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From 2008-07-11 to 2008-07-24

2008-07-24

07:08 Bug #526: undefined symbol: isnumber
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Yeah, isdigit would've been better, but like the TODO says I'm going t...
skyjake
07:00 Bug #526 (Closed): undefined symbol: isnumber
yagisan@doomguy:~/.deng$ /opt/deng/bin/doomsday -game jdoom -iwad /home/yagisan/wads/iwads/doom2.wad -wnd
Z_Create: ...
yagisan

2008-07-22

11:43 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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That is just an svn conflict. I committed a version that had the lines...
skyjake
11:36 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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Skyjake
what was this that you added into cmakelists.txt?
<<<<<<...
eunbolt
03:32 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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interesting. I fixed it like this in my copy.
yagisan@doomguy:~/op...
yagisan

2008-07-21

23:48 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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I can confirm that doomsday does now actually build with this change o...
jon13
23:41 Bug #525 (Closed): Cmakelists.txt lines 801-804 need to be removed or commented
Lines 801-804 need to be removed from cmakelists.txt before the release of the next beta because It creates a FTBFS (... eunbolt

2008-07-16

22:38 Feature #1469 (Rejected): Changing the blood sprite's color
Being able to change the color of the actual blood sprite instead of just the particles that splat to the walls. jheidi
22:38 Feature #1468: Sky layers seperate vertical offset
I have implemented most of the requests in this RFE in the beta6-with-mapcache branch for potential inclusion into 1.... danij

2008-07-14

13:53 Bug #524 (Closed): utf8 problem
Runtime Error
An unexpected error occured during the processing of event tab-selected. Please report this incident t...
skyjake
12:01 Feature #1467: [XG] Incorporate vanilla line/sector types
Original comment as posted by vermil in a similar RFE on this subject:
"The result of a conversation with Dani about...
danij
11:51 Feature #1468 (Closed): Sky layers seperate vertical offset
With sky layers you can set a separate horizontal offset for each layer. But for vertical offsetting, there is only a... vermil
11:48 Bug #522: flat changing sky issue
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Interestingly, this bug doesn't seem to occur if the sky has a 2nd l...
vermil

2008-07-11

20:33 Bug #523: lightref_original doesn't work for coloured lighting
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Well, as we discussed via PM at New Doom very recently, resulting in...
vermil
19:56 Bug #523: lightref_original doesn't work for coloured lighting
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Can you give me a step by step (or better yet, an example) to allow me...
danij
19:38 Bug #523 (Closed): lightref_original doesn't work for coloured lighting
Seems referencing a sectors original colored lighting doesn't work (Dday's documentation and the Src state/show it sh... vermil
17:57 Feature #1467: [XG] Incorporate vanilla line/sector types
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Rather than do that I think it would make more sense to add to XG the ...
danij
16:17 Feature #1467 (New): [XG] Incorporate vanilla line/sector types
Ability to use Line/Sector_type to change the function of a line or sector action to one of the original games types.... vermil
16:51 Feature #1465: [XG] "Player needs object X" message
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The problem with this is where do you draw the line? We could easily g...
danij
15:46 Feature #1464: Stereo sound support
Closing as duplicate. danij
15:23 Feature #1466 (Rejected): Multiplayer map select limitation
The level select option in the multiplayer map select option is always 1-32, regardless of whether there is actually ... vermil
11:46 Bug #427: Gamcrash by no ammo
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This has since been fixed, in svn for 1.9.0-beta6.
However, there r...
danij
11:12 Bug #428: Bug in stairs in MAP03:Guardian of Ice
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Fixed in svn for 1.9.0-beta6
danij
 

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