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From 2008-07-04 to 2008-07-17

2008-07-16

22:38 Feature #1469 (Rejected): Changing the blood sprite's color
Being able to change the color of the actual blood sprite instead of just the particles that splat to the walls. jheidi
22:38 Feature #1468: Sky layers seperate vertical offset
I have implemented most of the requests in this RFE in the beta6-with-mapcache branch for potential inclusion into 1.... danij

2008-07-14

13:53 Bug #524 (Closed): utf8 problem
Runtime Error
An unexpected error occured during the processing of event tab-selected. Please report this incident t...
skyjake
12:01 Feature #1467: [XG] Incorporate vanilla line/sector types
Original comment as posted by vermil in a similar RFE on this subject:
"The result of a conversation with Dani about...
danij
11:51 Feature #1468 (Closed): Sky layers seperate vertical offset
With sky layers you can set a separate horizontal offset for each layer. But for vertical offsetting, there is only a... vermil
11:48 Bug #522: flat changing sky issue
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Interestingly, this bug doesn't seem to occur if the sky has a 2nd l...
vermil

2008-07-11

20:33 Bug #523: lightref_original doesn't work for coloured lighting
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Well, as we discussed via PM at New Doom very recently, resulting in...
vermil
19:56 Bug #523: lightref_original doesn't work for coloured lighting
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Can you give me a step by step (or better yet, an example) to allow me...
danij
19:38 Bug #523 (Closed): lightref_original doesn't work for coloured lighting
Seems referencing a sectors original colored lighting doesn't work (Dday's documentation and the Src state/show it sh... vermil
17:57 Feature #1467: [XG] Incorporate vanilla line/sector types
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Rather than do that I think it would make more sense to add to XG the ...
danij
16:17 Feature #1467 (New): [XG] Incorporate vanilla line/sector types
Ability to use Line/Sector_type to change the function of a line or sector action to one of the original games types.... vermil
16:51 Feature #1465: [XG] "Player needs object X" message
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The problem with this is where do you draw the line? We could easily g...
danij
15:46 Feature #1464: Stereo sound support
Closing as duplicate. danij
15:23 Feature #1466 (Rejected): Multiplayer map select limitation
The level select option in the multiplayer map select option is always 1-32, regardless of whether there is actually ... vermil
11:46 Bug #427: Gamcrash by no ammo
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This has since been fixed, in svn for 1.9.0-beta6.
However, there r...
danij
11:12 Bug #428: Bug in stairs in MAP03:Guardian of Ice
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Fixed in svn for 1.9.0-beta6
danij

2008-07-07

08:04 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Changes From 1.9.0beta5.1 to 1.9.0beta5.2 and SVN trunk.
* Att...
yagisan

2008-07-06

00:53 Bug #451: 3D Model angle not set after "spawnmobj"
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Fixed in svn for 1.9.0-beta6
danij

2008-07-05

20:27 Bug #466: MUS Music skips on loop
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You are absolutely correct in that the pause is caused by the fact tha...
danij
20:25 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Which (if any) of these issues remain outstanding?
danij
20:00 Feature #1465 (New): [XG] "Player needs object X" message
If the player needs more than one object to activate an xg line, how’s about the option to tell them they need more t... vermil
19:56 Bug #521: Small player cross and key required xg bug
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Well, I never made a request to optionally disable the message telli...
vermil
19:37 Bug #521: Small player cross and key required xg bug
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I have fixed the issue of the use wall sound being played in this inst...
danij
 

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