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From 2008-06-25 to 2008-07-08

2008-07-07

08:04 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Changes From 1.9.0beta5.1 to 1.9.0beta5.2 and SVN trunk.
* Att...
yagisan

2008-07-06

00:53 Bug #451: 3D Model angle not set after "spawnmobj"
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Fixed in svn for 1.9.0-beta6
danij

2008-07-05

20:27 Bug #466: MUS Music skips on loop
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You are absolutely correct in that the pause is caused by the fact tha...
danij
20:25 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Which (if any) of these issues remain outstanding?
danij
20:00 Feature #1465 (New): [XG] "Player needs object X" message
If the player needs more than one object to activate an xg line, how’s about the option to tell them they need more t... vermil
19:56 Bug #521: Small player cross and key required xg bug
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Well, I never made a request to optionally disable the message telli...
vermil
19:37 Bug #521: Small player cross and key required xg bug
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I have fixed the issue of the use wall sound being played in this inst...
danij

2008-07-03

16:53 Feature #1464 (Closed): Stereo sound support
As the summary suggests.
I know it is probably a big thing to code in and the original games sound effects wouldn'...
vermil

2008-06-26

09:42 Bug #521: Small player cross and key required xg bug
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You misunderstand. I'm not saying that the player shouldn't be told ...
vermil
03:32 Bug #521: Small player cross and key required xg bug
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This is by design. All objects that require a key to activate are trea...
danij
04:52 Bug #520: D'sparil teleport crash
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I presume this problem is in a PWAD which either has only one bossspot...
danij
03:25 Bug #459: Level music and "before" infine scripts
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Fixed in svn for 1.9.0-beta6
danij
02:06 Bug #483: A_SkelMissile missile offset incorrect
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Fixed in svn for 1.9.0-beta6
danij

2008-06-25

21:05 Bug #522: flat changing sky issue
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This is due to the way the sky fix has been implemented (it is only ch...
danij
20:14 Bug #522 (Closed): flat changing sky issue
If you try to change a sky flat with XG, it renders the new flat partially suspended above where it should be.
In ...
vermil
 

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