Activity
From 2009-07-31 to 2009-08-13
2009-08-12
- 23:55 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Heretic crashs just after loading sdl window
heretic crashes after choosing character
Also crashes with a 64bit buil...
2009-08-11
- 21:37 Bug #748: Mus_Start: Couldn't open dd-buffered-song for writing(...)
- Hopefully this issue is now fixed in 1.9.0-beta6.6 but if not please re-open this report and we will investigate furt...
- 21:37 Bug #747 (Closed): warnings require fixes
- its good idea to have code compiled without warnings
some of them are definitely bugs like
doomsday/engine/portable...
2009-08-10
- 08:58 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
- I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed.
2009-08-09
- 13:09 Bug #746 (Closed): Model Particles not rendered
- Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR...
2009-08-08
- 10:08 Bug #745: [Render hack] Deep water tricks not supported
- This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre...
- 08:43 Bug #745: [Render hack] Deep water tricks not supported
- Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
- 08:42 Bug #745: [Render hack] Deep water tricks not supported
- Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
- 08:42 Bug #745 (Closed): [Render hack] Deep water tricks not supported
- In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th...
2009-08-07
- 02:20 Bug #213: x86_64 Compiling Issues
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 02:20 Bug #400: fails to initialize!
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
2009-08-06
- 06:32 Bug #744: Linux 32bit Heretic & Hexen Segfault
- i'm starting like doomsday -window -game jheretic -file ~/games/wads/heretic.wad -userdir foo/blah. Have to check it ...
2009-08-05
- 04:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge...
2009-08-04
- 16:04 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Does this occur with a minimal config, such as:
doomsday -game jheretic -iwad (the-iwad) -nosound - 06:45 Bug #744 (Closed): Linux 32bit Heretic & Hexen Segfault
- After Initialization, just before starting up the doomsday window, it shows a segfault.
No additional information.
... - 00:03 Bug #690: (MAC) Doomsday Engine gives error on startup
- Just installed Python 2.5 again, and wxPython 2.5. I ran the wxPython app, and it seemed to work. A nice GUI screen...
2009-08-03
- 18:19 Bug #743 (Closed): No intermission screen after map30
- Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end...
2009-08-02
- 07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l...
2009-08-01
- 20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
- In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ...
- 17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16...
- 17:01 Bug #737: Dehacked Files Crash Doomsday
- Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio...
- 16:27 Bug #737: Dehacked Files Crash Doomsday
- Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin... - 10:42 Bug #737: Dehacked Files Crash Doomsday
- Its looking to me like something is going wrong with the -file command line option.
- 10:27 Bug #737: Dehacked Files Crash Doomsday
- I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve...
- 10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
- From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment... - 10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
- Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099
2009-07-31
- 21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
- HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh...
- 21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
- Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm... - 21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte...
- 21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at... - 20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve...
- 18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
- For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ...
- 18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... - 21:23 Bug #737: Dehacked Files Crash Doomsday
- Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run... - 20:39 Bug #737: Dehacked Files Crash Doomsday
- Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6
- 20:28 Bug #737: Dehacked Files Crash Doomsday
- Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ... - 20:26 Bug #737: Dehacked Files Crash Doomsday
- Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com...
- 17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
- Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV....
- 20:12 Bug #740: Bullets not visible in map cheat
- Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl...
- 18:32 Bug #740 (Closed): Bullets not visible in map cheat
- When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket...
- 19:55 Bug #738: WFALL Textures inanimate in PWAD
- This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W...
- 17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
- In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ... - 12:13 Bug #736 (Closed): Player acceleration and movement
- Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta...
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