Activity
From 2009-06-23 to 2009-07-06
2009-07-05
- 01:21 Feature #1497 (Rejected): Queueing multiple digital songs for one song lump
- From what I've gathered, the sound system is currently not fully up and running, so I set this as an "eventually" as ...
2009-07-04
- 21:52 Bug #616: Map Cheat Resets from Map to Map
- So, is the single player only behavior going to appear in beta 6.4 or 6.5? Or will this all come together in beta 7? ...
2009-07-02
- 23:32 Revision dd431e7a (github): Fixed: "Lift texture does not scroll down / up" (see here http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099).
- 23:05 Revision 0211e580 (github): Fixed jHeretic: "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099).
- 20:32 Bug #631: Lift texture does not scroll down / up
- Fixed in svn for 1.9.0-beta6.4
- 20:03 Bug #706: Heretic: Linetype 100
- Fixed in svn for 1.9.0-beta6.4
- 14:02 Revision a9d9b608 (github): Fixed bug 2815530. Grayscale PNG images were assumed to be paletted images.
- The code tried to access the palette, which was just a NULL pointer.
- 11:02 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Fixed for 1.9.0-beta6.4. PNG_Load() didn't treat grayscale PNGs correctly -- it assumed they were paletted images ins...
- 10:53 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Upon first examination it seems that it crashes because PNG_Load() does not have the palette information from the att...
- 01:30 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- The file containing the PNG texture.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f3673c6c/13... - 01:30 Bug #724 (Closed): PNG texture makes jHeretic crashes starting episode 1
- I have a file named 'data.zip' that contains a PNG texture. I load it as the only add-on in Snowberry and start Heret...
- 05:59 Bug #697: Mouse Strafing Extremely Slow
- It is just a fix for beta6.4. Nothing has changed except how the movement of the mouse axes (x/y) is treated for play...
2009-07-01
- 20:26 Bug #616: Map Cheat Resets from Map to Map
- The original behavior is that which will be emulated by default in a single player configuration.
However, this wi... - 20:14 Bug #616: Map Cheat Resets from Map to Map
- Thanks for the info. And when you say special case, do you mean that as an option or just built into the engine?
- 20:08 Bug #616: Map Cheat Resets from Map to Map
- The problem with the original behavior is that it could be exploited in a client server, network play environment, i....
- 19:21 Bug #616: Map Cheat Resets from Map to Map
- Hey, I was wondering, is this going to stay the way it is or will it change to copy Doom.exe behavior?
I also want... - 20:20 Bug #697: Mouse Strafing Extremely Slow
- So is this a new feature that we'll see in beta6.4 or just an overall fix? I forgot to mention that this didn't just ...
- 16:41 Revision 8a6efeca (github): Fixed dpDehRead: "Compatible Dehacked file not loading" (see here http://sourceforge.net/tracker/?func=detail&aid=2802979&group_id=74815&atid=542099).
- Fixed dpDehRead: If multiple Text definitions with the same id are found (i.e., "patched" by a later definition), pat...
- 13:43 Bug #716: Compatible Dehacked file not loading
- Fixed in svn for 1.9.0-beta6.4
2009-06-30
- 14:11 Revision 752bcb42 (github): Increment version number for Beta6.4.
- 10:45 Revision 04570199 (github): Increment version numbers for Beta6.4.
2009-06-29
2009-06-28
- 14:54 Revision 8b235062 (github): Fixed bug 2799274. Used the same offset sensitivity factor for strafing
- that is used for looking around.
- 14:48 Revision 8ded4850 (github): Fixed a problem with the map being invisible in windowed mode.
- The code doesn't do what I assumed.
- 12:14 Revision 742b6f6f (github): Fixed bug 2807551. Hexen savegames were written using lowercase filenames, but read with a capital first letter. Since *nix filenames are case sensitive, the savegames were not found.
- 11:58 Revision 4cc723c8 (github): Fixed the indexing of filename_t past its end in DD_SetConfigFile.
- Also, fixed dangerous misplaced parentheses in the same function.
Danij: I am officially worried about the usage of ... - 11:55 Bug #697: Mouse Strafing Extremely Slow
- Fixed for 1.9.0-beta6.4 using a constant sensitivity factor for relative strafing/forward movement.
- 09:16 Bug #720: HEXEN 32BIT Savegames not stored in linux
- It was a matter of file name lowercase/uppercase mixup. They were written in lower case, but read with a capital firs...
2009-06-27
- 20:00 Revision ae22a1f0 (github): Changed: Map Info definition, map name field can now specify a Text definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is.
- \todo when implementing DED reader 2.0 perhaps we could rethink how text definitions are handled so that substitution...
2009-06-26
2009-06-25
- 19:15 Revision 9d0a47c7 (github): Merged new-order-phase1 back to the trunk.
- 07:13 Bug #697: Mouse Strafing Extremely Slow
- This issue is caused by the (relatively) new input device code that handles device axes. The core of the issue is tha...
2009-06-24
2009-06-23
- 21:02 Bug #722: Map crash when you reload after death
- This problem has since been fixed in the beta6 branch and will be included in the next release.
- 20:29 Bug #722: Map crash when you reload after death
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b4a5a769/40d8/attachment/doomsday.out
- 20:27 Bug #722: Map crash when you reload after death
- I've attached a verbose out file showing where it crashes. It always crashes at this point during reloading if you di...
- 15:47 Bug #722 (Closed): Map crash when you reload after death
- As requested by DaniJ. This map seems to crash Beta6.3 if you die and try to reload.
The map is too big to post as... - 20:10 Bug #723 (Closed): "rend-info-tris" broken
- "rend-info-tris" appears to be broken in that the values output to the console are always zero.
*Labels:* OpenGL R...
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