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From 2009-05-19 to 2009-06-01

2009-06-01

19:24 Bug #698 (Closed): 1.9.0-beta6.3 - Segmentation Violation
After loading Doomsday 1.9.0-beta6.3, received a "Segmentation Violation" error when trying to load saved games from ... kginney
19:24 Bug #698: 1.9.0-beta6.3 - Segmentation Violation

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f5115fa3/e42e/attachment/Doomsday.jpg
kginney
02:48 Bug #697 (Closed): Mouse Strafing Extremely Slow
Don't know how long this has been around, but I just noticed it now. In Doom, holding down the right mouse button and... sonicdoommario

2009-05-31

17:12 Feature #1494: InFine script for "MapTitle" display
While I'm talking about this. The ability for the map/auto map titles and author line to support infine like features... vermil
16:43 Feature #1494 (Rejected): InFine script for "MapTitle" display
As the title suggests.
I would like to say have my map's name displayed on the auto map, but not when I start my m...
vermil
16:47 Feature #1492: Ability for end level xg class to skip the intermission
Given the new flag added to MapInfo, I'm going to close this RFE as we don't really want the end level class deciding... danij
14:38 Bug #651: The texture compression option does not work
In debugging this report I noticed that regardless of whether I asked for compressed or uncompressed textures I was s... danij
10:44 Bug #696: [jHeretic] Clip through a wall if an object is near.
That bug is also present in Heretic, tested it in E1M1 at those "yellow-key-pillars" in the starting room. xxmiltenxx
10:40 Bug #696 (Closed): [jHeretic] Clip through a wall if an object is near.
If an object is standing near a wall and a part is outside of a wall (mostly torches, for example those in Winnowing ... xxmiltenxx
00:57 Bug #638: Monsters become active at start of some maps
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-30

14:21 Bug #638: Monsters become active at start of some maps
Further investigation shows that cause of this problem is that P_SightPathTraverse is not actually getting a chance t... danij
09:43 Bug #612: jHexen: Door sounds mixed up
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-29

16:52 Bug #685: Map cheat behaviour change
Fixed in svn for 1.9.0-beta6.3 danij
11:55 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Fixed in svn for 1.9.0-beta6.3 danij
11:53 Bug #694: Hexen: multiple issues
All of these issues have now been fixed in svn for 1.9.0-beta6.3 danij
00:04 Bug #694: Hexen: multiple issues
I think I've found the problem that you are referring to by "Portals don't work". Fixed in svn for 1.9.0-beta6.3 danij
10:13 Bug #695: auto lowering of flying mobjs not checking the way is clear
This is a known issue and has previously been reported (see http://sourceforge.net/tracker/?func=detail&aid=1509661&g... danij
10:00 Bug #695 (Closed): auto lowering of flying mobjs not checking the way is clear
In the Doom engine games a flying foe is automatically lowered to the player’s camera as they approach.
In Beta6.2...
vermil

2009-05-28

19:53 Bug #694: Hexen: multiple issues
Loading of the player inventory from save games is now fixed in svn for 1.9.0-beta6.3.
>> Cannot move beyond the e...
danij
16:23 Bug #694 (Closed): Hexen: multiple issues
Here is a summary of the issues I have found in Hexen using Doomsday 1.9.0-beta 6.2 (some of these errors have alread... kginney

2009-05-26

22:20 Bug #689: Post map infine broken and intermission not working above 32
Both issues have now been fixed in svn for 1.9.0-beta6.3 danij
21:52 Bug #693: Keybord and mouse controlls delayed
Maybe maybe not. First of all I don't have ANY un-necessary process running.
alg.exe
avgtray.exe
mDNSResponder.exe...
alakayonk
21:32 Bug #693: Keybord and mouse controlls delayed
This sounds like this common issue (not a bug in Doomsday):
http://forums.newdoom.com/showthread.php?t=36343
danij
19:01 Bug #693 (Closed): Keybord and mouse controlls delayed
Once game has started (jheretic or jhexen) the controls are delayed. Video is at 100+ fps so I don't think it is vid... alakayonk
08:55 Bug #692 (Closed): A_SkelMissile not taking vertical offset into account
Missiles fired by A_SkelMissile, both normal and homing, are being aimed and tracking (respectively) as though they a... vermil
03:43 Bug #598: External resource loader - File names with extensions
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-25

19:28 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
_(originally posted by anonymous SF.net user)_
Following procedure described by hexenfan, I was able to reproduce th...
skyjake

2009-05-23

23:51 Bug #560: jDRP: Weapons point too far to the left
Fixed in svn for 1.9.0-beta6.3 danij
01:27 Bug #634: Infine events command not working
It took me a while to figure out this problem as you did not provide the InFine script you were having problems with.... danij
00:39 Bug #689: Post map infine broken and intermission not working above 32
The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i...
danij
00:14 Bug #691: on screen text error
Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
danij

2009-05-20

11:25 Bug #691 (Closed): on screen text error
When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
eunbolt

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil
 

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