Project

General

Profile

Activity

From 2009-04-20 to 2009-05-03

2009-05-03

23:58 Bug #681 (Closed): No MIDI or Music Pack playback
190 6.1 midi and Ashley Carr or similar will not playback in any sound device. Using working X-Fi sound device, midi ... wadflap
20:58 Bug #673: Segfault when starting jdoom with music
Fixed in svn for 1.9.0-beta6.2 danij
19:53 Bug #680: heretic load savestate crash
Please attach the save game file in question to this tracker item so that we can debug the problem. danij
19:27 Bug #680 (Closed): heretic load savestate crash
Using a savestate from 1.9.0-beta5.x crashes 1.9.0-beta6 in heretic.
Z_Create: New 32.0 MB memory volume.
Con_Ini...
reaperxtc
19:27 Bug #680: heretic load savestate crash
crash picture
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/bb4f/attachment/hereticlo...
reaperxtc
16:56 Bug #656: Heretic Gargoyles not spawning correctly
Fixed in svn for 1.9.0-beta6.2 danij
16:53 Bug #677: HeXen Quietus flames spawning way off where they should
Fixed in svn for 1.9.0-beta6.2 danij

2009-05-02

14:36 Bug #565: Post level Infine seg fault
How is this in Doomsday 1.9.0-beta6.1 Vermil? danij
13:51 Bug #675: Weapon controls wrong selection
Fixed in svn for 1.9.0-beta6.2 danij
10:32 Bug #678: Automap: Rotation angle smoothing
That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e...
danij
10:01 Bug #678: Automap: Rotation angle smoothing
I'm guessing the map angle is trying to follow the player mobj angle, and when the 0xffffffff <-> 0 jump occurs, it c... skyjake
09:37 Bug #678: Automap: Rotation angle smoothing
I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake? danij
00:54 Bug #655: Artefact key's not checking that player actually has item
Fixed in svn for 1.9.0-beta6.2 danij
00:41 Bug #661: New armour bug: blue and green armour add
Fixed in svn for 1.9.0-beta6.2 danij
00:16 Bug #676: HeXen inventory not saved between maps
Fixed in svn for 1.9.0-beta6.2 danij

2009-05-01

23:40 Bug #679: [jDoom] Menu items disappear after engine reset
Fixed in svn for 1.9.0-beta6.2 danij

2009-04-29

23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom
danij
11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
vermil

2009-04-20

19:39 Feature #1490 (Closed): Can the "secret found" sounds be given their own defs?
A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rath... vermil
 

Also available in: Atom