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From 2008-09-27 to 2008-10-10

2008-10-10

22:19 Bug #541 (Closed): Jittery view bobbing
Currently there is a problem with the view bobbing being especially jittery.
*Labels:* Graphics
danij
22:18 Bug #540 (Closed): Alt+Tab disables mouse turning
When the mouse-x axis is used to turn the player, pressing Alt+Tab when in-game to switch between applications will d... danij
22:12 Bug #539 (Closed): Missing plane glow after material change
If a surface changes from a non-glowing to a glowing material, the surface is updated and will glow as expected. Howe... danij
13:45 Bug #518: Characters Have No Sound When Jumping
Is this a bug? Does original Hexen make sounds when the player jumps (other than the landing "umph")? danij
13:41 Bug #534: Unable to change resolution
I have no problems at all with changing resolution or even going from fullscreen to windowed mode using the current s... danij
13:39 Bug #536: Escape key has no effect.
Esc works just fine for me, for both entering and exiting the menu. It isn't set to pause the game by default.
Mor...
danij
13:17 Bug #531: Doom2/Final Doom incorrect screen border flat
Fixed in svn rev #5920 danij
12:47 Bug #537: Rocket and cell ammo switched.
Fixed in svn rev #5919 danij
00:13 Bug #537: Rocket and cell ammo switched.
Screenshot shows the incorrect listing of ammo.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
mochtroid-x
00:13 Bug #537 (Closed): Rocket and cell ammo switched.
The numbers displayed in the original Doom HUD for rocket and cell ammo report wrong amount (RCKT displays cell ammo,... mochtroid-x
12:41 Bug #538: FPS counter stops working.
This is related to the changes to the management of the console font. Displaying the console will reselect the font a... danij
00:17 Bug #538: FPS counter stops working.
Screenshot shows inactive FPS counter.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/192e0b8c/...
mochtroid-x
00:17 Bug #538 (Closed): FPS counter stops working.
After loading the next level in play, the FPS counter stops working and displays a blank blue box - see picture.
U...
mochtroid-x

2008-10-09

22:38 Bug #536 (Closed): Escape key has no effect.
While you can bring up the menu with it once Doomsday starts, any other use of esc has no effect - e.g. esc does not ... mochtroid-x
22:31 Bug #535 (Closed): Unable to change mouse settings.
When you attempt to change mouse settings in svn 5018 you are instead greeted with a difficulty selection that begins... mochtroid-x
22:30 Bug #534 (Closed): Unable to change resolution
In svn 5018 you are unable to change to resolution higher than 640x480 without a crash or the screen being extremely ... mochtroid-x

2008-10-07

15:10 Bug #532: Compiler Errors
Fixed in svn. danij
15:09 Bug #533: Deng often crashes on startup
Fixed in svn. danij
13:21 Bug #533: Deng often crashes on startup
Forgot to say this is runnning on linux.
It has been happening for a long time with the svn builds.
eunbolt
13:20 Bug #533 (Closed): Deng often crashes on startup
Many times when trying to start deng svn build post beta5 It segfaults.
Here Is a backtrace I did
---------------...
eunbolt

2008-10-05

12:52 Feature #1473: Multiple Dedicated Server Manager
This is unnecessary as multiple instances of Doomsday can be run at once on the server. In this scenario remember to ... danij
12:39 Bug #532: Compiler Errors
This is a known issue that will be resolved imminently. danij

2008-10-04

02:34 Bug #532 (Closed): Compiler Errors
I'm compiling using Visual Studio 9. I'm running Windows XP x86 Professional. I did a checkout of trunk r5905.
Bel...
mrdoommaster

2008-10-02

21:43 Bug #531 (Closed): Doom2/Final Doom incorrect screen border flat
A tiny tiny thing.
In 1.9 Beta5.x, Doom2 and Final Doom are using the same screen border flat as Doom1 (DEMI1_5), ...
vermil
10:56 Feature #1474 (Rejected): Customization options for object shadows
Ability to control the "simple shadow" effect that Dday places under all things when they aren't in a full bright sta... vermil
10:29 Bug #513: Infine control oversights
A follow up on this. Player movement by mouse isn't disabled while they are in interactive mode. vermil

2008-09-30

20:34 Feature #1472: Dedicated Command-Line Server
A dedicated text mode server is already implemented. Run Doomsday with the command line option "-dedicated". danij
20:19 Feature #1473 (Closed): Multiple Dedicated Server Manager
It would be very good to have a multiple dedicated server manager so admins can spawn and manage more than 1 dedicate... andrewwan1980
15:26 Feature #1471: Standard definitions should conform to vanilla
How so?
Currently, the model packs, music packs, hi-res texture packs are all completely separate entities from th...
vermil

2008-09-29

22:24 Feature #1472 (Closed): Dedicated Command-Line Server
The Setting up Doomsday for Multiplayer
(http://forums.newdoom.com/showthread.php?t=27578)
is not enough as a d...
andrewwan1980

2008-09-28

13:16 Bug #530: Extreme HOM Effects in Final DOOM
These errors are the result of feature of the original DOOM engine that was not known to us devs until just after thi... danij
06:55 Bug #530: Extreme HOM Effects in Final DOOM
File Added: finaldoom_twomorelevelerrors.zip brunoxi
06:55 Bug #530: Extreme HOM Effects in Final DOOM
Two more level errors found (levels 6 & 7)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/98a33...
brunoxi

2008-09-27

20:49 Bug #530 (Closed): Extreme HOM Effects in Final DOOM
I haven't checked this on DOOM II or the original DOOM on the newest DOOMSDAY (beta 5) that is out, but when I loaded... brunoxi
20:49 Bug #530: Extreme HOM Effects in Final DOOM
Errors I've Encountered Trying to Play Final Doom Through Doomsday Beta 5
*Attachments:*
* http://sourceforge.net/p/...
brunoxi
10:06 Feature #1458: Handling obsolete IWADs
What are your thoughts on this skyjake? I can see plenty of advantages in requiring the latest IWADs but do we really... danij
 

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