Activity
From 2009-04-20 to 2009-05-03
2009-05-03
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23:58 Bug #681 (Closed): No MIDI or Music Pack playback
- 190 6.1 midi and Ashley Carr or similar will not playback in any sound device. Using working X-Fi sound device, midi ...
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20:58 Bug #673: Segfault when starting jdoom with music
- Fixed in svn for 1.9.0-beta6.2
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19:53 Bug #680: heretic load savestate crash
- Please attach the save game file in question to this tracker item so that we can debug the problem.
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19:27 Bug #680 (Closed): heretic load savestate crash
- Using a savestate from 1.9.0-beta5.x crashes 1.9.0-beta6 in heretic.
Z_Create: New 32.0 MB memory volume.
Con_Ini... -
19:27 Bug #680: heretic load savestate crash
- crash picture
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/bb4f/attachment/hereticlo... -
16:56 Bug #656: Heretic Gargoyles not spawning correctly
- Fixed in svn for 1.9.0-beta6.2
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16:53 Bug #677: HeXen Quietus flames spawning way off where they should
- Fixed in svn for 1.9.0-beta6.2
2009-05-02
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14:36 Bug #565: Post level Infine seg fault
- How is this in Doomsday 1.9.0-beta6.1 Vermil?
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13:51 Bug #675: Weapon controls wrong selection
- Fixed in svn for 1.9.0-beta6.2
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10:32 Bug #678: Automap: Rotation angle smoothing
- That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e... -
10:01 Bug #678: Automap: Rotation angle smoothing
- I'm guessing the map angle is trying to follow the player mobj angle, and when the 0xffffffff <-> 0 jump occurs, it c...
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09:37 Bug #678: Automap: Rotation angle smoothing
- I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake?
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00:54 Bug #655: Artefact key's not checking that player actually has item
- Fixed in svn for 1.9.0-beta6.2
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00:41 Bug #661: New armour bug: blue and green armour add
- Fixed in svn for 1.9.0-beta6.2
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00:16 Bug #676: HeXen inventory not saved between maps
- Fixed in svn for 1.9.0-beta6.2
2009-05-01
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23:40 Bug #679: [jDoom] Menu items disappear after engine reset
- Fixed in svn for 1.9.0-beta6.2
2009-04-29
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23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
- Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom -
11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
- Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
2009-04-20
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19:39 Feature #1490 (Closed): Can the "secret found" sounds be given their own defs?
- A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rath...
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