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From 2008-02-10 to 2008-02-23

2008-02-23

06:51 Bug #507: Win32 crash, shortly after saving game
_(originally posted by anonymous SF.net user)_
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Is this the same bug ...
skyjake
06:43 Bug #507: Win32 crash, shortly after saving game
_(originally posted by anonymous SF.net user)_
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Re: SV_ThingArchiveNu...
skyjake

2008-02-21

17:34 Bug #507: Win32 crash, shortly after saving game
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After trying to re-load my save game, it crashed again with this err...
vdub2000
17:31 Bug #507 (Closed): Win32 crash, shortly after saving game
Shortly after saving my game, the program crashes, and it put this in an output log:
-----------------------------...
vdub2000

2008-02-19

01:00 Feature #1458: Handling obsolete IWADs
- **Milestone**: Next Release --> Eventually
danij
00:52 Feature #1459: Replacement of MT_POD unique behavior with flag
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Figure that I might as well suggest this here rather than post a new...
vermil
00:49 Feature #1460 (New): Remember the playing music in save game
Is it possible to allow save games to remember the actual music track being played?
Currently, if you change the m...
vermil

2008-02-18

18:06 Feature #1459 (New): Replacement of MT_POD unique behavior with flag
More an extension rather than a brand new feature request.
Heretic has a shootable object that isn't auto aimmed a...
vermil

2008-02-16

03:03 Revision 628094ac (github): Continued work on map loading and bsp generation:
* Moved the subsector_t builddata into a separate struct: bspleafdata_t which is now only used when building the BSP.... danij

2008-02-14

17:53 Bug #478: Pause
_(originally posted by anonymous SF.net user)_
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See http://sourceforge...
skyjake
17:48 Bug #478: Pause
_(originally posted by anonymous SF.net user)_
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I'm pretty sure its du...
skyjake

2008-02-13

03:43 Revision 4e61872b (github): Harden the map data that does not change during the BSP generation as early as possible rather than after. This means we are now able to construct some of the more intricate data structures early on (currently only the vertex line owner rings). The next step is to use them to accelerate the BSP generation.
danij

2008-02-12

14:37 Revision 0c3a06ac (github): Fixed type mix up which caused a nuclear meltdown in 64bit builds (thanks to yagisan for the heads up).
danij
 

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