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From 2009-07-20 to 2009-08-02

2009-08-02

07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l... skyjake

2009-08-01

20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ... sonicdoommario
17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16... sonicdoommario
17:01 Bug #737: Dehacked Files Crash Doomsday
Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio... danij
16:27 Bug #737: Dehacked Files Crash Doomsday
Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin...
sonicdoommario
10:42 Bug #737: Dehacked Files Crash Doomsday
Its looking to me like something is going wrong with the -file command line option. danij
10:27 Bug #737: Dehacked Files Crash Doomsday
I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve... danij
10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment...
skyjake
10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099 danij

2009-07-31

21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh... deus-ex
21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm...
deus-ex
21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte... sonicdoommario
21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at...
sonicdoommario
20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve... danij
18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ... sonicdoommario
18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
sonicdoommario
21:23 Bug #737: Dehacked Files Crash Doomsday
Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run...
sonicdoommario
20:39 Bug #737: Dehacked Files Crash Doomsday
Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6 danij
20:28 Bug #737: Dehacked Files Crash Doomsday
Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ...
skyjake
20:26 Bug #737: Dehacked Files Crash Doomsday
Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com... danij
17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV.... sonicdoommario
20:12 Bug #740: Bullets not visible in map cheat
Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl... danij
18:32 Bug #740 (Closed): Bullets not visible in map cheat
When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket... sonicdoommario
19:55 Bug #738: WFALL Textures inanimate in PWAD
This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W... danij
17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ...
sonicdoommario
12:13 Bug #736 (Closed): Player acceleration and movement
Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta...
skyjake

2009-07-28

23:29 Bug #735 (Rejected): [ATI] OpenGL crash upon starting map (Catalyst AI)
In the "ATI Catalyst Control Center" (this is the ATI driver settings), there is an option for disabling the "Catalys... codone
23:29 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
Logfile for crash, with Catalyst AI Enabled in driver
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/t...
codone
18:28 Bug #690: (MAC) Doomsday Engine gives error on startup
I installed Python 2.5 from that link and I get the exact same errors.
Am I missing some step in installing Python...
pingosimon
05:30 Bug #690: (MAC) Doomsday Engine gives error on startup
This is looking awfully lot like a bug in wxPython, or some glitch particular to your system due to the fact that the... skyjake
05:21 Bug #690: (MAC) Doomsday Engine gives error on startup
Oh, when I renamed the folder to "Doomsday Engine old," a new folder, "Doomsday Engine" was created. I deleted Dooms... pingosimon
02:05 Bug #690: (MAC) Doomsday Engine gives error on startup
Well renaming the folder to "Doomsday Engine old" got me to a new point. Starting the engine from the disk image pro... pingosimon
15:13 Bug #725: [1.9.0 beta6.4] Particle movement speed increased
All of the recent issues with particle movement and spawning should now be fixed as of 1.9.0-beta6.5
Over the cour...
danij

2009-07-27

14:40 Bug #734: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
Got this same error on map 25 (Doom 2):
MAP [MAP25] X:1513.52 Y:-2940.4 Z:8
Subsector 190:
FloorZ:8 Materia...
mr-cake
06:33 Bug #690: (MAC) Doomsday Engine gives error on startup
I have 10.4.11 on my PowerBook G4 with the same Python version and there it runs fine, so it must be something else..... skyjake
02:07 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm running Mac OS 10.4.11
"python -v" shows version 2.3 I think:
# installing zipimport hook
import zipimport...
pingosimon

2009-07-26

05:44 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm suspecting this is a (Python) version conflict.
- Which Mac OS X version are you running?
- If you open a Ter...
skyjake
03:18 Bug #690: (MAC) Doomsday Engine gives error on startup
Yep! Nothing's changed since then. pingosimon

2009-07-25

21:27 Bug #639: "Midbars" texture problem / possibly jdrp related
It seems fine now, Skyjake. I'm running Beta6.4. Just a note, I'm not running the JDRP at the moment, so I'm not sure... johanbeyl
11:24 Bug #639: "Midbars" texture problem / possibly jdrp related
Is this issue still relevant? skyjake
11:54 Bug #690: (MAC) Doomsday Engine gives error on startup
Still relevant? skyjake
11:51 Bug #479: Co-Op Dedicated Server
Multiplayer being revised for 1.9.0-beta7. skyjake
11:43 Bug #439: client connects->other client is kicked + seg fault
Networking revised for 1.9.0-beta7. skyjake
11:39 Bug #217: Default server password
There's no default admin password in the 2.0 arch. Remote administration is only possible under specific circumstance... skyjake

2009-07-24

17:48 Bug #734 (Closed): [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
In Doom 2 Map 14 at a certain point a texture name is missing, which Doomsday isn't able to fix:
MAP [MAP14] X:84...
mr-cake
15:55 Bug #583: Position of particles spawned using the spherical method
This should now be fixed in svn for 1.9.0-beta6.5 danij
14:04 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
Thanks for confirmation deus-ex.
Fixed in svn for 1.9.0-beta6.5
danij
13:58 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
> The abbreviated command line option -d (the short form of -defs) for loading DED files was not working. Perhaps tha... deus-ex
13:52 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
I've found and fixed one issue I noticed; The abbreviated command line option -d (the short form of -defs) for loadin... danij
13:37 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
I'm interested to know if the -def option works for deus-ex if the full absolute path of the definition is used on th... skyjake
13:30 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
Definition loaded via the command line options -def and -defs seems to work just fine for me under Windows.
I'll s...
danij

2009-07-23

15:27 Bug #731: Spider Mastermind boss missing from E3M8
Fixed in svn for 1.9.0-beta6.5 danij
15:16 Bug #733: Invisible wall on Seven Portals
Closing as duplicate. danij
12:15 Bug #62: Halo clipping vs. masked walls
Wait for 2.0 renderer. skyjake
12:13 Bug #281: Add-Ons Crashing Snowberry in OS X
Shouldn't load zipped pk3s. skyjake
12:07 Bug #339: Cannot load two pwads with same name.
Snowberry will become obsolete. skyjake
12:06 Bug #351: Snowberry svn (3803) issues a traceback on startup
Snowberry will become obsolete. skyjake
12:05 Bug #524: utf8 problem
Snowberry will become obsolete. skyjake

2009-07-22

22:45 Bug #733 (Closed): Invisible wall on Seven Portals
I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a... mateusz82
22:26 Bug #732 (Closed): Invisible wall on Seven Portals
I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a... mateusz82

2009-07-21

07:20 Bug #731: Spider Mastermind boss missing from E3M8
Well Doom 2 doesn't even have an E3M8, my Doom II memory is a bit sketchy but I dont think the Mastermind in 2 has an... jonusc
07:13 Bug #731: Spider Mastermind boss missing from E3M8
Yeah, only happens in Ultimate Doom based games. Doom II was fine. sonicdoommario
01:28 Bug #731 (Closed): Spider Mastermind boss missing from E3M8
Spider Mastermind doesn't appear/spawn on map E3M8. May only be specific to Ultimate Doom IWAD (two have said it's in... jonusc
07:17 Bug #658: BugWall
Just happened to me in Map10 of Alien Vendetta. Is this a planned fix for the beta 6.X series or is it only going to ... sonicdoommario
 

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