Activity
From 2007-02-17 to 2007-03-02
2007-03-02
- 04:07 Bug #338: hard to reproduce segfault at map loading
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I've tried to replicate this numerous times in 1.9.0-beta5.1 under Win... - 03:29 Bug #424: Cannot get past new game screen
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You seem to be trying to use palleted textures (-paltex), try without ... - 03:26 Bug #430: Failed to run D3D renderer
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This has been fixed in the 1.9.0-beta5.1 release. - 03:25 Bug #433: JDRP 1.01 and PK3 loader
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In order to use jDRP1.01 with Snowberry you need to install the manife... - 03:16 Bug #416: Switch fails, can't continue game
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Duplicate - 03:14 Bug #419: E2M2 columns stop moving
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Duplicate - 03:11 Bug #432: JDRP 1.01: weapon starts to shoot while offscreen
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Duplicate
2007-03-01
- 20:37 Bug #347: getting stuck in walls (doom1)
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I stuck at MAP06, in a small hiding-place behind the lift right after... - 20:31 Bug #433 (Closed): JDRP 1.01 and PK3 loader
- jDOOM doesn't with JDRP 1.01. To run JDRP, I need to unpack all pk3s to appropriate directories.
*Labels:* Snowberry - 20:28 Bug #432 (Closed): JDRP 1.01: weapon starts to shoot while offscreen
- With JDRP 1.01 I press 4 or 6 (with other weapons I was unable to rearoduce this bug), then quickly press fire. The w...
- 19:24 Bug #431 (Closed): Strange keys in the console
- WinXP
PgUp = move to the very top
PgDn = move to the very bottom
Sh+PgUp = 2 lines upper
Sh+PgDn = 2 lines lowe... - 18:47 Bug #430 (Closed): Failed to run D3D renderer
- DD_InitDGL: Loading of drD3D.dll failed (error 126)
Windows XP, DirectX 9.0c 4.09.0000.0904
*Labels:* Direct3D ... - 18:40 Bug #429: Poor fps after leaving menu
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Windows XP, OpenGL renderer, DirectX9c, GeForce4 Ti4200 - 18:22 Bug #429 (Closed): Poor fps after leaving menu
- When the menu effects are on, after you leave the menu, the game runs very slowly (about 3x-4x slowdown; my original ...
- 18:37 Feature #1439: XG: Spawn objects at player location
- - **assigned_to**: Daniel Swanson --> nobody
- **milestone**: --> Eventually
- 18:35 Feature #1441 (New): [MP] Option: weaponstay deathmatch
- I want you to make weaponstay deathmatch (like DM3 in Doom Legacy). What I mean: weapons stay, like in DM1, ammo resp...
- 18:31 Feature #1440 (New): Vanilla Doom collision-checking mode
- There is no original Doom collision-checking code, when you cannot walk above/below objects. game-zlip cvar seems to ...
2007-02-28
- 14:05 Bug #428 (Closed): Bug in stairs in MAP03:Guardian of Ice
- After warping to Guardian of Ice (map 03) (through one of the portals),
if you press a switch, the stairs are rais... - 14:05 Bug #428: Bug in stairs in MAP03:Guardian of Ice
- Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/81dca944/48de/attachment/hexen-000.jpg
2007-02-26
- 17:11 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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The second issue mentioned has been fixed in svn for beta6.
In orde...
2007-02-24
- 17:16 Bug #427 (Closed): Gamcrash by no ammo
- Hi i disscovered durring my modding JDoom(1) a kind of bug.
I did give the fisit the ammo type Shell (because my m... - 05:16 Bug #426 (Closed): Client can't do any damage with weapon, then crashes
- Client can join, walk around. Client fires or hits - but does no damage with various classes. Finally crashes with er...
- 05:12 Bug #425 (Closed): Crash on client - anytime trying to fire weapon
- Client can connect to server and join. Can also walk around but first time try to fire weapon, crashes with error bel...
- 00:37 Bug #424 (Closed): Cannot get past new game screen
- I cannot actually play Ultimate Doom, Doom 2 or Final Doom (Plutonia or TNT) I did a fresh install of the Doom Collec...
2007-02-23
- 01:16 Feature #1439 (New): XG: Spawn objects at player location
- Hi, i would like to request a possibility to spawn objects in the player posision, like the command "here"
Since i w...
2007-02-21
- 19:45 Bug #419: E2M2 columns stop moving
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I already noted this bug in this thread:
http://sourceforge.net/trac...
2007-02-20
- 22:20 Bug #422: "chain-of-life" variates
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This is not a bug, it is intended behavior. - 07:56 Bug #422 (Closed): "chain-of-life" variates
- When you die in jHeretic, the "chain" at the bottom of screen goes a little way up and down at an irregular rate (spe...
- 22:19 Bug #423: More gameplay failures
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Both of these issues have already been reported here in the tracker (p... - 22:12 Bug #423 (Closed): More gameplay failures
- Cleric flechettes doesn't have any choking effect on the enemies (neither on you). Also, you can go through some turn...
- 07:52 Bug #421 (Closed): Heretic: "shivering" dropped items
- You know that sometimes Ironliches spawn an Item like Tome or Morph Ovum when they're dead. Well, IF this happens, th...
2007-02-18
- 16:12 Bug #419: E2M2 columns stop moving
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I'll attach a savegame.
If you load it the columns/patterns will mo... - 15:03 Bug #419: E2M2 columns stop moving
- These columns stop moving after a while
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0f4e783e... - 15:03 Bug #419: E2M2 columns stop moving
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File Added: columns.jpg - 13:46 Bug #419: E2M2 columns stop moving
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Its about Ultimte Doom - 13:18 Bug #419 (Closed): E2M2 columns stop moving
- In E2M2 the columns near the red door stop moving after a while. since there is no way to get through then you cannot...
- 15:02 Bug #420: Cleric Flechette does no damage
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Already fixed in svn for 1.9.0-beta6.
Thanks Jimi but do try to rem... - 14:44 Bug #420 (Closed): Cleric Flechette does no damage
- The green poison cloud appears, but it does no damage to the monsters or players. Fighter and Mage flechettes work as...
- 01:56 Bug #410: Various bugs with linux jHeretic
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Sorry about that.
Thanks for the game. [IMHO] It's better than D...
2007-02-17
- 17:20 Bug #418 (Closed): Music Volum Bug with DirectSound 8
- Like Danij told me I report here a kind of bug I experinced.
The Music Volum in Heretic does not change by what e...
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