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From 2008-12-31 to 2009-01-13

2009-01-12

16:33 Bug #589 (Closed): Map cheat not reset in MP game
A long time oversight likely since the day Doomsday's in game multiplayer setup was implemented.
In Doomsday, as i...
vermil

2009-01-11

00:12 Bug #588 (Closed): Reversed look up and down controls
The Look up and down control options appear reversed. As in what you enter in look up makes you look down and what yo... vermil

2009-01-08

20:33 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
Forgot to add. Tested in both 1.8.6 and Beta5. vermil
20:27 Bug #587 (Closed): [Render hack] Plutonia 2 map11: 3D bridge does not construct
On Map11, the fake 3D bridge just around the corner from the blue key pillar/door doesn't construct into its raised p... vermil

2009-01-06

11:13 Feature #1480 (New): Include screenshot in savegames
It would be a nice addition to the interface if a small screenshot would be saved along with the savegame which then ... deus-ex
10:55 Feature #1479 (Closed): Savegame: autosuggest name for savegames
Can the savegame system be enhanced to have it suggest a name for empty savegame slots, where the name is composed of... deus-ex
10:39 Feature #1478 (Closed): Automap: show the map number
Please add an option to also display the map number (or episode/level for Doom) in the automap. The jHeretic port alr... deus-ex

2009-01-05

17:41 Bug #586 (Closed): Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
If the AUTOPAGE lump is missing, both jHeretic and jHexen will crash when attempting to display the automap since the... danij
00:32 Bug #539: Missing plane glow after material change
Fixed in svn as of rev #6220. danij

2009-01-04

20:21 Bug #584: Wrong instruments in MUS music
That sounds reasonable. Currently it's just hardcoded to use the QuickTime music interface always on OS X, but a plug... skyjake
19:24 Bug #584: Wrong instruments in MUS music
Shouldn't music playback via Quicktime be moved into a seperate audio driver plugin?
I was thinking that it would ...
danij
19:09 Bug #584: Wrong instruments in MUS music
Solution: don't use SDL_Mixer for MIDI playback. skyjake
18:22 Bug #584: Wrong instruments in MUS music
The good news is that the generated MIDI file seems OK: on Quicktime Player it sounds correct. The problem seems to b... skyjake
16:26 Bug #584: Wrong instruments in MUS music
MUS to MIDI conversion is now handled by the engine so other than playback differences between the various audio driv... danij
15:35 Bug #584 (Closed): Wrong instruments in MUS music
At least in OS X (Quicktime), MUS music has become broken at some point (has worked in the past). Now some of the ins... skyjake
19:26 Bug #223: Unix: Tilde expansion issues
Absolutely, I wouldn't dream of touching this now that we are so close to releasing beta6. danij
19:15 Bug #223: Unix: Tilde expansion issues
Replacing filename_t with a ddstring-based implementation would be great, although such a big change that it should w... skyjake
16:57 Bug #223: Unix: Tilde expansion issues
After some initial investigation it would appear that the problem mentioned in this report is merely the tip of the i... danij
17:24 Bug #582: P_InitPicAnims: bad cycle for X to Y
Step one of the solution to this has been fixed in svn rev #6215.
Next step; let user-created Group animation sequ...
danij
16:51 Bug #466: MUS Music skips on loop
Now that the conversion is handled within the engine and only occurs when the current song changes this should now be... danij
16:41 Bug #585: Access violation in dpdehread when playing pl2.zip
Plutonia 2 can be downloaded from the official site: http://www.freewebs.com/plutonia2/ danij
16:40 Bug #585 (Closed): Access violation in dpdehread when playing pl2.zip
When attempting to play the new Plutonia 2 mega WAD with svn trunk (IWAD must be plutonia.wad) dpdehreader currently ... danij

2009-01-03

00:22 Bug #582: P_InitPicAnims: bad cycle for X to Y
After some initial investigation the problem here is that this mod has been packaged in a way that depends upon the o... danij

2009-01-01

13:18 Bug #582: P_InitPicAnims: bad cycle for X to Y
Kurikai has helpfully uploaded this mod to files.dengine.net:
http://files.dengine.net/liquids-20060101.pk3
danij
12:25 Bug #582 (Closed): P_InitPicAnims: bad cycle for X to Y
When using some PWADs such as that included in Liquids.pk3 (I'll attach it when I find a copy) jDoom will error out w... danij
12:29 Bug #583 (Closed): Position of particles spawned using the spherical method
Particle generators that use the spherical spawn method are positioned incorrectly. Probably a fixed/float mix up som... danij
11:12 Bug #541: Jittery view bobbing
In addition, the view bob distance, speed and rate does not seem to change regardless of the player's speed. While wa... danij
 

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