Activity
From 2008-09-27 to 2008-10-10
2008-10-10
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22:19 Bug #541 (Closed): Jittery view bobbing
- Currently there is a problem with the view bobbing being especially jittery.
*Labels:* Graphics -
22:18 Bug #540 (Closed): Alt+Tab disables mouse turning
- When the mouse-x axis is used to turn the player, pressing Alt+Tab when in-game to switch between applications will d...
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22:12 Bug #539 (Closed): Missing plane glow after material change
- If a surface changes from a non-glowing to a glowing material, the surface is updated and will glow as expected. Howe...
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13:45 Bug #518: Characters Have No Sound When Jumping
- Is this a bug? Does original Hexen make sounds when the player jumps (other than the landing "umph")?
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13:41 Bug #534: Unable to change resolution
- I have no problems at all with changing resolution or even going from fullscreen to windowed mode using the current s...
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13:39 Bug #536: Escape key has no effect.
- Esc works just fine for me, for both entering and exiting the menu. It isn't set to pause the game by default.
Mor... -
13:17 Bug #531: Doom2/Final Doom incorrect screen border flat
- Fixed in svn rev #5920
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12:47 Bug #537: Rocket and cell ammo switched.
- Fixed in svn rev #5919
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00:13 Bug #537: Rocket and cell ammo switched.
- Screenshot shows the incorrect listing of ammo.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... -
00:13 Bug #537 (Closed): Rocket and cell ammo switched.
- The numbers displayed in the original Doom HUD for rocket and cell ammo report wrong amount (RCKT displays cell ammo,...
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12:41 Bug #538: FPS counter stops working.
- This is related to the changes to the management of the console font. Displaying the console will reselect the font a...
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00:17 Bug #538: FPS counter stops working.
- Screenshot shows inactive FPS counter.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/192e0b8c/... -
00:17 Bug #538 (Closed): FPS counter stops working.
- After loading the next level in play, the FPS counter stops working and displays a blank blue box - see picture.
U...
2008-10-09
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22:38 Bug #536 (Closed): Escape key has no effect.
- While you can bring up the menu with it once Doomsday starts, any other use of esc has no effect - e.g. esc does not ...
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22:31 Bug #535 (Closed): Unable to change mouse settings.
- When you attempt to change mouse settings in svn 5018 you are instead greeted with a difficulty selection that begins...
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22:30 Bug #534 (Closed): Unable to change resolution
- In svn 5018 you are unable to change to resolution higher than 640x480 without a crash or the screen being extremely ...
2008-10-07
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15:10 Bug #532: Compiler Errors
- Fixed in svn.
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15:09 Bug #533: Deng often crashes on startup
- Fixed in svn.
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13:21 Bug #533: Deng often crashes on startup
- Forgot to say this is runnning on linux.
It has been happening for a long time with the svn builds. -
13:20 Bug #533 (Closed): Deng often crashes on startup
- Many times when trying to start deng svn build post beta5 It segfaults.
Here Is a backtrace I did
---------------...
2008-10-05
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12:52 Feature #1473: Multiple Dedicated Server Manager
- This is unnecessary as multiple instances of Doomsday can be run at once on the server. In this scenario remember to ...
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12:39 Bug #532: Compiler Errors
- This is a known issue that will be resolved imminently.
2008-10-04
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02:34 Bug #532 (Closed): Compiler Errors
- I'm compiling using Visual Studio 9. I'm running Windows XP x86 Professional. I did a checkout of trunk r5905.
Bel...
2008-10-02
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21:43 Bug #531 (Closed): Doom2/Final Doom incorrect screen border flat
- A tiny tiny thing.
In 1.9 Beta5.x, Doom2 and Final Doom are using the same screen border flat as Doom1 (DEMI1_5), ... -
10:56 Feature #1474 (Rejected): Customization options for object shadows
- Ability to control the "simple shadow" effect that Dday places under all things when they aren't in a full bright sta...
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10:29 Bug #513: Infine control oversights
- A follow up on this. Player movement by mouse isn't disabled while they are in interactive mode.
2008-09-30
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20:34 Feature #1472: Dedicated Command-Line Server
- A dedicated text mode server is already implemented. Run Doomsday with the command line option "-dedicated".
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20:19 Feature #1473 (Closed): Multiple Dedicated Server Manager
- It would be very good to have a multiple dedicated server manager so admins can spawn and manage more than 1 dedicate...
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15:26 Feature #1471: Standard definitions should conform to vanilla
- How so?
Currently, the model packs, music packs, hi-res texture packs are all completely separate entities from th...
2008-09-29
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22:24 Feature #1472 (Closed): Dedicated Command-Line Server
- The Setting up Doomsday for Multiplayer
(http://forums.newdoom.com/showthread.php?t=27578)
is not enough as a d...
2008-09-28
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13:16 Bug #530: Extreme HOM Effects in Final DOOM
- These errors are the result of feature of the original DOOM engine that was not known to us devs until just after thi...
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06:55 Bug #530: Extreme HOM Effects in Final DOOM
- File Added: finaldoom_twomorelevelerrors.zip
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06:55 Bug #530: Extreme HOM Effects in Final DOOM
- Two more level errors found (levels 6 & 7)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/98a33...
2008-09-27
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20:49 Bug #530 (Closed): Extreme HOM Effects in Final DOOM
- I haven't checked this on DOOM II or the original DOOM on the newest DOOMSDAY (beta 5) that is out, but when I loaded...
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20:49 Bug #530: Extreme HOM Effects in Final DOOM
- Errors I've Encountered Trying to Play Final Doom Through Doomsday Beta 5
*Attachments:*
* http://sourceforge.net/p/... -
10:06 Feature #1458: Handling obsolete IWADs
- What are your thoughts on this skyjake? I can see plenty of advantages in requiring the latest IWADs but do we really...
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