Activity
From 2008-06-24 to 2008-07-07
2008-07-07
-
08:04 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
- Logged In: YES
user_id=1248824
Originator: NO
Changes From 1.9.0beta5.1 to 1.9.0beta5.2 and SVN trunk.
* Att...
2008-07-06
-
00:53 Bug #451: 3D Model angle not set after "spawnmobj"
- Logged In: YES
user_id=849456
Originator: YES
Fixed in svn for 1.9.0-beta6
2008-07-05
-
20:27 Bug #466: MUS Music skips on loop
- Logged In: YES
user_id=849456
Originator: NO
You are absolutely correct in that the pause is caused by the fact tha... -
20:25 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
- Logged In: YES
user_id=849456
Originator: NO
Which (if any) of these issues remain outstanding? -
20:00 Feature #1465 (New): [XG] "Player needs object X" message
- If the player needs more than one object to activate an xg line, how’s about the option to tell them they need more t...
-
19:56 Bug #521: Small player cross and key required xg bug
- Logged In: YES
user_id=1420350
Originator: YES
Well, I never made a request to optionally disable the message telli... -
19:37 Bug #521: Small player cross and key required xg bug
- Logged In: YES
user_id=849456
Originator: NO
I have fixed the issue of the use wall sound being played in this inst...
2008-07-03
-
16:53 Feature #1464 (Closed): Stereo sound support
- As the summary suggests.
I know it is probably a big thing to code in and the original games sound effects wouldn'...
2008-06-26
-
09:42 Bug #521: Small player cross and key required xg bug
- Logged In: YES
user_id=1420350
Originator: YES
You misunderstand. I'm not saying that the player shouldn't be told ... -
03:32 Bug #521: Small player cross and key required xg bug
- Logged In: YES
user_id=849456
Originator: NO
This is by design. All objects that require a key to activate are trea... -
04:52 Bug #520: D'sparil teleport crash
- Logged In: YES
user_id=849456
Originator: NO
I presume this problem is in a PWAD which either has only one bossspot... -
03:25 Bug #459: Level music and "before" infine scripts
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6 -
02:06 Bug #483: A_SkelMissile missile offset incorrect
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6
2008-06-25
-
21:05 Bug #522: flat changing sky issue
- Logged In: YES
user_id=849456
Originator: NO
This is due to the way the sky fix has been implemented (it is only ch... -
20:14 Bug #522 (Closed): flat changing sky issue
- If you try to change a sky flat with XG, it renders the new flat partially suspended above where it should be.
In ...
2008-06-24
-
19:49 Bug #521 (Closed): Small player cross and key required xg bug
- A small oversight probably.
If you have a player_cross XG line that also requires a key(s) to activate, you'll hea...
Also available in: Atom