Activity
From 2008-06-13 to 2008-06-26
2008-06-26
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09:42 Bug #521: Small player cross and key required xg bug
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You misunderstand. I'm not saying that the player shouldn't be told ... -
03:32 Bug #521: Small player cross and key required xg bug
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This is by design. All objects that require a key to activate are trea... -
04:52 Bug #520: D'sparil teleport crash
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I presume this problem is in a PWAD which either has only one bossspot... -
03:25 Bug #459: Level music and "before" infine scripts
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Fixed in svn for 1.9.0-beta6 -
02:06 Bug #483: A_SkelMissile missile offset incorrect
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Fixed in svn for 1.9.0-beta6
2008-06-25
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21:05 Bug #522: flat changing sky issue
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This is due to the way the sky fix has been implemented (it is only ch... -
20:14 Bug #522 (Closed): flat changing sky issue
- If you try to change a sky flat with XG, it renders the new flat partially suspended above where it should be.
In ...
2008-06-24
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19:49 Bug #521 (Closed): Small player cross and key required xg bug
- A small oversight probably.
If you have a player_cross XG line that also requires a key(s) to activate, you'll hea...
2008-06-23
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14:44 Bug #520 (Closed): D'sparil teleport crash
- If D'sparil teleports and then tries to teleport again before he has left the sector that contained the teleport spot...
2008-06-22
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17:18 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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You misunderstand, I meant that the logical outcome is that there shou... -
17:16 Bug #512: XG scrolling animated texture issue
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Closing as duplicate.
2008-06-20
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11:35 Bug #515: old ded syntax issue
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Ah, so it's been fixed since Beta5 then. That's good :) -
09:17 Bug #515: old ded syntax issue
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I've checked the DED parser in current svn #rev5723 and both of the ab... -
11:34 Bug #512: XG scrolling animated texture issue
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Indeed, this is the same bug as #1977583. I must have forgotten that... -
09:53 Bug #512: XG scrolling animated texture issue
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Is this issue the same as reported in bug #1977583? -
11:33 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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How is it the logical outcome that flat based dynamic lights aren't ... -
09:50 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
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The only issue here that I have been able to reproduce is that of the ... -
10:33 Bug #489: Supercharge has incorrect value!
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Fixed in svn for 1.9.0-beta6 -
10:24 Bug #510: Menu colours cfg/values def conflict
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Works for me in latest svn #rev5723. Closing. -
08:46 Bug #517: Cleric's Fletchettes Have No Effect
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Closing as duplicate. -
08:46 Bug #519: HUD Weapon Model Position (non 4:3 aspects)
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This is actually referring to the position of HUD models when the aspe... -
08:23 Bug #519 (Closed): HUD Weapon Model Position (non 4:3 aspects)
- All 16:10 resolutions don't display properly on higher FOV angles, possibly a Vista issue but somebody should check t...
2008-06-13
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06:28 Bug #518 (Closed): Characters Have No Sound When Jumping
- all three classes of character have no sound when jumping.
*Labels:* jHexen Gameplay -
05:50 Bug #517 (Closed): Cleric's Fletchettes Have No Effect
- cleric's fletchettes have no effect in game on self or enemies, changed difficulty levels with no effect.
*Labels:...
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