Activity
From 2009-07-20 to 2009-08-02
2009-08-02
- 17:58 Revision 7ef4ea4c (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
- 17:58 Revision d1acbf63 (github): Typos in kitchen_sink.de.
- 17:55 Revision 83d42d64 (github): Fixed Win32 compilation and some typos in kitchen_sink.de.
- 17:15 Revision 92965ac5 (github): Housekeeping to hide beta6 build artifacts.
- 16:17 Revision 2ad26a93 (github): Removed debugging aid.
- 16:15 Revision 05845274 (github): More scripting functionality.
- - Built-in functions: members(), subrecords(), Text(), Number(), locals()
- del statement
- Measure script execution ... - 13:19 Revision aa4d47c4 (github): Implemented assigning into elements.
- 11:32 Revision c3c020d7 (github): Fractional string multiplication. More testing of scripting features.
- 07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l...
- 02:06 Revision 5e4a2fc0 (github): Records and slicing works perfectly.
- 01:44 Revision 70cc443e (github): Added RecordValue and operators. Debugging continues.
2009-08-01
- 20:27 Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
- In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ...
- 19:33 Revision 7e4e73dc (github): NameExpression fixed and assignment working.
- Operators are next...
- 18:58 Revision 1f88206f (github): Working on variable assignment and NameExpression.
- 17:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16...
- 17:01 Bug #737: Dehacked Files Crash Doomsday
- Although the DEH patch is being applied correctly on my system and I do not get a crash I can confirm similar behavio...
- 16:27 Bug #737: Dehacked Files Crash Doomsday
- Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin... - 10:42 Bug #737: Dehacked Files Crash Doomsday
- Its looking to me like something is going wrong with the -file command line option.
- 10:27 Bug #737: Dehacked Files Crash Doomsday
- I have just tried the repackaged 1.9.0-beta6.5 windows released this morning, loading av.zip (Alien Vendetta) and eve...
- 16:39 Revision 441090e5 (github): The script subsystem actually compiles now.
- The debugging comes next...
- 10:55 Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
- From another bug report
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/929c799a/62ad/attachment... - 10:31 Bug #741: [DOOM] Incorrect scaling of HUD items
- Closing as duplicate of http://sourceforge.net/tracker/?func=detail&aid=2528250&group_id=74815&atid=542099
- 09:00 Revision 85e91fc0 (github): Remove VCRT9 dependency from manifest.
- 08:44 Revision fb85aa1e (github): Reverted to Python 2.5.
- 00:01 Revision 76a9f09b (github): Adapted Hawthorn's script engine for libdeng2.
- The work is about halfway through still, though.
2009-07-31
- 21:43 Bug #741 (Closed): [DOOM] Incorrect scaling of HUD items
- HUD items (armor, health pack, ammo) are scaled incorrectly, i.e. they appear vertically slightly stretched (screensh...
- 21:43 Bug #741: [DOOM] Incorrect scaling of HUD items
- Incorrect HUD item scaling
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d95609ec/f55e/attachm... - 21:29 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte...
- 21:27 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at... - 20:19 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Please attach your WAD to this tracker item, tell us which map and where the problem can be observed and we will inve...
- 18:22 Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
- For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ...
- 18:22 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... - 21:23 Bug #737: Dehacked Files Crash Doomsday
- Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run... - 20:39 Bug #737: Dehacked Files Crash Doomsday
- Good point. It could be a new issue in Snowberry as a result of updating to Python 2.6
- 20:28 Bug #737: Dehacked Files Crash Doomsday
- Definitely something wrong the arguments, look at all the stuff it tries to load with W_AddFile.
Would be nice to ... - 20:26 Bug #737: Dehacked Files Crash Doomsday
- Looks to me like Doomsday is trying to load AV.DEH as a DED file. Please ensure you are loading it using the -deh com...
- 17:36 Bug #737 (Closed): Dehacked Files Crash Doomsday
- Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV....
- 20:12 Bug #740: Bullets not visible in map cheat
- Bullets are not currently visible in the automap because the render algorithm for which has been changed (not strictl...
- 18:32 Bug #740 (Closed): Bullets not visible in map cheat
- When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket...
- 19:55 Bug #738: WFALL Textures inanimate in PWAD
- This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the W...
- 17:52 Bug #738 (Closed): WFALL Textures inanimate in PWAD
- In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ... - 16:43 Revision ce077c41 (github): Tabs to spaces.
- 16:41 Revision 697c8de3 (github): Housekeeping.
- 16:39 Revision 2be2b8cf (github): A bit of cleanup.
- 15:15 Revision b9923299 (github): Updated Mac Read Me for Beta6.5
- 14:18 Revision bdae1044 (github): Updated win32 build (dependencies, Python 2.5 => 2.6).
- 13:54 Revision 6fa27b83 (github): Ignore the user's vcconfig.bat.
- 13:41 Revision 4af32c02 (github): Didn't mean to delete the bzipped template disk image.
- 13:31 Revision 00008705 (github): Increment jDoom version for Beta6.5 + some housekeeping.
- 13:18 Revision 5620979d (github): Adjusted documentation.
- 12:13 Bug #736 (Closed): Player acceleration and movement
- Make sure that player acceleration when walking and running matches the original behavior.
Check control binding sta... - 11:49 Revision d900725f (github): Added Thing and revised Object for future work.
- Also, moved Animator to the types module.
- 10:31 Revision c7749183 (github): Added the AccessorValue class.
- 10:26 Revision db290dd6 (github): Refactored AccessorValue and added "contentSize" to Folder's info.
- 09:34 Revision 3ffff647 (github): Update CRC32 of new entries. Cleaned up Archive class.
2009-07-30
- 22:17 Revision 3913eefa (github): Working on adding files to folders.
- There is still a problem with ArchiveFile being added to an archive.
The entry is created but the contents are blank ... - 19:11 Revision 7eba20f3 (github): Added ArchiveFeed and ArchiveFile for accessing ZIP files.
- Contents of ZIP files are indexed as part of the file system.
The ZIP files appear as folders. - 14:14 Revision 577e9c24 (github): Documentation improvements.
- 13:32 Revision 0a8fd220 (github): Removed tab indents.
- 13:25 Revision 6eda9d9d (github): Use de::String consistently everywhere it's applicable.
- std::string should not be used unless the circumstances mandate it.
- 11:27 Revision 1eccc9fb (github): Merge branch 'new-order-phase4' of ssh://lego/var/cache/git/deng into new-order-phase4
- 11:26 Revision 417e2746 (github): Improved Record => text conversion.
- Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted... - 11:23 Revision 1cc7bb48 (github): Imported Record => text conversion.
- Subrecords are now included in the list of variables, with appropriate
prefixes. The full list of variables is sorted... - 10:58 Revision 47eab6be (github): Added File info record (see test_archive for an example).
- The Record allows accessing the file's information (name, path, size, etc.) as values.
Also, changed subrecord separa...
2009-07-29
- 15:37 Revision 64773038 (github): Added libcommon: shared game functionality.
- libcommon is laid out pretty much like libdeng2.
- 13:08 Revision d967d98d (github): Ignore OS X .DS_Store files.
- 11:20 Revision cf217823 (github): Ignore the TextMate project file.
- 11:15 Revision 769b2f4f (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
- 10:04 Revision 6df05f7d (github): Standardize line endings to UNIX.
- 09:56 Revision fa408ba5 (github): Standardize line endings to UNIX.
- 09:53 Revision e609a1be (github): Standardize line endings to UNIX.
- 01:45 Revision edf38ee7 (github): Ignore TextMate project file.
- 01:02 Revision 049dc0f4 (github): Removed old CMakeLists.txt for jHeretic.
- 00:56 Revision 49c9791c (github): Deleted old CMakeLists.txt for jDoom.
- 00:53 Revision 04cbc18a (github): Ignore build directories.
- 00:36 Revision 632a0b01 (github): Removed the SVN revision from libdeng2 versioning.
2009-07-28
- 23:31 Revision ceaf38c1 (github): Ignore the build directories.
- 23:29 Bug #735 (Rejected): [ATI] OpenGL crash upon starting map (Catalyst AI)
- In the "ATI Catalyst Control Center" (this is the ATI driver settings), there is an option for disabling the "Catalys...
- 23:29 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- Logfile for crash, with Catalyst AI Enabled in driver
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/t... - 23:28 Revision f4d9f49d (github): SVN revision is meaningless now.
- Probably it's better to just remove the revision from the version numbering.
- 21:31 Revision bbca4a71 (github): Added a /tools directory at the base level of the repo.
- 18:28 Bug #690: (MAC) Doomsday Engine gives error on startup
- I installed Python 2.5 from that link and I get the exact same errors.
Am I missing some step in installing Python... - 05:30 Bug #690: (MAC) Doomsday Engine gives error on startup
- This is looking awfully lot like a bug in wxPython, or some glitch particular to your system due to the fact that the...
- 05:21 Bug #690: (MAC) Doomsday Engine gives error on startup
- Oh, when I renamed the folder to "Doomsday Engine old," a new folder, "Doomsday Engine" was created. I deleted Dooms...
- 02:05 Bug #690: (MAC) Doomsday Engine gives error on startup
- Well renaming the folder to "Doomsday Engine old" got me to a new point. Starting the engine from the disk image pro...
- 18:03 Revision 0f6be6a6 (github): Merge branch 'master' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng
- 15:13 Bug #725: [1.9.0 beta6.4] Particle movement speed increased
- All of the recent issues with particle movement and spawning should now be fixed as of 1.9.0-beta6.5
Over the cour... - 12:23 Revision 7ed7e6c3 (github): Testing.
- 12:21 Revision 9bd64bf9 (github): Test.
- 11:46 Revision ef7ffe8d (github): Need a new top-level Doxyfile.
- 11:43 Revision a6d20799 (github): Finished merging new-phase-order3 back to trunk.
- 11:41 Revision 6c141095 (github): Fixing repo. How much does svn suck?
- 11:40 Revision f7dd1db8 (github): Fixing repo. How much does svn suck?
- 11:36 Revision 48152118 (github): Fixing repo.
- 11:34 Revision 34521749 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:29 Revision 1b429886 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:27 Revision a17395b4 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:23 Revision c04bc432 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:18 Revision 906c81f0 (github): Fixing repo.
- 11:15 Revision 3dc5bc81 (github): Fixing repo.
- 11:14 Revision 14234d52 (github): Fixing repo.
- 11:07 Revision abe2760e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:05 Revision 97830126 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:02 Revision f9e82f5e (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 11:00 Revision f2df5d28 (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
- 10:59 Revision 0d8f541c (github): Merging new-order-phase3 back to the trunk. (In steps because the full commit keeps failing.)
2009-07-27
- 18:46 Revision 24ab5914 (github): Increment version for Beta6.5.
- 14:40 Bug #734: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
- Got this same error on map 25 (Doom 2):
MAP [MAP25] X:1513.52 Y:-2940.4 Z:8
Subsector 190:
FloorZ:8 Materia... - 06:33 Bug #690: (MAC) Doomsday Engine gives error on startup
- I have 10.4.11 on my PowerBook G4 with the same Python version and there it runs fine, so it must be something else.....
- 02:07 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm running Mac OS 10.4.11
"python -v" shows version 2.3 I think:
# installing zipimport hook
import zipimport...
2009-07-26
- 05:44 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm suspecting this is a (Python) version conflict.
- Which Mac OS X version are you running?
- If you open a Ter... - 03:18 Bug #690: (MAC) Doomsday Engine gives error on startup
- Yep! Nothing's changed since then.
2009-07-25
- 21:27 Bug #639: "Midbars" texture problem / possibly jdrp related
- It seems fine now, Skyjake. I'm running Beta6.4. Just a note, I'm not running the JDRP at the moment, so I'm not sure...
- 11:24 Bug #639: "Midbars" texture problem / possibly jdrp related
- Is this issue still relevant?
- 18:22 Revision e9e6a6ea (github): Fixed ATI masked textures ("midbar") rendering issue. glMultiTexCoord2f(v) was given invalid
- texture target units.
- 11:54 Bug #690: (MAC) Doomsday Engine gives error on startup
- Still relevant?
- 11:51 Bug #479: Co-Op Dedicated Server
- Multiplayer being revised for 1.9.0-beta7.
- 11:43 Bug #439: client connects->other client is kicked + seg fault
- Networking revised for 1.9.0-beta7.
- 11:39 Bug #217: Default server password
- There's no default admin password in the 2.0 arch. Remote administration is only possible under specific circumstance...
2009-07-24
- 18:50 Revision aeb43542 (github): Fixed: Spherical particle spawning (see here: http://sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099).
- 17:48 Bug #734 (Closed): [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
- In Doom 2 Map 14 at a certain point a texture name is missing, which Doomsday isn't able to fix:
MAP [MAP14] X:84... - 16:51 Revision 2b715bb6 (github): Fixed: The abbreviated command line option -d (the short form of -defs) for loading DED files not working.
- 15:55 Bug #583: Position of particles spawned using the spherical method
- This should now be fixed in svn for 1.9.0-beta6.5
- 14:04 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- Thanks for confirmation deus-ex.
Fixed in svn for 1.9.0-beta6.5 - 13:58 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- > The abbreviated command line option -d (the short form of -defs) for loading DED files was not working. Perhaps tha...
- 13:52 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- I've found and fixed one issue I noticed; The abbreviated command line option -d (the short form of -defs) for loadin...
- 13:37 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- I'm interested to know if the -def option works for deus-ex if the full absolute path of the definition is used on th...
- 13:30 Bug #728: [1.9.0 beta6.4] Loading definitions via command line broken
- Definition loaded via the command line options -def and -defs seems to work just fine for me under Windows.
I'll s...
2009-07-23
- 23:51 Revision b9951c6d (github): Fixed (jDoom): Original DOOM bug which would only consider the first weapon bound to a weapon slot when drawing the statusbar, "owned weapon" display. Added cvar "hud-status-weaponslots-ownedfix" to control this change in behaviour (default is enabled).
- 19:57 Revision 65230434 (github): Cleaned up the common HUD widget routines (st_lib.c) somewhat, in preparation for fixing the current (minor) display issues.
- 18:26 Revision ea775626 (github): Fixed jDoom: "Spider Mastermind boss missing from E3M8" (see here http://sourceforge.net/tracker/?func=detail&aid=2824592&group_id=74815&atid=542099).
- 15:27 Bug #731: Spider Mastermind boss missing from E3M8
- Fixed in svn for 1.9.0-beta6.5
- 15:16 Bug #733: Invisible wall on Seven Portals
- Closing as duplicate.
- 12:15 Bug #62: Halo clipping vs. masked walls
- Wait for 2.0 renderer.
- 12:13 Bug #281: Add-Ons Crashing Snowberry in OS X
- Shouldn't load zipped pk3s.
- 12:07 Bug #339: Cannot load two pwads with same name.
- Snowberry will become obsolete.
- 12:06 Bug #351: Snowberry svn (3803) issues a traceback on startup
- Snowberry will become obsolete.
- 12:05 Bug #524: utf8 problem
- Snowberry will become obsolete.
2009-07-22
- 22:45 Bug #733 (Closed): Invisible wall on Seven Portals
- I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a...
- 22:26 Bug #732 (Closed): Invisible wall on Seven Portals
- I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a...
2009-07-21
- 07:20 Bug #731: Spider Mastermind boss missing from E3M8
- Well Doom 2 doesn't even have an E3M8, my Doom II memory is a bit sketchy but I dont think the Mastermind in 2 has an...
- 07:13 Bug #731: Spider Mastermind boss missing from E3M8
- Yeah, only happens in Ultimate Doom based games. Doom II was fine.
- 01:28 Bug #731 (Closed): Spider Mastermind boss missing from E3M8
- Spider Mastermind doesn't appear/spawn on map E3M8. May only be specific to Ultimate Doom IWAD (two have said it's in...
- 07:17 Bug #658: BugWall
- Just happened to me in Map10 of Alien Vendetta. Is this a planned fix for the beta 6.X series or is it only going to ...
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