Activity
From 2008-12-23 to 2009-01-05
2009-01-05
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17:41 Bug #586 (Closed): Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
- If the AUTOPAGE lump is missing, both jHeretic and jHexen will crash when attempting to display the automap since the...
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00:32 Bug #539: Missing plane glow after material change
- Fixed in svn as of rev #6220.
2009-01-04
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20:21 Bug #584: Wrong instruments in MUS music
- That sounds reasonable. Currently it's just hardcoded to use the QuickTime music interface always on OS X, but a plug...
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19:24 Bug #584: Wrong instruments in MUS music
- Shouldn't music playback via Quicktime be moved into a seperate audio driver plugin?
I was thinking that it would ... -
19:09 Bug #584: Wrong instruments in MUS music
- Solution: don't use SDL_Mixer for MIDI playback.
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18:22 Bug #584: Wrong instruments in MUS music
- The good news is that the generated MIDI file seems OK: on Quicktime Player it sounds correct. The problem seems to b...
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16:26 Bug #584: Wrong instruments in MUS music
- MUS to MIDI conversion is now handled by the engine so other than playback differences between the various audio driv...
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15:35 Bug #584 (Closed): Wrong instruments in MUS music
- At least in OS X (Quicktime), MUS music has become broken at some point (has worked in the past). Now some of the ins...
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19:26 Bug #223: Unix: Tilde expansion issues
- Absolutely, I wouldn't dream of touching this now that we are so close to releasing beta6.
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19:15 Bug #223: Unix: Tilde expansion issues
- Replacing filename_t with a ddstring-based implementation would be great, although such a big change that it should w...
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16:57 Bug #223: Unix: Tilde expansion issues
- After some initial investigation it would appear that the problem mentioned in this report is merely the tip of the i...
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17:24 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Step one of the solution to this has been fixed in svn rev #6215.
Next step; let user-created Group animation sequ... -
16:51 Bug #466: MUS Music skips on loop
- Now that the conversion is handled within the engine and only occurs when the current song changes this should now be...
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16:41 Bug #585: Access violation in dpdehread when playing pl2.zip
- Plutonia 2 can be downloaded from the official site: http://www.freewebs.com/plutonia2/
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16:40 Bug #585 (Closed): Access violation in dpdehread when playing pl2.zip
- When attempting to play the new Plutonia 2 mega WAD with svn trunk (IWAD must be plutonia.wad) dpdehreader currently ...
2009-01-03
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00:22 Bug #582: P_InitPicAnims: bad cycle for X to Y
- After some initial investigation the problem here is that this mod has been packaged in a way that depends upon the o...
2009-01-01
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13:18 Bug #582: P_InitPicAnims: bad cycle for X to Y
- Kurikai has helpfully uploaded this mod to files.dengine.net:
http://files.dengine.net/liquids-20060101.pk3 -
12:25 Bug #582 (Closed): P_InitPicAnims: bad cycle for X to Y
- When using some PWADs such as that included in Liquids.pk3 (I'll attach it when I find a copy) jDoom will error out w...
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12:29 Bug #583 (Closed): Position of particles spawned using the spherical method
- Particle generators that use the spherical spawn method are positioned incorrectly. Probably a fixed/float mix up som...
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11:12 Bug #541: Jittery view bobbing
- In addition, the view bob distance, speed and rate does not seem to change regardless of the player's speed. While wa...
2008-12-30
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00:24 Bug #426: Client can't do any damage with weapon, then crashes
- Fixed in SVN for 1.9.0-beta6
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00:24 Bug #425: Crash on client - anytime trying to fire weapon
- Fixed in SVN for 1.9.0-beta6
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00:18 Bug #568: Broken MIDI playback
- Fixed in SVN for 1.9.0-beta6
2008-12-27
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22:13 Feature #1474: Customization options for object shadows
- It would seem I was mistaken. The Shadow Radius property is within the Model definition and there is no other way to ...
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21:25 Feature #1477 (Closed): Outside level infine game mode controllable
- I hope that the summary makes sense.
This RFE is asking for the ability to set "before" and "after" map infine alo...
2008-12-23
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01:57 Bug #581: Map fog disabled and re-enabled when menu is open and closed
- No, this really isn't a bug. From your description of what is happening in both this and the other bug report it is q...
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