Activity
From 2009-05-20 to 2009-06-02
2009-06-02
- 21:41 Bug #699 (Closed): Call it noclip without cheat
- if you want to know what i mean, watch my youtube video
http://www.youtube.com/watch?v=BToXYsQpsVw
it's annoyin...
2009-06-01
- 19:24 Bug #698 (Closed): 1.9.0-beta6.3 - Segmentation Violation
- After loading Doomsday 1.9.0-beta6.3, received a "Segmentation Violation" error when trying to load saved games from ...
- 19:24 Bug #698: 1.9.0-beta6.3 - Segmentation Violation
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f5115fa3/e42e/attachment/Doomsday.jpg
- 02:48 Bug #697 (Closed): Mouse Strafing Extremely Slow
- Don't know how long this has been around, but I just noticed it now. In Doom, holding down the right mouse button and...
2009-05-31
- 17:12 Feature #1494: InFine script for "MapTitle" display
- While I'm talking about this. The ability for the map/auto map titles and author line to support infine like features...
- 16:43 Feature #1494 (Rejected): InFine script for "MapTitle" display
- As the title suggests.
I would like to say have my map's name displayed on the auto map, but not when I start my m... - 16:47 Feature #1492: Ability for end level xg class to skip the intermission
- Given the new flag added to MapInfo, I'm going to close this RFE as we don't really want the end level class deciding...
- 14:38 Bug #651: The texture compression option does not work
- In debugging this report I noticed that regardless of whether I asked for compressed or uncompressed textures I was s...
- 10:44 Bug #696: [jHeretic] Clip through a wall if an object is near.
- That bug is also present in Heretic, tested it in E1M1 at those "yellow-key-pillars" in the starting room.
- 10:40 Bug #696 (Closed): [jHeretic] Clip through a wall if an object is near.
- If an object is standing near a wall and a part is outside of a wall (mostly torches, for example those in Winnowing ...
- 00:57 Bug #638: Monsters become active at start of some maps
- Fixed in svn for 1.9.0-beta6.3
2009-05-30
- 14:21 Bug #638: Monsters become active at start of some maps
- Further investigation shows that cause of this problem is that P_SightPathTraverse is not actually getting a chance t...
- 09:43 Bug #612: jHexen: Door sounds mixed up
- Fixed in svn for 1.9.0-beta6.3
2009-05-29
- 16:52 Bug #685: Map cheat behaviour change
- Fixed in svn for 1.9.0-beta6.3
- 11:55 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
- Fixed in svn for 1.9.0-beta6.3
- 11:53 Bug #694: Hexen: multiple issues
- All of these issues have now been fixed in svn for 1.9.0-beta6.3
- 00:04 Bug #694: Hexen: multiple issues
- I think I've found the problem that you are referring to by "Portals don't work". Fixed in svn for 1.9.0-beta6.3
- 10:13 Bug #695: auto lowering of flying mobjs not checking the way is clear
- This is a known issue and has previously been reported (see http://sourceforge.net/tracker/?func=detail&aid=1509661&g...
- 10:00 Bug #695 (Closed): auto lowering of flying mobjs not checking the way is clear
- In the Doom engine games a flying foe is automatically lowered to the player’s camera as they approach.
In Beta6.2...
2009-05-28
- 19:53 Bug #694: Hexen: multiple issues
- Loading of the player inventory from save games is now fixed in svn for 1.9.0-beta6.3.
>> Cannot move beyond the e... - 16:23 Bug #694 (Closed): Hexen: multiple issues
- Here is a summary of the issues I have found in Hexen using Doomsday 1.9.0-beta 6.2 (some of these errors have alread...
2009-05-26
- 22:20 Bug #689: Post map infine broken and intermission not working above 32
- Both issues have now been fixed in svn for 1.9.0-beta6.3
- 21:52 Bug #693: Keybord and mouse controlls delayed
- Maybe maybe not. First of all I don't have ANY un-necessary process running.
alg.exe
avgtray.exe
mDNSResponder.exe... - 21:32 Bug #693: Keybord and mouse controlls delayed
- This sounds like this common issue (not a bug in Doomsday):
http://forums.newdoom.com/showthread.php?t=36343 - 19:01 Bug #693 (Closed): Keybord and mouse controlls delayed
- Once game has started (jheretic or jhexen) the controls are delayed. Video is at 100+ fps so I don't think it is vid...
- 08:55 Bug #692 (Closed): A_SkelMissile not taking vertical offset into account
- Missiles fired by A_SkelMissile, both normal and homing, are being aimed and tracking (respectively) as though they a...
- 03:43 Bug #598: External resource loader - File names with extensions
- Fixed in svn for 1.9.0-beta6.3
2009-05-25
- 19:28 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
- _(originally posted by anonymous SF.net user)_
Following procedure described by hexenfan, I was able to reproduce th...
2009-05-23
- 23:51 Bug #560: jDRP: Weapons point too far to the left
- Fixed in svn for 1.9.0-beta6.3
- 01:27 Bug #634: Infine events command not working
- It took me a while to figure out this problem as you did not provide the InFine script you were having problems with....
- 00:39 Bug #689: Post map infine broken and intermission not working above 32
- The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i... - 00:14 Bug #691: on screen text error
- Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
2009-05-20
- 11:25 Bug #691 (Closed): on screen text error
- When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
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