Activity
From 2007-09-23 to 2007-10-06
2007-10-06
- 17:46 Feature #1458 (Closed): Handling obsolete IWADs
- I have become aware that there are people playing Doomsday online with Doom versions <1.9. Because of this, those of ...
- 11:26 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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I've fixed most of these - downgrading - 11:09 Bug #482: Controls and weapon switching.
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there appears to be a fuck up backporting a security fix from svn. I ... - 09:09 Bug #483 (Closed): A_SkelMissile missile offset incorrect
- I don't know whether this is known...
At some point in the 1.9 beta series, the code for A_SkelMissile lost the pa...
2007-10-05
- 06:24 Bug #482 (Closed): Controls and weapon switching.
- Doomsday 1.9.0 Beta 5.2 prevents the player from switching weapons and results in several problems ranging from rando...
2007-10-04
- 14:56 Feature #1457 (New): [MP] Option to choose items/weapons/ammo on spawn
- Due to consistent weapon/ammo shortages it would be nice if the server could set which weapons/ammo players SPAWN wit...
- 06:08 Feature #1454: [Snowberry] Better definition of colliding modules
- Snowberry is to be phased out and replaced by internal/runtime configuration.
2007-10-03
- 11:17 Feature #1456 (Closed): Working multiplayer + options
- I would like to see a multiplayer version that doesn't segfault/kick players when 2-3-4 players join a server. I woul...
- 04:03 Bug #439: client connects->other client is kicked + seg fault
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I can confirm bug #1, playing a game with 4-5 players whenever one wo...
2007-10-01
- 21:06 Bug #480: Beserk Pack
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I made a mistake on this one, Sorry. You are right. The correct beha... - 12:47 Bug #480: Beserk Pack
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That is the correct behaviour and therefore, is not a bug. - 05:08 Bug #480 (Closed): Beserk Pack
- After getting the beserk pack the effects do not wear off. Your fists will remain strong even though beserk effect sh...
- 12:49 Bug #476: Player disconnection
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This particular problem is a known issue and has been reported numerou... - 04:27 Bug #476 (Closed): Player disconnection
- Joining a game of doom1 or doom2 with a non dedicated server causes one of the players to get disconnected when anoth...
- 12:46 Bug #481: Running facing the walls
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This particular bug has been present in DOOM from the very first relea... - 05:16 Bug #481 (Closed): Running facing the walls
- If you're running facing the walls you will increase in speed, gaining a temporary boost. This only happens in single...
- 04:37 Bug #479 (Closed): Co-Op Dedicated Server
- Setting up a dedicated server on linux for co-op. When you finish the map it will just sit there. It seems as if it's...
- 04:34 Bug #478 (Closed): Pause
- Playing single player on linux the game will Pause. Shooting monsters while playing or just running around the game w...
- 04:29 Bug #477 (Closed): Server pause
- While running a dedicated server on linux and connecting to it. The server will pause the game and sit there paused. ...
2007-09-30
- 18:26 Bug #475: Doomsday segfault, TCP dies
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Hello,
I can confirm this bug, it's very annoying indeed. I don't ... - 04:57 Bug #475 (Closed): Doomsday segfault, TCP dies
- Ive been playing doom with doomsday for several releases and this latest release of 1.9.5 has given me a lot of grief...
- 04:57 Bug #475: Doomsday segfault, TCP dies
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c0374d57/ec12/attachment/doomsday.out
2007-09-28
- 21:25 Bug #189: Multiplayer Game-Pausing Bug.
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This bug is still there. Tested on linux dedicated server 1.9 beta-5.2
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