Revision ffa0efe9
Added by danij over 16 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- plugins
- common
- include
- src
- am_map.c (diff)
- am_rendlist.c (diff)
- d_net.c (diff)
- d_netcl.c (diff)
- d_netsv.c (diff)
- dmu_lib.c (diff)
- f_infine.c (diff)
- g_controls.c (diff)
- g_game.c (diff)
- g_update.c (diff)
- hu_lib.c (diff)
- hu_menu.c (diff)
- hu_msg.c (diff)
- hu_pspr.c (diff)
- hu_stuff.c (diff)
- m_multi.c (diff)
- p_actor.c (diff)
- p_ceilings.c (diff)
- p_doors.c (diff)
- p_floors.c (diff)
- p_iterlist.c (diff)
- p_map.c (diff)
- p_mapsetup.c (diff)
- p_mapspec.c (diff)
- p_plats.c (diff)
- p_player.c (diff)
- p_saveg.c (diff)
- p_start.c (diff)
- p_svtexarc.c (diff)
- p_switches.c (diff)
- p_tick.c (diff)
- p_user.c (diff)
- p_view.c (diff)
- p_xgfile.c (diff)
- p_xgline.c (diff)
- p_xgsave.c (diff)
- p_xgsec.c (diff)
- r_common.c (diff)
- st_lib.c (diff)
- x_hair.c (diff)
- doom64tc
- CMakeLists.txt
- api
- doom64tc.def
- config
- startup.cfg
- data
- conhelp.txt
- lumps
- m_therm2.lmp
- mapmask.lmp
- menufog.lmp
- pal18to8.lmp
- sndcurve.lmp
- defs
- Auto
- Readme.txt
- E1M01xg.ded
- E1M02xg.ded
- E1M03xg.ded
- E1M04xg.ded
- E1M05xg.ded
- E1M06xg.ded
- E1M07xg.ded
- E1M08xg.ded
- E1M09xg.ded
- E1M10xg.ded
- E1M11xg.ded
- E1M12xg.ded
- E1M13xg.ded
- E1M14xg.ded
- E1M15xg.ded
- E1M16xg.ded
- E1M17xg.ded
- E1M18xg.ded
- E1M19xg.ded
- E1M20xg.ded
- E1M22xg.ded
- E1M23xg.ded
- E1M24xg.ded
- E1M25xg.ded
- E1M26xg.ded
- E1M27xg.ded
- E1M28xg.ded
- E1M29xg.ded
- E1M30xg.ded
- E1M31xg.ded
- E1M32xg.ded
- E1M34xg.ded
- E1M38xg.ded
- anim.ded
- audio.ded
- colorrooms.ded
- d1_ogg_Audio.ded
- d2_mp3_Audio.ded
- d2_ogg_Audio.ded
- d64xg.ded
- dndemoxg.ded
- doom64tc.ded
- examplexg.ded
- finales.ded
- hecticxg.ded
- lights.ded
- maps.ded
- objects.ded
- particles.ded
- secretlevelxg.ded
- special.ded
- sprites.ded
- text.ded
- values.ded
- Auto
- doc
- LICENSE
- include
- acfnlink.h
- d_api.h
- d_config.h
- d_console.h
- d_englsh.h
- d_items.h
- d_main.h
- d_player.h
- d_refresh.h
- d_think.h
- doom64tc.h
- doomdef.h
- doomtype.h
- dstrings.h
- g_ctrl.h
- g_game.h
- info.h
- m_cheat.h
- m_menu.h
- m_random.h
- mn_def.h
- p_enemy.h
- p_floor.h
- p_inter.h
- p_lights.h
- p_maputl.h
- p_mobj.h
- p_pspr.h
- p_setup.h
- p_sound.h
- p_spec.h
- p_switch.h
- p_telept.h
- r_defs.h
- sndidx.h
- st_stuff.h
- tables.h
- version.h
- wi_stuff.h
- res
- d64ico.ico
- src
- acfnlink.c
- d_api.c
- d_console.c
- d_items.c
- d_main.c
- d_refresh.c
- g_ctrl.c
- m_cheat.c
- m_random.c
- p_enemy.c
- p_floor.c
- p_inter.c
- p_lights.c
- p_maputl.c
- p_mobj.c
- p_pspr.c
- p_setup.c
- p_sound.c
- p_spec.c
- p_switch.c
- p_telept.c
- st_stuff.c
- tables.c
- wi_stuff.c
- jdoom64
- CMakeLists.txt
- api
- config
- data
- defs
- Auto
- anim.ded
- audio.ded
- colorrooms.ded
- d2_ogg_Audio.ded
- d64xg.ded
- dndemoxg.ded
- examplexg.ded
- finales.ded
- hecticxg.ded
- jdoom64.ded
- lights.ded
- map01xg.ded
- map02xg.ded
- map03xg.ded
- map04xg.ded
- map05xg.ded
- map06xg.ded
- map07xg.ded
- map08xg.ded
- map09xg.ded
- map10xg.ded
- map11xg.ded
- map12xg.ded
- map13xg.ded
- map14xg.ded
- map15xg.ded
- map16xg.ded
- map17xg.ded
- map18xg.ded
- map19xg.ded
- map20xg.ded
- map22xg.ded
- map23xg.ded
- map24xg.ded
- map25xg.ded
- map26xg.ded
- map27xg.ded
- map28xg.ded
- map29xg.ded
- map30xg.ded
- map31xg.ded
- map32xg.ded
- map34xg.ded
- map38xg.ded
- maps.ded
- objects.ded
- particles.ded
- secretlevelxg.ded
- special.ded
- sprites.ded
- text.ded
- values.ded
- doc
- include
- acfnlink.h
- d_api.h
- d_config.h
- d_console.h
- d_englsh.h
- d_items.h
- d_main.h
- d_player.h
- d_refresh.h
- d_think.h
- doom64tc.h
- doomdef.h
- doomtype.h
- dstrings.h
- g_ctrl.h
- g_game.h
- info.h
- m_cheat.h
- m_menu.h
- m_random.h
- mn_def.h
- p_enemy.h
- p_floor.h
- p_inter.h
- p_lights.h
- p_maputl.h
- p_mobj.h
- p_pspr.h
- p_setup.h
- p_sound.h
- p_spec.h
- p_switch.h
- p_telept.h
- r_defs.h
- sndidx.h
- st_stuff.h
- tables.h
- version.h
- wi_stuff.h
- res
- src
- common
- plugins
Renamed the Doomsday 1.9.0 compatible, Doom64 project as jDoom64.
With hindsight, I really should have done this when I first began the project. Hopefully everything goes smoothly (fingers crossed).