Activity
From 2008-06-13 to 2008-06-26
2008-06-26
- 09:42 Bug #521: Small player cross and key required xg bug
- Logged In: YES
user_id=1420350
Originator: YES
You misunderstand. I'm not saying that the player shouldn't be told ... - 03:32 Bug #521: Small player cross and key required xg bug
- Logged In: YES
user_id=849456
Originator: NO
This is by design. All objects that require a key to activate are trea... - 04:52 Bug #520: D'sparil teleport crash
- Logged In: YES
user_id=849456
Originator: NO
I presume this problem is in a PWAD which either has only one bossspot... - 03:25 Bug #459: Level music and "before" infine scripts
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6 - 02:06 Bug #483: A_SkelMissile missile offset incorrect
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6
2008-06-25
- 21:05 Bug #522: flat changing sky issue
- Logged In: YES
user_id=849456
Originator: NO
This is due to the way the sky fix has been implemented (it is only ch... - 20:14 Bug #522 (Closed): flat changing sky issue
- If you try to change a sky flat with XG, it renders the new flat partially suspended above where it should be.
In ...
2008-06-24
- 19:49 Bug #521 (Closed): Small player cross and key required xg bug
- A small oversight probably.
If you have a player_cross XG line that also requires a key(s) to activate, you'll hea...
2008-06-23
- 14:44 Bug #520 (Closed): D'sparil teleport crash
- If D'sparil teleports and then tries to teleport again before he has left the sector that contained the teleport spot...
2008-06-22
- 17:18 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- Logged In: YES
user_id=849456
Originator: NO
You misunderstand, I meant that the logical outcome is that there shou... - 17:16 Bug #512: XG scrolling animated texture issue
- Logged In: YES
user_id=849456
Originator: NO
Closing as duplicate.
2008-06-20
- 11:35 Bug #515: old ded syntax issue
- Logged In: YES
user_id=1420350
Originator: YES
Ah, so it's been fixed since Beta5 then. That's good :) - 09:17 Bug #515: old ded syntax issue
- Logged In: YES
user_id=849456
Originator: NO
I've checked the DED parser in current svn #rev5723 and both of the ab... - 11:34 Bug #512: XG scrolling animated texture issue
- Logged In: YES
user_id=1420350
Originator: YES
Indeed, this is the same bug as #1977583. I must have forgotten that... - 09:53 Bug #512: XG scrolling animated texture issue
- Logged In: YES
user_id=849456
Originator: NO
Is this issue the same as reported in bug #1977583? - 11:33 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- Logged In: YES
user_id=1420350
Originator: YES
How is it the logical outcome that flat based dynamic lights aren't ... - 09:50 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- Logged In: YES
user_id=849456
Originator: NO
The only issue here that I have been able to reproduce is that of the ... - 10:33 Bug #489: Supercharge has incorrect value!
- Logged In: YES
user_id=849456
Originator: NO
Fixed in svn for 1.9.0-beta6 - 10:24 Bug #510: Menu colours cfg/values def conflict
- Logged In: YES
user_id=849456
Originator: NO
Works for me in latest svn #rev5723. Closing. - 08:46 Bug #517: Cleric's Fletchettes Have No Effect
- Logged In: YES
user_id=849456
Originator: NO
Closing as duplicate. - 08:46 Bug #519: HUD Weapon Model Position (non 4:3 aspects)
- Logged In: YES
user_id=849456
Originator: NO
This is actually referring to the position of HUD models when the aspe... - 08:23 Bug #519 (Closed): HUD Weapon Model Position (non 4:3 aspects)
- All 16:10 resolutions don't display properly on higher FOV angles, possibly a Vista issue but somebody should check t...
2008-06-13
- 06:28 Bug #518 (Closed): Characters Have No Sound When Jumping
- all three classes of character have no sound when jumping.
*Labels:* jHexen Gameplay - 05:50 Bug #517 (Closed): Cleric's Fletchettes Have No Effect
- cleric's fletchettes have no effect in game on self or enemies, changed difficulty levels with no effect.
*Labels:...
Also available in: Atom