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From 2009-07-31 to 2009-08-13

2009-08-12

23:55 Bug #744: Linux 32bit Heretic & Hexen Segfault
Heretic crashs just after loading sdl window
heretic crashes after choosing character
Also crashes with a 64bit buil...
eunbolt

2009-08-11

21:37 Bug #748: Mus_Start: Couldn't open dd-buffered-song for writing(...)
Hopefully this issue is now fixed in 1.9.0-beta6.6 but if not please re-open this report and we will investigate furt... danij
21:37 Bug #747 (Closed): warnings require fixes
its good idea to have code compiled without warnings
some of them are definitely bugs like
doomsday/engine/portable...
sergepavlovsky

2009-08-10

08:58 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed. mittens

2009-08-09

13:09 Bug #746 (Closed): Model Particles not rendered
Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR... zoeikon

2009-08-08

10:08 Bug #745: [Render hack] Deep water tricks not supported
This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre... danij
08:43 Bug #745: [Render hack] Deep water tricks not supported
Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
sonicdoommario
08:42 Bug #745: [Render hack] Deep water tricks not supported
Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
sonicdoommario
08:42 Bug #745 (Closed): [Render hack] Deep water tricks not supported
In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th... sonicdoommario

2009-08-07

02:20 Bug #213: x86_64 Compiling Issues
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
02:20 Bug #400: fails to initialize!
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake

2009-08-06

06:32 Bug #744: Linux 32bit Heretic & Hexen Segfault
i'm starting like doomsday -window -game jheretic -file ~/games/wads/heretic.wad -userdir foo/blah. Have to check it ... cteg

2009-08-05

04:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge... sonicdoommario

2009-08-04

16:04 Bug #744: Linux 32bit Heretic & Hexen Segfault
Does this occur with a minimal config, such as:
doomsday -game jheretic -iwad (the-iwad) -nosound
skyjake
06:45 Bug #744 (Closed): Linux 32bit Heretic & Hexen Segfault
After Initialization, just before starting up the doomsday window, it shows a segfault.
No additional information.
...
cteg
00:03 Bug #690: (MAC) Doomsday Engine gives error on startup
Just installed Python 2.5 again, and wxPython 2.5. I ran the wxPython app, and it seemed to work. A nice GUI screen... pingosimon

2009-08-03

18:19 Bug #743 (Closed): No intermission screen after map30
Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end... sonicdoommario

2009-08-02

07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l... skyjake

2009-08-01

20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ... sonicdoommario
17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16... sonicdoommario
17:01 Bug #737: Dehacked Files Crash Doomsday
Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio... danij
16:27 Bug #737: Dehacked Files Crash Doomsday
Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin...
sonicdoommario
10:42 Bug #737: Dehacked Files Crash Doomsday
Its looking to me like something is going wrong with the -file command line option. danij
10:27 Bug #737: Dehacked Files Crash Doomsday
I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve... danij
10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment...
skyjake
10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099 danij

2009-07-31

21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh... deus-ex
21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm...
deus-ex
21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte... sonicdoommario
21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at...
sonicdoommario
20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve... danij
18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ... sonicdoommario
18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
sonicdoommario
21:23 Bug #737: Dehacked Files Crash Doomsday
Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run...
sonicdoommario
20:39 Bug #737: Dehacked Files Crash Doomsday
Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6 danij
20:28 Bug #737: Dehacked Files Crash Doomsday
Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ...
skyjake
20:26 Bug #737: Dehacked Files Crash Doomsday
Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com... danij
17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV.... sonicdoommario
20:12 Bug #740: Bullets not visible in map cheat
Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl... danij
18:32 Bug #740 (Closed): Bullets not visible in map cheat
When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket... sonicdoommario
19:55 Bug #738: WFALL Textures inanimate in PWAD
This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W... danij
17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ...
sonicdoommario
12:13 Bug #736 (Closed): Player acceleration and movement
Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta...
skyjake
 

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