Activity
From 2007-08-07 to 2007-08-20
2007-08-19
- 17:06 Revision f639448e (github): fix encodings that cause a ftbfs with gcc.
- 16:45 Revision c599d848 (github): Fixed compilation error if RANGE_CHECK was not #defined.
- 16:44 Revision 75be7eaa (github): Fixed mixed line endings.
- 16:16 Revision c74ffca6 (github): fix encodings that cause a ftbfs with gcc.
2007-08-18
- 14:38 Revision de83e5a7 (github): Fixed a bunch of warning messages outputted by gcc (thanks yagisan).
2007-08-17
- 11:45 Revision cbfe0911 (github): convert to utf8 encoding
- 11:29 Revision 7975e81a (github): utf-8 it
- 11:00 Revision 97cf75d1 (github): fix encoding error
- 10:28 Revision 013f0847 (github): Add note to ensure user is using latest drivers in the event of an opengl error
- 01:12 Revision b35dcc68 (github): Lots of changes towards the $nplanes goal (part 3 of 3).
- 01:10 Revision b0051038 (github): Lots of changes towards the $nplanes goal (part 2 of 3).
- 01:09 Revision 72359b49 (github): Lots of changes towards the $nplanes goal (part 1 of 3):
- * The separate routines for drawing sections of wall segs have now been folded into one parametrized routine used for...
- 00:28 Revision b0b9ccfb (github): Arrays passed to dgl drawing routines made const.
- 00:24 Revision 26e66445 (github): Changed arrays passed to debugrenderer drawing routines to const.
- 00:23 Revision 011a4477 (github): Changed arrays passed to dropengl drawing routines to const.
2007-08-15
- 23:36 Bug #467: Segmentation Violation
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Thanks for reply.
Excuse my ignorance: I've attached a txt file con... - 23:36 Bug #467: Segmentation Violation
- Verbose doomsday out for ultimate & doom 2
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/be208... - 11:39 Bug #467: Segmentation Violation
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'EVERY time I run Plutonia or TNT, after the same basic game entry, I...
2007-08-14
- 22:48 Bug #467 (Closed): Segmentation Violation
- I'm using Doomsday v1.9.0-beta 5.1
EVERY time I run ultimate doom or doom2...after selecting new game, then selectin... - 22:48 Bug #467: Segmentation Violation
- doomsday.out errors from ultimate doom, doom2, plutonia, and tnt evilution
*Attachments:*
* http://sourceforge.net/p...
2007-08-11
- 00:59 Revision 83dd358b (github): Global viewer position and polyobj point coords changed to floating point.
- Other minor fixes for warnings outputted by gcc.
2007-08-10
- 20:56 Feature #1451 (New): [InFine] stopsound
- As the title suggests. Dday has the ability to stop a music track, that is playing, in an infine script. However ther...
2007-08-09
- 16:37 Revision 138fee1d (github): Merged from Wolftc beta package dated August 8, 2007
- 16:13 Revision 71b1ce57 (github): Merged from Wolftc beta package dated August 8, 2007
- 16:11 Revision 3bdd2a8a (github): Merged from Wolftc beta package dated August 8, 2007
- 16:08 Revision bbe1fed5 (github): Merged from Wolftc beta package dated August 8, 2007
- 16:00 Revision af429fa1 (github): Merged from Wolftc beta package dated August 8, 2007
- 15:51 Revision 6a39b24e (github): Merged from Wolftc beta package dated August 8, 2007
- 15:33 Revision b293f302 (github): Merged from Wolftc beta package dated August 8, 2007
- 15:21 Revision 75ec83c8 (github): Merged from Wolftc beta package dated August 8, 2007
- 15:20 Revision a2772209 (github): Merged from Wolftc beta package dated August 8, 2007
2007-08-08
- 21:20 Revision ff01fc5d (github): Updated project file.
- 21:19 Revision 6c6d8f6b (github): Scale the automap map name up to 80% of the normal size of hu_font_a. Previously, the name was totally unscaled and way too small on large resolutions.
- 21:00 Revision 6c6aed98 (github): Mystery solved: HQ2x filter lookup tables weren't initialized in time for the worker thread. Now the fonts are looking really sharp! I can use menu-scale 1.0 without everything turning into a blurry mush...
- 15:12 Revision 886ef2fd (github): update doxygen generation
- 02:38 Revision ff2dd967 (github): Removed tab_video.c from doomsday/build/win32/doomsday_cl.rsp
- 01:59 Revision 9cff4e95 (github): Replaced the static, texture gammalevel LUTs with one calculated dynamically. The ccmd "setgamma" is now obsolete as we automatically update the gamma LUT when the value of cvar "rend-tex-gamma" changes (which is now [0...1] to afford more precise control).
2007-08-07
- 18:52 Revision 03119eb6 (github): Remember patch flags in texinfo_t so that both monochrome and upscale+sharpen are done for the font lumps. But still it's a conundrum: the startup time textures look completely different than after texreset.
- 15:57 Revision 15e42c44 (github): Implemented a temporary kludge in calcSegDivisions() to guard against a potential segfault (if the side seg table building logic in finalizeMapData() is not infallible) and instead, simply abort seg division.
- This only occurs under very rare conditions. The cause of which will be addressed in the upcoming revised map loading...
- 13:30 Revision 4ee965c3 (github): Rendering tweaks:
- * Various enhancements to seg drawing to try to eliminate render artefacts caused by rounding inaccuracies within cal...
- 13:17 Revision 94596bf8 (github): Updated R_PrecacheLevel() so that we only attempt to precache a flat once regardless of the number of references to it on map being loaded.
- 13:14 Revision 2740bf5d (github): Catch out of range texture/flat indices passed to Rend_GetGraphicResourceDecoration(). This should not happen though (must be a bug elsewhere).
- 13:11 Revision 9febc322 (github): Fakeradio seg corner shadows were looking much too dark when the angle difference was larger than BANG_90. Now, the corner degree is made cubic before being used as the darkness multiplier.
- 13:04 Revision 78681ad6 (github): Tweaked error/warning messages for missing front sidedefs and unknown textures/flats.
- 04:26 Revision 7a1bd795 (github): Fixed RL_WriteDivQuad(), should now be working correctly.
- 02:07 Bug #312: mouse problem
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For Doomsday 1.9.0-beta6 the input device event system and binding mec... - 01:56 Bug #393: Vsync does not stick
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vsync control is not currently available in Doomsday under MacOSX. The... - 01:51 Bug #431: Strange keys in the console
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Fixed in svn for 1.9.0-beta6 - 01:43 Bug #456: Message font graphics
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This is an issue with any resource loaded from e.g. jDoom.PK3 due to t... - 01:38 Bug #463: Netgame moving walls stop upon death
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This issue has been fixed in svn for 1.9.0-beta6. - 00:47 Revision 844b9cf2 (github): Remember sharpening flag on textures so they are sharpened when re-prepared.
- HOWEVER: Something strange is going on. The results of the upscaling and sharpening are clearly different when done d...
- 00:31 Revision 879d6c28 (github): We are *not* doing type-in, so don't say so.
- 00:17 Revision 2d47df2f (github): On second thought, apply a sharpening filter only.
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