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From 2009-09-19 to 2009-10-02

2009-10-02

23:33 Bug #783: Heretic crash & slowdown (possibly related to melee)
I didn't really expect the changes I made to make a difference to be quite honest. This is pretty much outside of our... danij
22:54 Bug #799: [Hexen] Excessive Wind sounds
In 1.9.7 I'm not seeing any misbehavior save for a lacking forced stopping of logical sounds from the same origin. skyjake
20:54 Bug #798 (Closed): Invisible Objects seen on Automap
When you use the automap cheat to reveal all of the objects on the automap, the invisible things are seen. These incl... sonicdoommario
16:47 Bug #795: Offsetted Textures Misaligned

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a38e9a3d/6189/attachment/e1m8lift.jpg
sonicdoommario
06:56 Bug #795: Offsetted Textures Misaligned
Fixed in 1.9.0-Beta6.9 danij
06:56 Bug #795 (Closed): Offsetted Textures Misaligned
Some textures that have offsets applied to them are mysteriously unaligned in Doomsday. For example, in E1M8, the swi... sonicdoommario
16:43 Bug #788: Momentary pause during looped MIDI playback
According to what I've read recently in numerous places across the net this is a known issue with SDL_mixer.
The c...
danij
16:42 Bug #788: Momentary pause during looped MIDI playback
If however the problem is also affecting OS X then I think we can safely say that its the handling of MIDI files (i.e... danij
07:49 Bug #788: Momentary pause during looped MIDI playback
No, its not exclusive to the titlescreen. The pause occurs any time the current music track is changed or reloaded. I... danij
16:13 Bug #797 (Closed): Blank map titles no longer blank
In Beta6.7, blank map names (i.e Name = " ";) lead to a small shadow appearing at the top of the screen when you sta... vermil
16:06 Bug #796 (Closed): Automap updating whilst fading away
I wasn't sure whether to class this as a "bug". But it isn't an RFE either IMO.
In Heretic and HeXen, the map does...
vermil
06:54 Bug #794: Monsters get stuck within each other
This appears to be the same issue as described here: http://sourceforge.net/tracker/?func=detail&aid=1509661&group_id... danij
06:54 Bug #794 (Closed): Monsters get stuck within each other
Sometimes, the monsters can get stuck within each other, making them unable to move or attack. Is this related to the... sonicdoommario

2009-09-30

14:41 Revision 395a9c4f (github): Bump version number in Windows auto-install builder script.
danij
14:32 Revision a066e2fc (github): Bump jDoom, jHeretic and jHexen versions.
danij
12:30 Bug #793 (Closed): HeXen: Mana giving script on Dark Crucibe not functioning
The Dark Crucible is the final map of HeXen.
The mana giving switches in the room before the halls don't spawn any...
vermil

2009-09-29

17:42 Revision d23ebb15 (github): Running map thinkers.
As part of the main loop, the current map's thinkers will get to think. skyjake

2009-09-28

23:42 Bug #793: HeXen: Mana giving script on Dark Crucibe not functioning
Fixed for 1.9.0-beta6.8 danij
22:48 Bug #792 (Closed): Heretic slowdown leading to Blue Screen error
OK, so I'm pretty sure this one is related to the second case I cited on this topic: http://sourceforge.net/tracker/?... roffalcopter
22:11 Bug #792: Heretic slowdown leading to Blue Screen error
This is a fairly common and well known issue with the older Nvidia display adaptor drivers. There is nothing we can d... danij
09:27 Bug #791: Odd map exit behaviour with switches
Not really sure about this, as I was facing away from the switch and a little bit far away from it to have activated ... roffalcopter
04:32 Bug #791 (Closed): Odd map exit behaviour with switches
I've noticed this happened once with me on Doom, and now it just happened on Heretic too. Sometimes when you're near ... roffalcopter

2009-09-27

23:11 Bug #790: [DEH] Max Health and Max Armor do not work
The problem with the max health and max armour values being ignored has been fixed for 1.9.0-beta6.8
I'm not sure ...
danij
20:57 Bug #790: [DEH] Max Health and Max Armor do not work
Well, from further testing, I have found out that I was mistaken about the Mega Sphere health value not working. It s... vermil
16:58 Bug #790 (Closed): [DEH] Max Health and Max Armor do not work
I'm sure it's known that Dday's Dehacked support isn't quite 100%. But I couldn't see a tracker item detailing exactl... vermil
16:49 Bug #789 (Closed): [DEH] Thing speed misinterpretation (HACX)
It seems that Dday's Dehacked reading code is making a mistake with one of the bad guys in this well known vanilla Do... vermil
07:19 Bug #788: Momentary pause during looped MIDI playback
I don't think this is exclusive to the title screen though. When a MIDI stops playing, there is a brief pause, even t... sonicdoommario
03:32 Bug #788 (Closed): Momentary pause during looped MIDI playback
During the title loops of all games, a short music piece is played non-looped at the beginning of the sequence (calle... danij
06:39 Revision 257dae25 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
06:37 Revision 9bc055c0 (github): Changed: Minor changes to how Doomsday interfaces with SDL_mixer to hopefully avoid a fatal exception thrown in winmm.dll (see here http://sourceforge.net/tracker/?func=detail&aid=2862772&group_id=74815&atid=542099).
danij
05:01 Bug #783: Heretic crash & slowdown (possibly related to melee)
Hello, it appears that the issue wasn't resolved because I just got this to happen again. roffalcopter
04:48 Bug #783: Heretic crash & slowdown (possibly related to melee)
Yes, the "Default" setting for sound driver under Snowberry instructs Doomsday to use SDL_mixer for both sound effect... danij
03:18 Bug #783: Heretic crash & slowdown (possibly related to melee)
Does Default on the sound options use SDL_mixer? roffalcopter

2009-09-26

18:00 Revision 22a2ecf8 (github): Changed version to beta6.7.
skyjake
09:08 Bug #787 (New): [Co-op] Voodoo dolls not supported
JDoom doesn't support Voodoo dolls in co-op at tall. They only appear in Single Player.
Vanilla Doom "supports" vo...
vermil
08:09 Bug #786 (Closed): Heretic: Puff Pod spawns
In Beta6.6, Puff Pod generators (MT_PODGENERATOR) are spawning their pods (A_MakePod) on the ceiling, at which point ... vermil
06:07 Bug #783: Heretic crash & slowdown (possibly related to melee)
This evening I decided to investigate this problem further. Turns out that the error being reported is from a child p... danij
06:03 Bug #783: Heretic crash & slowdown (possibly related to melee)
MCI command handling window error
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b5829895/94a3/...
roffalcopter

2009-09-25

04:45 Bug #783: Heretic crash & slowdown (possibly related to melee)
Today I got new information. Not only I got it to happen again and took a screenshot of it, but I also got it to happ... roffalcopter

2009-09-24

05:02 Bug #783: Heretic crash & slowdown (possibly related to melee)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b5829895/2e6c/attachment/doomsday.out
roffalcopter
02:11 Bug #783: Heretic crash & slowdown (possibly related to melee)
Thanks for the new information.
Can you enable the highest level of verbose log messages (under settings>developer...
danij

2009-09-23

21:38 Bug #785 (Closed): PK3 virtual file mapping directive for /data vs model files
The following issue appears to have come about since the model file hash and the resource locator were combined for 1... danij
15:01 Bug #785: PK3 virtual file mapping directive for /data vs model files
Fixed in branch beta6-ringzero danij
12:25 Bug #784 (Closed): TNT: YKey missing on MAP31
The yellow keycard is missing around this area in Sector 1060 of MAP31 of TNT: Evilution: X: 2739.74, Y: 2109.92, Z:... zoeikon

2009-09-21

12:57 Feature #1499 (New): Flag to disable mobj respawn on specific types
A mobj based flag to disable it from respawning if item or bad guy respawn is turned on (i.e if the player is playing... vermil

2009-09-20

18:06 Bug #783 (Closed): Heretic crash & slowdown (possibly related to melee)
Two cases in which this happened:
On the level before The Cathedral, on Episode 1, I took my time on that level to k...
roffalcopter
14:46 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of... arclore
01:26 Bug #781: Doom E2M1 to last level
Closing as duplicate. danij

2009-09-19

22:14 Bug #781: Doom E2M1 to last level
It was a general fix. It had something to do with the Ultimate Doom maps files being way out of whack or something. sonicdoommario
22:07 Bug #781: Doom E2M1 to last level
Was it a general fix or a specific fix? If it was specific then it too happens with E3M1. roffalcopter
22:04 Bug #781 (Closed): Doom E2M1 to last level
It's not new that Doom has been jumping from E2M1 right back to the start of it (E1M9 too).
However, for me E2M1 is ...
roffalcopter
22:09 Bug #782 (Closed): [Hexen] Saved games: Segment [107] failed alignment check
I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wast... roffalcopter
21:01 Bug #780 (Closed): BLODGR1-4 Textures Inanimate
In Doom II, the BLODGR1-4 textures are hardcoded to be animated by default, even though there are no textures in Doom... sonicdoommario
05:15 Bug #779: Bouncing off edges
Fixed for 1.9.0-Beta6.9 danij
 

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