Activity
From 2008-02-24 to 2008-03-08
2008-03-08
- 10:51 Revision b3ebc2cb (github): Removed superfluous text strings from jDoom64's info.h
- 09:45 Revision 53ccd512 (github): Stripped out all of the new levels that were added for the Doom64TC. Put the remaining levels back into their original progression. Fixed some alignment issues with the Unmaker powerup sprites.
- 09:33 Revision a8928cfa (github): Stripped out all of the new levels that were added for the Doom64TC. Put the remaining levels back into their original progression. Fixed the interlude strings to match the originals.
- 06:51 Revision 0a3f4617 (github): Stripped out the "Nightmare Demon" from jDoom64. It was added in Doom64TC.
- 06:39 Revision bc14d071 (github): Stripped out the Nightmare Cacodemon from jDoom64. It was added in Doom64TC.
- 06:23 Revision 2a854694 (github): Stripped out the acid spitting demon from jDoom64. It was added in the Outcast edition.
- 06:09 Revision 9c4bd12f (github): Removed the "ReadThis!" page from jDoom64.
- 05:42 Revision c228a9e8 (github): Draw the Unmaker powerup icons in the automap, rather than in player's HUD by default. Like in the original game.
- 03:55 Revision 736e2e6f (github): Reimplemented the handling of the Unmaker powerup artifacts. The new implementation is a lot simpler and won't break in net games.
- 02:26 Revision f1317bb0 (github): Found some further remains of the "Floation Device" in jDoom64. Removed.
- 02:25 Revision 747fbbae (github): Found some further remains of the "Floation Device" in jDoom64. Removed.
- 02:18 Revision c606c856 (github): Removed practically all the glowing texture/flat definitions for jDoom64. We will using the bias lighting model rather than plane glows for the predominate lighting.
- 01:51 Revision fdc3c18b (github): Reinstated the multiplayer menu in jDoom64
- 01:18 Revision 7a330853 (github): Fixed the handling of the sky mask material.
- 00:18 Revision 082dce0a (github): It would appear VS likes it source file definitions in the vcproj to be in alphabetical order.
- 00:17 Revision d8074c30 (github): Cleanup.
- 00:17 Revision e81a5ad8 (github): Fixed FTBFS error with jHeretic.
- 00:16 Revision b514426d (github): Fixed floatbob floor clip bug in jDoom64.
- 00:15 Revision b5f3a907 (github): Added missing external function prototype.
- 00:13 Revision c0c50e91 (github): The use of the TWOSIDED property of a linedef in the DOOM engine is somewhat redundant (as the value can be determined fairly trivially). However, some mods exploited this by purposefully marking non-twosided lines as such for various reasons. Logically, the twosided flag should mean literally that and not any other derived meaning.
- This flag has now internalized into the engine and it is NOT available via DMU. Instead, to support the various hacks...
2008-03-07
- 14:29 Revision bd4e0676 (github): Updated CMakeLists.txt and Doxyfile with respect to the name change of Doom64TC to jDoom64.
- 14:25 Revision 530ffaba (github): Removed all of the Outcast levels from doom64.wad and reindexed the maps in the form MAPXX.
- 14:08 Revision 8fd10409 (github): Comments begin with '#' in DED files, not '*'
- 14:05 Revision 0dde3ec3 (github): Fixed jDoom64's warp ccmd.
- 13:47 Revision 49a837a8 (github): jDoom64's gamemode string should be "doom64". Add a new line character to the ensure the console title banner wraps.
- 13:36 Revision abfc72d9 (github): Replaced doom64tc.def with jdoom64.def
- 13:34 Revision 1c297285 (github): Renamed doom64tc.h to jdoom64.h
- 13:04 Revision b23a4483 (github): Minor tweaks to jDoom's vcproj.
- 13:03 Revision c615655d (github): Updated the Xcode project and the Info-plist with respect to the name change of Doom64TC to jDoom64. With luck it works OK.
- 12:59 Revision 9241c308 (github): Updated the packres.py script with respect to the name change of Doom64TC to jDoom64.
- 12:58 Revision 6e613eee (github): Delete the old doom64tc.vcproj
- 12:57 Revision f166c223 (github): Updated vcbuild files with respect to the name change of Doom64TC to jDoom64.
- 12:56 Revision 322d0627 (github): Updated the VS8 vcproj and solution files with respect to the name change of Doom64TC to jDoom64.
- 12:53 Revision ffa0efe9 (github): Renamed the Doomsday 1.9.0 compatible, Doom64 project as jDoom64.
- With hindsight, I really should have done this when I first began the project. Hopefully everything goes smoothly (fi...
- 06:37 Revision c6a9d290 (github): Added a GPL V2 LICENSE to doom64/docs.
- 06:36 Revision 677f7d28 (github): The stuff in doomsday/plugins/doom64tc/docs/ is surplus to requirement. Deleted.
- 05:44 Revision b0b24ad9 (github): We don't need the redemption and unfinished Doom64TC maps in svn.
- 05:09 Revision 9431e5ad (github): Doom64: Stripped out the "HellTime" and "Floater" powerups that were added for the Outcast edition.
- 03:15 Revision e8602df3 (github): Doom64: Stripped out all code to do with the "DETH" object which was never actually used.
- 03:07 Revision 45aeb3ca (github): Added missing prototype for P_InitPlayerValues.
- 03:06 Revision 4c25f7a0 (github): Doom64: Stripped out the half-implemented "Radar" power that was destined for the Outcast addition.
- 02:51 Revision aadbef2d (github): Doom64: Stripped out all code related to the "Unseer" power which was destined to be a part of the Outcast addition but was never fully implemented.
- 02:28 Revision d3bc757a (github): Began updating WolfTC in line with the latest changes to the engine. More work remains.
- 02:20 Revision b28172c1 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 4/4
- 02:17 Revision c3411780 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 3/4
- 00:29 Revision 5b1e7827 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 2/4
- 00:27 Revision 9cb91e3e (github): Continued sorting out the games' headers, chapter #5 "/common". Part 1/4
- 00:12 Revision f9192d61 (github): Added new header files to jHexen's vcproj.
- 00:11 Revision ac2f71b8 (github): Continued the job of sorting out jHexen's headers and updated style. Part 5/5
- 00:08 Revision 40c9ad22 (github): Continued the job of sorting out jHexen's headers and updated style. Part 4/5
- 00:01 Revision bbb9682e (github): Continued the job of sorting out jHexen's headers and updated style. Part 3/5
2008-03-06
- 23:47 Revision 417a48f9 (github): Continued the job of sorting out jHexen's headers and updated style. Part 2/5
- 23:42 Revision 66441cf4 (github): Continued the job of sorting out jHexen's headers and updated style. Part 1/5
- 23:34 Revision 58abfcf2 (github): Added new headers files to jHeretic's vcproj.
- 23:33 Revision 7dd41411 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 5/5
- 23:27 Revision 598a3751 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 4/5
- 23:19 Revision 0e4c9636 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 3/5
- 23:16 Revision 77a62a8d (github): Continued the job of sorting out jHeretic's headers and updated style. Part 2/5
- 23:12 Revision 68699811 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 1/5
- 23:09 Revision 64fa88fe (github): Added new headers to jDoom's vcproj and tweaked a few other options so that paths, names etc in the build configurations are inherited from the project defaults.
- 23:05 Revision fb5b5e94 (github): Continued the job of sorting out jDoom's headers and updated style. Part 5/5
- 23:02 Revision 669f1715 (github): Continued the job of sorting out jDoom's headers and updated style. Part 4/5
- 22:59 Revision 992f68aa (github): Continued the job of sorting out jDoom's headers and updated style. Part 3/5
- 22:55 Revision 47f10a67 (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 2/5
- 22:47 Revision 5101301e (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 1/5
- 22:42 Revision e888dda3 (github): Added all the currently implemented values to jDoom's values.ded
- 22:38 Revision 769d5c5a (github): Added new headers to the Doom64 vcproj.
- 22:37 Revision d6d85d18 (github): Continued the job of sorting out the game's header files. Part 5/5
- 22:34 Revision 05298618 (github): Continued the job of sorting out the game's header files. Part 4/5
- 22:30 Revision 06964ba9 (github): Continued the job of sorting out the game's header files. Part 3/5
- 22:26 Revision 6644bdd7 (github): Updated Doom64TC with in line with the recent changes to the engine. Part 2/5
- 22:23 Revision 60647676 (github): Updated Doom64TC with in line with the recent changes to the engine and should now be at the same point as the other games.
- Also, continued the job of sorting out the game's header files.
Part 1/5
2008-03-04
- 17:38 Bug #509: Universal Doomsday and Final WADS
- Logged In: YES
user_id=849456
Originator: NO
This is the well known Sidedef Packing issue. It affects all platforms...
2008-03-03
- 17:50 Bug #509: Universal Doomsday and Final WADS
- Logged In: YES
user_id=1306766
Originator: YES
Sorry forgot to note that Doom and Doom2 work fine and system is 10.... - 17:47 Bug #509 (Closed): Universal Doomsday and Final WADS
- Actually have checked this in the non-universal version with the same result.
MacBook Pro Core Duo 2Ghz/1Gb RAM
... - 17:47 Bug #509: Universal Doomsday and Final WADS
- Console log text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7d6ce1db/d5d7/attachment/All%20... - 11:04 Revision 711db8dd (github): Removed obsolete bat file examples for launching Doomsday under windows.
2008-03-02
- 22:23 Feature #1461 (New): Separate chain/event derived/driven behaviour for XG
- Separate chain/event derived/driven behaviour from XG sectors so that the effects of things like Wind, Gravity etc ca...
2008-02-25
- 01:19 Bug #507: Win32 crash, shortly after saving game
- Logged In: YES
user_id=849456
Originator: NO
Indeed it is the same as #1832104. Closing as duplicate. - 01:18 Bug #508: Game freezes.
- Logged In: YES
user_id=849456
Originator: NO
This is a known issue and has been reported several times now. It is c...
2008-02-24
- 22:38 Bug #508 (Closed): Game freezes.
- When playing Final Doom: TNT Evilution, the game freezes while playing the level "Metal" every time the player enters...
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