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From 2008-06-21 to 2008-07-04

2008-07-03

16:53 Feature #1464 (Closed): Stereo sound support
As the summary suggests.
I know it is probably a big thing to code in and the original games sound effects wouldn'...
vermil

2008-06-26

09:42 Bug #521: Small player cross and key required xg bug
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You misunderstand. I'm not saying that the player shouldn't be told ...
vermil
03:32 Bug #521: Small player cross and key required xg bug
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This is by design. All objects that require a key to activate are trea...
danij
04:52 Bug #520: D'sparil teleport crash
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I presume this problem is in a PWAD which either has only one bossspot...
danij
03:25 Bug #459: Level music and "before" infine scripts
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Fixed in svn for 1.9.0-beta6
danij
02:06 Bug #483: A_SkelMissile missile offset incorrect
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Fixed in svn for 1.9.0-beta6
danij

2008-06-25

21:05 Bug #522: flat changing sky issue
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This is due to the way the sky fix has been implemented (it is only ch...
danij
20:14 Bug #522 (Closed): flat changing sky issue
If you try to change a sky flat with XG, it renders the new flat partially suspended above where it should be.
In ...
vermil

2008-06-24

19:49 Bug #521 (Closed): Small player cross and key required xg bug
A small oversight probably.
If you have a player_cross XG line that also requires a key(s) to activate, you'll hea...
vermil

2008-06-23

14:44 Bug #520 (Closed): D'sparil teleport crash
If D'sparil teleports and then tries to teleport again before he has left the sector that contained the teleport spot... vermil

2008-06-22

17:18 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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You misunderstand, I meant that the logical outcome is that there shou...
danij
17:16 Bug #512: XG scrolling animated texture issue
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Closing as duplicate.
danij
 

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