 12:30 Bug #793 (Closed): HeXen: Mana giving script on Dark Crucibe not functioning
- The Dark Crucible is the final map of HeXen.
The mana giving switches in the room before the halls don't spawn any...
2009-09-28
- 23:42 Bug #793: HeXen: Mana giving script on Dark Crucibe not functioning
- Fixed for 1.9.0-beta6.8
- 22:48 Bug #792 (Closed): Heretic slowdown leading to Blue Screen error
- OK, so I'm pretty sure this one is related to the second case I cited on this topic: http://sourceforge.net/tracker/?...
- 22:11 Bug #792: Heretic slowdown leading to Blue Screen error
- This is a fairly common and well known issue with the older Nvidia display adaptor drivers. There is nothing we can d...
- 09:27 Bug #791: Odd map exit behaviour with switches
- Not really sure about this, as I was facing away from the switch and a little bit far away from it to have activated ...
- 04:32 Bug #791 (Closed): Odd map exit behaviour with switches
- I've noticed this happened once with me on Doom, and now it just happened on Heretic too. Sometimes when you're near ...
2009-09-27
- 23:11 Bug #790: [DEH] Max Health and Max Armor do not work
- The problem with the max health and max armour values being ignored has been fixed for 1.9.0-beta6.8
I'm not sure ... - 20:57 Bug #790: [DEH] Max Health and Max Armor do not work
- Well, from further testing, I have found out that I was mistaken about the Mega Sphere health value not working. It s...
- 16:58 Bug #790 (Closed): [DEH] Max Health and Max Armor do not work
- I'm sure it's known that Dday's Dehacked support isn't quite 100%. But I couldn't see a tracker item detailing exactl...
- 16:49 Bug #789 (Closed): [DEH] Thing speed misinterpretation (HACX)
- It seems that Dday's Dehacked reading code is making a mistake with one of the bad guys in this well known vanilla Do...
- 07:19 Bug #788: Momentary pause during looped MIDI playback
- I don't think this is exclusive to the title screen though. When a MIDI stops playing, there is a brief pause, even t...
- 03:32 Bug #788 (Closed): Momentary pause during looped MIDI playback
- During the title loops of all games, a short music piece is played non-looped at the beginning of the sequence (calle...
- 05:01 Bug #783: Heretic crash & slowdown (possibly related to melee)
- Hello, it appears that the issue wasn't resolved because I just got this to happen again.
- 04:48 Bug #783: Heretic crash & slowdown (possibly related to melee)
- Yes, the "Default" setting for sound driver under Snowberry instructs Doomsday to use SDL_mixer for both sound effect...
- 03:18 Bug #783: Heretic crash & slowdown (possibly related to melee)
- Does Default on the sound options use SDL_mixer?
2009-09-26
- 09:08 Bug #787 (New): [Co-op] Voodoo dolls not supported
- JDoom doesn't support Voodoo dolls in co-op at tall. They only appear in Single Player.
Vanilla Doom "supports" vo... - 08:09 Bug #786 (Closed): Heretic: Puff Pod spawns
- In Beta6.6, Puff Pod generators (MT_PODGENERATOR) are spawning their pods (A_MakePod) on the ceiling, at which point ...
- 06:07 Bug #783: Heretic crash & slowdown (possibly related to melee)
- This evening I decided to investigate this problem further. Turns out that the error being reported is from a child p...
- 06:03 Bug #783: Heretic crash & slowdown (possibly related to melee)
- MCI command handling window error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b5829895/94a3/...
2009-09-25
- 04:45 Bug #783: Heretic crash & slowdown (possibly related to melee)
- Today I got new information. Not only I got it to happen again and took a screenshot of it, but I also got it to happ...
2009-09-24
- 05:02 Bug #783: Heretic crash & slowdown (possibly related to melee)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b5829895/2e6c/attachment/doomsday.out
- 02:11 Bug #783: Heretic crash & slowdown (possibly related to melee)
- Thanks for the new information.
Can you enable the highest level of verbose log messages (under settings>developer...
2009-09-23
- 21:38 Bug #785 (Closed): PK3 virtual file mapping directive for /data vs model files
- The following issue appears to have come about since the model file hash and the resource locator were combined for 1...
- 15:01 Bug #785: PK3 virtual file mapping directive for /data vs model files
- Fixed in branch beta6-ringzero
- 12:25 Bug #784 (Closed): TNT: YKey missing on MAP31
- The yellow keycard is missing around this area in Sector 1060 of MAP31 of TNT: Evilution: X: 2739.74, Y: 2109.92, Z:...
2009-09-21
- 12:57 Feature #1499 (New): Flag to disable mobj respawn on specific types
- A mobj based flag to disable it from respawning if item or bad guy respawn is turned on (i.e if the player is playing...
2009-09-20
- 18:06 Bug #783 (Closed): Heretic crash & slowdown (possibly related to melee)
- Two cases in which this happened:
On the level before The Cathedral, on Episode 1, I took my time on that level to k... - 14:46 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
- I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of...
- 01:26 Bug #781: Doom E2M1 to last level
- Closing as duplicate.
2009-09-19
- 22:14 Bug #781: Doom E2M1 to last level
- It was a general fix. It had something to do with the Ultimate Doom maps files being way out of whack or something.
- 22:07 Bug #781: Doom E2M1 to last level
- Was it a general fix or a specific fix? If it was specific then it too happens with E3M1.
- 22:04 Bug #781 (Closed): Doom E2M1 to last level
- It's not new that Doom has been jumping from E2M1 right back to the start of it (E1M9 too).
However, for me E2M1 is ... - 22:09 Bug #782 (Closed): [Hexen] Saved games: Segment [107] failed alignment check
- I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wast...
- 21:01 Bug #780 (Closed): BLODGR1-4 Textures Inanimate
- In Doom II, the BLODGR1-4 textures are hardcoded to be animated by default, even though there are no textures in Doom...
- 05:15 Bug #779: Bouncing off edges
- Fixed for 1.9.0-Beta6.9
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