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From 2007-09-23 to 2007-10-06

2007-10-06

17:46 Feature #1458 (Closed): Handling obsolete IWADs
I have become aware that there are people playing Doomsday online with Doom versions <1.9. Because of this, those of ... mochtroid-x
11:26 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
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I've fixed most of these - downgrading
yagisan
11:09 Bug #482: Controls and weapon switching.
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there appears to be a fuck up backporting a security fix from svn. I ...
yagisan
09:09 Bug #483 (Closed): A_SkelMissile missile offset incorrect
I don't know whether this is known...
At some point in the 1.9 beta series, the code for A_SkelMissile lost the pa...
vermil

2007-10-05

06:24 Bug #482 (Closed): Controls and weapon switching.
Doomsday 1.9.0 Beta 5.2 prevents the player from switching weapons and results in several problems ranging from rando... mochtroid-x

2007-10-04

14:56 Feature #1457 (New): [MP] Option to choose items/weapons/ammo on spawn
Due to consistent weapon/ammo shortages it would be nice if the server could set which weapons/ammo players SPAWN wit... docfu
06:08 Feature #1454: [Snowberry] Better definition of colliding modules
Snowberry is to be phased out and replaced by internal/runtime configuration. danij

2007-10-03

11:17 Feature #1456 (Closed): Working multiplayer + options
I would like to see a multiplayer version that doesn't segfault/kick players when 2-3-4 players join a server. I woul... docfu
04:03 Bug #439: client connects->other client is kicked + seg fault
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user_id=1902377
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I can confirm bug #1, playing a game with 4-5 players whenever one wo...
docfu

2007-10-01

21:06 Bug #480: Beserk Pack
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user_id=1901310
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I made a mistake on this one, Sorry. You are right. The correct beha...
terracon
12:47 Bug #480: Beserk Pack
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user_id=849456
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That is the correct behaviour and therefore, is not a bug.
danij
05:08 Bug #480 (Closed): Beserk Pack
After getting the beserk pack the effects do not wear off. Your fists will remain strong even though beserk effect sh... terracon
12:49 Bug #476: Player disconnection
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This particular problem is a known issue and has been reported numerou...
danij
04:27 Bug #476 (Closed): Player disconnection
Joining a game of doom1 or doom2 with a non dedicated server causes one of the players to get disconnected when anoth... terracon
12:46 Bug #481: Running facing the walls
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This particular bug has been present in DOOM from the very first relea...
danij
05:16 Bug #481 (Closed): Running facing the walls
If you're running facing the walls you will increase in speed, gaining a temporary boost. This only happens in single... terracon
04:37 Bug #479 (Closed): Co-Op Dedicated Server
Setting up a dedicated server on linux for co-op. When you finish the map it will just sit there. It seems as if it's... terracon
04:34 Bug #478 (Closed): Pause
Playing single player on linux the game will Pause. Shooting monsters while playing or just running around the game w... terracon
04:29 Bug #477 (Closed): Server pause
While running a dedicated server on linux and connecting to it. The server will pause the game and sit there paused. ... terracon

2007-09-30

18:26 Bug #475: Doomsday segfault, TCP dies
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Hello,
I can confirm this bug, it's very annoying indeed. I don't ...
docfu
04:57 Bug #475 (Closed): Doomsday segfault, TCP dies
Ive been playing doom with doomsday for several releases and this latest release of 1.9.5 has given me a lot of grief... brucecampbell
04:57 Bug #475: Doomsday segfault, TCP dies
doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c0374d57/ec12/attachment/doomsday.out
brucecampbell

2007-09-28

21:25 Bug #189: Multiplayer Game-Pausing Bug.
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user_id=1901310
Originator: NO
This bug is still there. Tested on linux dedicated server 1.9 beta-5.2
terracon
 

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