Project

General

Profile

Activity

From 2009-04-19 to 2009-05-02

2009-05-02

14:36 Bug #565: Post level Infine seg fault
How is this in Doomsday 1.9.0-beta6.1 Vermil? danij
13:51 Bug #675: Weapon controls wrong selection
Fixed in svn for 1.9.0-beta6.2 danij
10:32 Bug #678: Automap: Rotation angle smoothing
That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e...
danij
10:01 Bug #678: Automap: Rotation angle smoothing
I'm guessing the map angle is trying to follow the player mobj angle, and when the 0xffffffff <-> 0 jump occurs, it c... skyjake
09:37 Bug #678: Automap: Rotation angle smoothing
I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake? danij
00:54 Bug #655: Artefact key's not checking that player actually has item
Fixed in svn for 1.9.0-beta6.2 danij
00:41 Bug #661: New armour bug: blue and green armour add
Fixed in svn for 1.9.0-beta6.2 danij
00:16 Bug #676: HeXen inventory not saved between maps
Fixed in svn for 1.9.0-beta6.2 danij

2009-05-01

23:40 Bug #679: [jDoom] Menu items disappear after engine reset
Fixed in svn for 1.9.0-beta6.2 danij

2009-04-29

23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom
danij
11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
vermil

2009-04-20

19:39 Feature #1490 (Closed): Can the "secret found" sounds be given their own defs?
A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rath... vermil

2009-04-19

21:03 Bug #655: Artefact key's not checking that player actually has item
In Beta6.1, all the artefact key binds use an artefact regardless of wheter the player actually has it.
For insta...
vermil
20:40 Bug #678 (Closed): Automap: Rotation angle smoothing
Beta6.1.
If you do a 360 spin on the map, the map will very often suddenly quickly rotate back to zero degrees the...
vermil
20:11 Bug #677: HeXen Quietus flames spawning way off where they should

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/e397/attachment/hexen-003.jpg
vermil
20:11 Bug #677: HeXen Quietus flames spawning way off where they should

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/53c5/attachment/hexen-002.jpg
vermil
20:10 Bug #677 (Closed): HeXen Quietus flames spawning way off where they should
In Beta6.1, the flames spawned by exploding Quietus (Fighter weapon 4) missiles are spawning across the opposite side... vermil
17:39 Bug #676 (Closed): HeXen inventory not saved between maps
The contents of the player’s finite inventory (i.e. Quartz Flasks, puzzle items etc) is not being saved when entering... vermil
15:11 Bug #675 (Closed): Weapon controls wrong selection
In Beta6.1, with all controls that switch between two weapons (i.e. the shotgun/db shotgun binding), the game is curr... vermil
15:05 Bug #602: Changed chainsaw behaviour
I'll throw in that Heretic's Gauntlet’s are also affected by this, likely given the Gauntlet’s similar behaviour to D... vermil
13:06 Bug #674: Segmentation violation: semi-transparent wall texture (bars)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5418ba2f/4eaf/attachment/doomsday.out
mittens
13:06 Bug #674 (Closed): Segmentation violation: semi-transparent wall texture (bars)
Hi,
I have recently been testing a new PWAD that I designed (http://www.starfighter.acornarcade....doom.htm#rienzi...
mittens
 

Also available in: Atom