Activity
From 2009-07-21 to 2009-08-03
2009-08-03
- 18:19 Bug #743 (Closed): No intermission screen after map30
- Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end...
2009-08-02
- 07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l...
2009-08-01
- 20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
- In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ...
- 17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16...
- 17:01 Bug #737: Dehacked Files Crash Doomsday
- Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio...
- 16:27 Bug #737: Dehacked Files Crash Doomsday
- Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin... - 10:42 Bug #737: Dehacked Files Crash Doomsday
- Its looking to me like something is going wrong with the -file command line option.
- 10:27 Bug #737: Dehacked Files Crash Doomsday
- I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve...
- 10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
- From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment... - 10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
- Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099
2009-07-31
- 21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
- HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh...
- 21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
- Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm... - 21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte...
- 21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at... - 20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve...
- 18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
- For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ...
- 18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... - 21:23 Bug #737: Dehacked Files Crash Doomsday
- Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run... - 20:39 Bug #737: Dehacked Files Crash Doomsday
- Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6
- 20:28 Bug #737: Dehacked Files Crash Doomsday
- Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ... - 20:26 Bug #737: Dehacked Files Crash Doomsday
- Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com...
- 17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
- Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV....
- 20:12 Bug #740: Bullets not visible in map cheat
- Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl...
- 18:32 Bug #740 (Closed): Bullets not visible in map cheat
- When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket...
- 19:55 Bug #738: WFALL Textures inanimate in PWAD
- This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W...
- 17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
- In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ... - 12:13 Bug #736 (Closed): Player acceleration and movement
- Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta...
2009-07-28
- 23:29 Bug #735 (Rejected): [ATI] OpenGL crash upon starting map (Catalyst AI)
- In the "ATI Catalyst Control Center" (this is the ATI driver settings), there is an option for disabling the "Catalys...
- 23:29 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- Logfile for crash, with Catalyst AI Enabled in driver
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/t... - 18:28 Bug #690: (MAC) Doomsday Engine gives error on startup
- I installed Python 2.5 from that link and I get the exact same errors.
Am I missing some step in installing Python... - 05:30 Bug #690: (MAC) Doomsday Engine gives error on startup
- This is looking awfully lot like a bug in wxPython, or some glitch particular to your system due to the fact that the...
- 05:21 Bug #690: (MAC) Doomsday Engine gives error on startup
- Oh, when I renamed the folder to "Doomsday Engine old," a new folder, "Doomsday Engine" was created. I deleted Dooms...
- 02:05 Bug #690: (MAC) Doomsday Engine gives error on startup
- Well renaming the folder to "Doomsday Engine old" got me to a new point. Starting the engine from the disk image pro...
- 15:13 Bug #725: [1.9.0 beta6.4] Particle movement speed increased
- All of the recent issues with particle movement and spawning should now be fixed as of 1.9.0-beta6.5
Over the cour...
2009-07-27
- 14:40 Bug #734: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
- Got this same error on map 25 (Doom 2):
MAP [MAP25] X:1513.52 Y:-2940.4 Z:8
Subsector 190:
FloorZ:8 Materia... - 06:33 Bug #690: (MAC) Doomsday Engine gives error on startup
- I have 10.4.11 on my PowerBook G4 with the same Python version and there it runs fine, so it must be something else.....
- 02:07 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm running Mac OS 10.4.11
"python -v" shows version 2.3 I think:
# installing zipimport hook
import zipimport...
2009-07-26
- 05:44 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm suspecting this is a (Python) version conflict.
- Which Mac OS X version are you running?
- If you open a Ter... - 03:18 Bug #690: (MAC) Doomsday Engine gives error on startup
- Yep! Nothing's changed since then.
2009-07-25
- 21:27 Bug #639: "Midbars" texture problem / possibly jdrp related
- It seems fine now, Skyjake. I'm running Beta6.4. Just a note, I'm not running the JDRP at the moment, so I'm not sure...
- 11:24 Bug #639: "Midbars" texture problem / possibly jdrp related
- Is this issue still relevant?
- 11:54 Bug #690: (MAC) Doomsday Engine gives error on startup
- Still relevant?
- 11:51 Bug #479: Co-Op Dedicated Server
- Multiplayer being revised for 1.9.0-beta7.
- 11:43 Bug #439: client connects->other client is kicked + seg fault
- Networking revised for 1.9.0-beta7.
- 11:39 Bug #217: Default server password
- There's no default admin password in the 2.0 arch. Remote administration is only possible under specific circumstance...
2009-07-24
- 17:48 Bug #734 (Closed): [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
- In Doom 2 Map 14 at a certain point a texture name is missing, which Doomsday isn't able to fix:
MAP [MAP14] X:84... - 15:55 Bug #583: Position of particles spawned using the spherical method
- This should now be fixed in svn for 1.9.0-beta6.5
- 14:04 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- Thanks for confirmation deus-ex.
Fixed in svn for 1.9.0-beta6.5 - 13:58 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- > The abbreviated command line option -d (the short form of -defs) for loading DED files was not working. Perhaps tha...
- 13:52 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- I've found and fixed one issue I noticed; The abbreviated command line option -d (the short form of -defs) for loadin...
- 13:37 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- I'm interested to know if the -def option works for deus-ex if the full absolute path of the definition is used on th...
- 13:30 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- Definition loaded via the command line options -def and -defs seems to work just fine for me under Windows.
I'll s...
2009-07-23
- 15:27 Bug #731: Spider Mastermind boss missing from E3M8
- Fixed in svn for 1.9.0-beta6.5
- 15:16 Bug #733: Invisible wall on Seven Portals
- Closing as duplicate.
- 12:15 Bug #62: Halo clipping vs. masked walls
- Wait for 2.0 renderer.
- 12:13 Bug #281: Add-Ons Crashing Snowberry in OS X
- Shouldn't load zipped pk3s.
- 12:07 Bug #339: Cannot load two pwads with same name.
- Snowberry will become obsolete.
- 12:06 Bug #351: Snowberry svn (3803) issues a traceback on startup
- Snowberry will become obsolete.
- 12:05 Bug #524: utf8 problem
- Snowberry will become obsolete.
2009-07-22
- 22:45 Bug #733 (Closed): Invisible wall on Seven Portals
- I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a...
- 22:26 Bug #732 (Closed): Invisible wall on Seven Portals
- I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a...
2009-07-21
- 07:20 Bug #731: Spider Mastermind boss missing from E3M8
- Well Doom 2 doesn't even have an E3M8, my Doom II memory is a bit sketchy but I dont think the Mastermind in 2 has an...
- 07:13 Bug #731: Spider Mastermind boss missing from E3M8
- Yeah, only happens in Ultimate Doom based games. Doom II was fine.
- 01:28 Bug #731 (Closed): Spider Mastermind boss missing from E3M8
- Spider Mastermind doesn't appear/spawn on map E3M8. May only be specific to Ultimate Doom IWAD (two have said it's in...
- 07:17 Bug #658: BugWall
- Just happened to me in Map10 of Alien Vendetta. Is this a planned fix for the beta 6.X series or is it only going to ...
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