Activity
From 2008-10-21 to 2008-11-03
2008-10-31
- 21:22 Bug #556: Hexen Priest green Flechette not effect
- Please do no modify the settings of tracker items, you are not a member of the Deng team.
This problem has been fixe... - 20:41 Bug #556: Hexen Priest green Flechette not effect
- This problem has since been fixed for the upcoming 1.9.0-beta6. Closing as duplicate.
- 20:02 Bug #556 (Closed): Hexen Priest green Flechette not effect
- I play in hexen with priest character and then green flask is not effect. (purple flask is ok, heal me.)
But the gre...
2008-10-29
- 21:21 Bug #555: M_DOOM graphic being used on Option menu.
- Fixed both issues in svn for 1.9.0-beta6.
To resolve the issue of the main menu items not aligning up, when PWADs cr... - 17:21 Bug #555 (Closed): M_DOOM graphic being used on Option menu.
- M_DOOM graphic being used on Option menu.
I wasn't sure whether to put this as a bug or feature request as it isn'...
2008-10-26
- 21:41 Bug #554: Line_active xg not checking correct line(s)?
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3c2142a5/4e48/attachment/Test.wad
- 21:41 Bug #554 (Closed): Line_active xg not checking correct line(s)?
- Tested under 1.8.6 and Beta5.x and consulted with Dani who deemed it something worthy of posting here.
Attached is...
2008-10-25
- 00:20 Bug #374: jDoom64: No monsters in E1M33, E1M35
- Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea...
- 00:19 Bug #373: jDoom64: Broken behaviour in E1M12
- Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea...
- 00:15 Bug #436: JHeretic: Hellstaff fire effect
- Fixed in svn for 1.9.0-beta6
- 00:11 Bug #551: TNT.wad MAP 07
- Closing as duplicate. This problem has since been fixed for 1.9.0-beta6
2008-10-24
- 13:22 Feature #553 (Closed): Performance of many scrolling surface materials
- Since the introduction of DMU, many scrolling surface materials on a map are currently causing significant slowdown. ...
- 11:52 Bug #552 (New): Ambient occlusion on middle surfaces of 2-sided lines
- How best to handle this; Multitexture, split the poly into a 3x3 quadstrips (at most) and use vertex lighting?
*La... - 04:29 Bug #551 (Closed): TNT.wad MAP 07
- Missing textures on lower linedefs in a few levels, especially MAP 07 in the first room. Usually around lifts / floo...
2008-10-23
- 17:48 Bug #550: Mana icon's not displayed in full screen hud
- Fixed in svn for 1.9.0-beta6
- 16:23 Bug #550 (Closed): Mana icon's not displayed in full screen hud
- The Mana icon's in the full screen hud aren't displayed in the top left corner in 1.9 Beta5.x.
You just see the nu...
2008-10-22
- 23:33 Bug #549 (Closed): Sound causes Deng to freeze on linux
- revision 5954.
Music does not play at all.
If music is disabled and sound is not, it does not freeze.
If sound i... - 23:33 Bug #549: Sound causes Deng to freeze on linux
- backtrace log from earlier svn version
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e532fc7f/... - 15:58 Bug #548 (Closed): Jittery object Z position smoothing
- When object position smoothing is enabled their currently seems to be a problem resulting in jittery Z movement. This...
- 15:52 Bug #435: JHeretic: Firemace problems
- Fixed in svn for 1.9.0-beta6
- 05:08 Bug #547 (Closed): Tiny flats thrashing the materials/texture systems
- Currently there is a problem where tiny flats cause constant thrashing of the material/texture systems due to the fac...
Also available in: Atom