Activity
From 2008-02-23 to 2008-03-07
2008-03-07
- 14:29 Revision bd4e0676 (github): Updated CMakeLists.txt and Doxyfile with respect to the name change of Doom64TC to jDoom64.
- 14:25 Revision 530ffaba (github): Removed all of the Outcast levels from doom64.wad and reindexed the maps in the form MAPXX.
- 14:08 Revision 8fd10409 (github): Comments begin with '#' in DED files, not '*'
- 14:05 Revision 0dde3ec3 (github): Fixed jDoom64's warp ccmd.
- 13:47 Revision 49a837a8 (github): jDoom64's gamemode string should be "doom64". Add a new line character to the ensure the console title banner wraps.
- 13:36 Revision abfc72d9 (github): Replaced doom64tc.def with jdoom64.def
- 13:34 Revision 1c297285 (github): Renamed doom64tc.h to jdoom64.h
- 13:04 Revision b23a4483 (github): Minor tweaks to jDoom's vcproj.
- 13:03 Revision c615655d (github): Updated the Xcode project and the Info-plist with respect to the name change of Doom64TC to jDoom64. With luck it works OK.
- 12:59 Revision 9241c308 (github): Updated the packres.py script with respect to the name change of Doom64TC to jDoom64.
- 12:58 Revision 6e613eee (github): Delete the old doom64tc.vcproj
- 12:57 Revision f166c223 (github): Updated vcbuild files with respect to the name change of Doom64TC to jDoom64.
- 12:56 Revision 322d0627 (github): Updated the VS8 vcproj and solution files with respect to the name change of Doom64TC to jDoom64.
- 12:53 Revision ffa0efe9 (github): Renamed the Doomsday 1.9.0 compatible, Doom64 project as jDoom64.
- With hindsight, I really should have done this when I first began the project. Hopefully everything goes smoothly (fi...
- 06:37 Revision c6a9d290 (github): Added a GPL V2 LICENSE to doom64/docs.
- 06:36 Revision 677f7d28 (github): The stuff in doomsday/plugins/doom64tc/docs/ is surplus to requirement. Deleted.
- 05:44 Revision b0b24ad9 (github): We don't need the redemption and unfinished Doom64TC maps in svn.
- 05:09 Revision 9431e5ad (github): Doom64: Stripped out the "HellTime" and "Floater" powerups that were added for the Outcast edition.
- 03:15 Revision e8602df3 (github): Doom64: Stripped out all code to do with the "DETH" object which was never actually used.
- 03:07 Revision 45aeb3ca (github): Added missing prototype for P_InitPlayerValues.
- 03:06 Revision 4c25f7a0 (github): Doom64: Stripped out the half-implemented "Radar" power that was destined for the Outcast addition.
- 02:51 Revision aadbef2d (github): Doom64: Stripped out all code related to the "Unseer" power which was destined to be a part of the Outcast addition but was never fully implemented.
- 02:28 Revision d3bc757a (github): Began updating WolfTC in line with the latest changes to the engine. More work remains.
- 02:20 Revision b28172c1 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 4/4
- 02:17 Revision c3411780 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 3/4
- 00:29 Revision 5b1e7827 (github): Continued sorting out the games' headers, chapter #5 "/common". Part 2/4
- 00:27 Revision 9cb91e3e (github): Continued sorting out the games' headers, chapter #5 "/common". Part 1/4
- 00:12 Revision f9192d61 (github): Added new header files to jHexen's vcproj.
- 00:11 Revision ac2f71b8 (github): Continued the job of sorting out jHexen's headers and updated style. Part 5/5
- 00:08 Revision 40c9ad22 (github): Continued the job of sorting out jHexen's headers and updated style. Part 4/5
- 00:01 Revision bbb9682e (github): Continued the job of sorting out jHexen's headers and updated style. Part 3/5
2008-03-06
- 23:47 Revision 417a48f9 (github): Continued the job of sorting out jHexen's headers and updated style. Part 2/5
- 23:42 Revision 66441cf4 (github): Continued the job of sorting out jHexen's headers and updated style. Part 1/5
- 23:34 Revision 58abfcf2 (github): Added new headers files to jHeretic's vcproj.
- 23:33 Revision 7dd41411 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 5/5
- 23:27 Revision 598a3751 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 4/5
- 23:19 Revision 0e4c9636 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 3/5
- 23:16 Revision 77a62a8d (github): Continued the job of sorting out jHeretic's headers and updated style. Part 2/5
- 23:12 Revision 68699811 (github): Continued the job of sorting out jHeretic's headers and updated style. Part 1/5
- 23:09 Revision 64fa88fe (github): Added new headers to jDoom's vcproj and tweaked a few other options so that paths, names etc in the build configurations are inherited from the project defaults.
- 23:05 Revision fb5b5e94 (github): Continued the job of sorting out jDoom's headers and updated style. Part 5/5
- 23:02 Revision 669f1715 (github): Continued the job of sorting out jDoom's headers and updated style. Part 4/5
- 22:59 Revision 992f68aa (github): Continued the job of sorting out jDoom's headers and updated style. Part 3/5
- 22:55 Revision 47f10a67 (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 2/5
- 22:47 Revision 5101301e (github): Made static all file-local symbols in jDoom. Continued the job of sorting out jDoom's headers and updated style. Part 1/5
- 22:42 Revision e888dda3 (github): Added all the currently implemented values to jDoom's values.ded
- 22:38 Revision 769d5c5a (github): Added new headers to the Doom64 vcproj.
- 22:37 Revision d6d85d18 (github): Continued the job of sorting out the game's header files. Part 5/5
- 22:34 Revision 05298618 (github): Continued the job of sorting out the game's header files. Part 4/5
- 22:30 Revision 06964ba9 (github): Continued the job of sorting out the game's header files. Part 3/5
- 22:26 Revision 6644bdd7 (github): Updated Doom64TC with in line with the recent changes to the engine. Part 2/5
- 22:23 Revision 60647676 (github): Updated Doom64TC with in line with the recent changes to the engine and should now be at the same point as the other games.
- Also, continued the job of sorting out the game's header files.
Part 1/5
2008-03-04
- 17:38 Bug #509: Universal Doomsday and Final WADS
- Logged In: YES
user_id=849456
Originator: NO
This is the well known Sidedef Packing issue. It affects all platforms...
2008-03-03
- 17:50 Bug #509: Universal Doomsday and Final WADS
- Logged In: YES
user_id=1306766
Originator: YES
Sorry forgot to note that Doom and Doom2 work fine and system is 10.... - 17:47 Bug #509 (Closed): Universal Doomsday and Final WADS
- Actually have checked this in the non-universal version with the same result.
MacBook Pro Core Duo 2Ghz/1Gb RAM
... - 17:47 Bug #509: Universal Doomsday and Final WADS
- Console log text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7d6ce1db/d5d7/attachment/All%20... - 11:04 Revision 711db8dd (github): Removed obsolete bat file examples for launching Doomsday under windows.
2008-03-02
- 22:23 Feature #1461 (New): Separate chain/event derived/driven behaviour for XG
- Separate chain/event derived/driven behaviour from XG sectors so that the effects of things like Wind, Gravity etc ca...
2008-02-25
- 01:19 Bug #507: Win32 crash, shortly after saving game
- Logged In: YES
user_id=849456
Originator: NO
Indeed it is the same as #1832104. Closing as duplicate. - 01:18 Bug #508: Game freezes.
- Logged In: YES
user_id=849456
Originator: NO
This is a known issue and has been reported several times now. It is c...
2008-02-24
- 22:38 Bug #508 (Closed): Game freezes.
- When playing Final Doom: TNT Evilution, the game freezes while playing the level "Metal" every time the player enters...
2008-02-23
- 06:51 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=2017254
Originator: NO
Is this the same bug ... - 06:43 Bug #507: Win32 crash, shortly after saving game
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=2017254
Originator: NO
Re: SV_ThingArchiveNu...
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