Activity
From 2009-03-31 to 2009-04-13
2009-04-13
- 19:47 Bug #665: [Heretic] Some missiles should not splash
- Indeed, Mace spheres, powered up Dragon Claw, powered up Crossbow shots and Hell Staff blood rain also cause splashes...
- 19:42 Bug #665: [Heretic] Some missiles should not splash
- I forgot an exception in the above. The splash damage from a non-powered up Phoenix Rod shot causes a splash in the o...
- 19:07 Bug #665 (New): [Heretic] Some missiles should not splash
- As the summary states. In the original Heretic, most missiles do not cause splashes when they impact on liquid. The o...
- 19:32 Bug #667: HeXenDK Abattoir clipping bug
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/fc13/attachment/MapShot.jpg
- 19:31 Bug #667: HeXenDK Abattoir clipping bug
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/62b0/attachment/TheHole.jpg
- 19:28 Bug #667 (Closed): HeXenDK Abattoir clipping bug
- In the HeXenDK map Abattoir (map16 to level warp cheats) there is a specific setup that can cause reproducibly cause ...
- 19:12 Bug #666 (Closed): [Hexen] Inefficient "kill" command and massacre cheat
- It seems that in Beta6.1 the kill console command is missing HeXen bad guys that don't have the mf_shootable flag whe...
- 18:57 Bug #664 (Closed): Heretic Maulotaur attack behaviour incorrect
- In Beta6.1 the behaviour of a couple of the Malotaur’s attacks in Heretic (and perhaps the Dark Servant in HeXen) are...
2009-04-11
- 22:39 Bug #663: I've found a problem in music!
- Thanks for taking the time to submit this report. However, all of these
issues have already been reported.
Closin... - 16:55 Bug #663 (Closed): I've found a problem in music!
- I found a problem of the music in game. If you wanna have both sound effects and music in the games, you must not app...
- 22:38 Bug #662: No music when the game is running!
- Thanks for taking the time to submit this report. However, all of these issues have already been reported.
Closing... - 16:22 Bug #662 (Closed): No music when the game is running!
- 1. The game has no music when running with the package "jdep-doom-rain-KuriKai-20060501-1.pk3","jdep-all-20080614.pk3...
2009-04-06
- 11:18 Bug #661: New armour bug: blue and green armour add
- I just founded that bug... and as far as i see, i did the same, but the green one was picked on the lvl one and the h...
2009-04-05
- 23:07 Bug #661: New armour bug: blue and green armour add
- Maybe caused because the armor is added totally and not point by point... If the armor points are added one by one, y...
- 16:50 Bug #661 (Closed): New armour bug: blue and green armour add
- In Doom, picking up green armour, some helmets and blue armour after one another results in having an armour value of...
- 09:30 Bug #612: jHexen: Door sounds mixed up
- Issue remains in 1.9.0-beta6.1.
- 09:27 Bug #660: -warp parameter fails to start game
- This is the log for jHeretic.
$ doomsday -game jheretic -iwad /D/doom/heretic.wad -warp 1 1
Z_Create: New 32.0 MB... - 09:25 Bug #660 (Closed): -warp parameter fails to start game
- Starting Hexen with -warp 1 just exits the engine (both 1.9.0-beta6.0 and -beta6.1). I can start the game by omitting...
2009-04-03
- 11:22 Bug #659 (Closed): Can't run doomsday on FreeBSD
- Hello!
# /usr/local/bin/deng -g jheretic
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = ...
2009-04-02
- 22:39 Bug #658 (Closed): BugWall
- When on Ultimate doom, Episode 2, map 1... i founded that i can pass trought a wall, without having the NOCLIP active...
- 22:39 Bug #658: BugWall
- Me looking from outside the map, without idclip
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
2009-04-01
- 20:56 Feature #1487 (Closed): [InFine] ximage: support for 8-bit paletted PNG images
- I want to use the “ximage” infine command in my mod to load a very large number of external images to take advantage ...
- 20:44 Bug #657: DED Reader: Failing to locate State definitions
- Fixed in svn for 1.9.0-beta6.2
- 17:38 Bug #657: DED Reader: Failing to locate State definitions
- I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta...
- 16:44 Bug #657 (Closed): DED Reader: Failing to locate State definitions
- The ded reader is failing to locate states being loaded by custom definitions in the second pass, leading to Dday err...
- 13:56 Bug #459: Level music and "before" infine scripts
- Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)?
- 11:14 Bug #459: Level music and "before" infine scripts
- I'm reopening this report because of a small issue that has arisen from it.
Because of the fix, if you don't specify... - 12:00 Bug #656 (Closed): Heretic Gargoyles not spawning correctly
- The mf2_spawnfloat flag doesn't work properly in Beta6.1.
Anything with the flag attached (i.e Heretic's Gargoyles... - 11:56 Bug #655 (Closed): Artefact key's not checking that player actually has item
- In Jheretic and JHeXen, in Beta6.1, pressing the fly up buttom gives the player the wing's powerup.
2009-03-31
- 17:56 Bug #654: Hexen crash\playabitliy issue
- Thanks for submitting this bug report. Both of these issues have since been fixed for the (imminent) 1.9.0-beta6.1 re...
- 15:13 Bug #654 (Closed): Hexen crash\playabitliy issue
- I have run into two problems while playing Hexen. Now the first one I'm not sure if its the game or the engine but wh...
- 15:13 Bug #654: Hexen crash\playabitliy issue
- Doomsday.out file for the SetValue: DDVT_PTR incompatible with value type DDVT_INT.
*Attachments:*
* http://sourcefo...
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