Activity
From 2008-06-25 to 2008-07-08
2008-07-07
- 08:04 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Changes From 1.9.0beta5.1 to 1.9.0beta5.2 and SVN trunk.
* Att...
2008-07-06
- 00:53 Bug #451: 3D Model angle not set after "spawnmobj"
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Fixed in svn for 1.9.0-beta6
2008-07-05
- 20:27 Bug #466: MUS Music skips on loop
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You are absolutely correct in that the pause is caused by the fact tha... - 20:25 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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Which (if any) of these issues remain outstanding? - 20:00 Feature #1465 (New): [XG] "Player needs object X" message
- If the player needs more than one object to activate an xg line, how’s about the option to tell them they need more t...
- 19:56 Bug #521: Small player cross and key required xg bug
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Well, I never made a request to optionally disable the message telli... - 19:37 Bug #521: Small player cross and key required xg bug
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I have fixed the issue of the use wall sound being played in this inst...
2008-07-03
- 16:53 Feature #1464 (Closed): Stereo sound support
- As the summary suggests.
I know it is probably a big thing to code in and the original games sound effects wouldn'...
2008-06-26
- 09:42 Bug #521: Small player cross and key required xg bug
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You misunderstand. I'm not saying that the player shouldn't be told ... - 03:32 Bug #521: Small player cross and key required xg bug
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This is by design. All objects that require a key to activate are trea... - 04:52 Bug #520: D'sparil teleport crash
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I presume this problem is in a PWAD which either has only one bossspot... - 03:25 Bug #459: Level music and "before" infine scripts
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Fixed in svn for 1.9.0-beta6 - 02:06 Bug #483: A_SkelMissile missile offset incorrect
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Fixed in svn for 1.9.0-beta6
2008-06-25
- 21:05 Bug #522: flat changing sky issue
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This is due to the way the sky fix has been implemented (it is only ch... - 20:14 Bug #522 (Closed): flat changing sky issue
- If you try to change a sky flat with XG, it renders the new flat partially suspended above where it should be.
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