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From 2008-10-21 to 2008-11-03

2008-10-31

21:22 Bug #556: Hexen Priest green Flechette not effect
Please do no modify the settings of tracker items, you are not a member of the Deng team.
This problem has been fixe...
danij
20:41 Bug #556: Hexen Priest green Flechette not effect
This problem has since been fixed for the upcoming 1.9.0-beta6. Closing as duplicate. danij
20:02 Bug #556 (Closed): Hexen Priest green Flechette not effect
I play in hexen with priest character and then green flask is not effect. (purple flask is ok, heal me.)
But the gre...
celtixia

2008-10-29

21:21 Bug #555: M_DOOM graphic being used on Option menu.
Fixed both issues in svn for 1.9.0-beta6.
To resolve the issue of the main menu items not aligning up, when PWADs cr...
danij
17:21 Bug #555 (Closed): M_DOOM graphic being used on Option menu.
M_DOOM graphic being used on Option menu.
I wasn't sure whether to put this as a bug or feature request as it isn'...
vermil

2008-10-26

21:41 Bug #554: Line_active xg not checking correct line(s)?

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3c2142a5/4e48/attachment/Test.wad
vermil
21:41 Bug #554 (Closed): Line_active xg not checking correct line(s)?
Tested under 1.8.6 and Beta5.x and consulted with Dani who deemed it something worthy of posting here.
Attached is...
vermil

2008-10-25

00:20 Bug #374: jDoom64: No monsters in E1M33, E1M35
Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea... danij
00:19 Bug #373: jDoom64: Broken behaviour in E1M12
Closing as out of date. Far too many changes have occurred within both the engine and jDoom64 to follow this up. Plea... danij
00:15 Bug #436: JHeretic: Hellstaff fire effect
Fixed in svn for 1.9.0-beta6 danij
00:11 Bug #551: TNT.wad MAP 07
Closing as duplicate. This problem has since been fixed for 1.9.0-beta6 danij

2008-10-24

13:22 Feature #553 (Closed): Performance of many scrolling surface materials
Since the introduction of DMU, many scrolling surface materials on a map are currently causing significant slowdown. ... danij
11:52 Bug #552 (New): Ambient occlusion on middle surfaces of 2-sided lines
How best to handle this; Multitexture, split the poly into a 3x3 quadstrips (at most) and use vertex lighting?
*La...
danij
04:29 Bug #551 (Closed): TNT.wad MAP 07
Missing textures on lower linedefs in a few levels, especially MAP 07 in the first room. Usually around lifts / floo... mugrath

2008-10-23

17:48 Bug #550: Mana icon's not displayed in full screen hud
Fixed in svn for 1.9.0-beta6 danij
16:23 Bug #550 (Closed): Mana icon's not displayed in full screen hud
The Mana icon's in the full screen hud aren't displayed in the top left corner in 1.9 Beta5.x.
You just see the nu...
vermil

2008-10-22

23:33 Bug #549 (Closed): Sound causes Deng to freeze on linux
revision 5954.
Music does not play at all.
If music is disabled and sound is not, it does not freeze.
If sound i...
eunbolt
23:33 Bug #549: Sound causes Deng to freeze on linux
backtrace log from earlier svn version
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e532fc7f/...
eunbolt
15:58 Bug #548 (Closed): Jittery object Z position smoothing
When object position smoothing is enabled their currently seems to be a problem resulting in jittery Z movement. This... danij
15:52 Bug #435: JHeretic: Firemace problems
Fixed in svn for 1.9.0-beta6 danij
05:08 Bug #547 (Closed): Tiny flats thrashing the materials/texture systems
Currently there is a problem where tiny flats cause constant thrashing of the material/texture systems due to the fac... danij
 

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