Project

General

Profile

Activity

From 2007-01-10 to 2007-01-23

2007-01-23

01:06 Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
danij
00:59 Revision dc812c4c (github): Re-instated valid property ID checking.
danij
00:57 Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
Should now build fine on win32 using vcbuild.bat danij
00:46 Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
danij

2007-01-21

23:56 Revision 439e9fa7 (github): Added win32 exports for dsSDLMixer.
skyjake
23:00 Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik... danij
17:38 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
hmm, when quake3 started to act suspicious i was thinking that it may...
guntherdw
10:32 Revision d81cbc19 (github): Needs cmake 2.4.5 as a minimum now
yagisan
09:56 Revision 4a273a43 (github): State which package to install on Ubuntu if missing libcurl
yagisan

2007-01-20

16:11 Revision 0659b7ce (github): dsSDLMixer provides Mus and Ext music playback interfaces. Doomsday will use SDL_mixer by default on Windows, and only falls back to the Win interfaces if dsSDLMixer.dll is not loaded.
Currently it is not possible to use both 3D sounds + EAX and dsSDLMixer, because that would require loading two ds pl... skyjake
00:43 Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:40 Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij
00:37 Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de... danij

2007-01-19

22:50 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
seems is yelled too soon, it didn't do anything but hide the problem ...
guntherdw

2007-01-18

15:48 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
turning off rend-tex-anim-smooth seems to do the trick
pity tho (and...
guntherdw
02:17 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=849456
Originator: NO
Please do not assign work. The deng team will delegate work accordingly.
danij
15:27 Bug #402 (Closed): [HEXEN] Saves from 1.8.6 doesn't work
here is doomsday out:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Ve...
ekze
15:27 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
config, saves
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/87f4f7b0/575b/attachment/hexen.zip
ekze

2007-01-17

23:55 Bug #401: Strange bug when water is visible
Logged In: YES
user_id=895459
Originator: YES
hmm, seems to be happening in heretic as well
http://guntherdw.be/do...
guntherdw
23:46 Bug #401 (Closed): Strange bug when water is visible
I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes... guntherdw
19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to... danij
19:26 Bug #400 (Closed): fails to initialize!
i get an error while trying to start snowberry, tells me i'm missing a library file, but it doesn't state which one?.... sgtmagor
05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
danij
01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
danij

2007-01-16

20:03 Bug #399 (Closed): Chain Gun Dude Accuracy
The "Chain Gun Dudes" can not shoot down or up... seems like they can only shoot at the level they are on. (i was wal... linux2600

2007-01-15

23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
skyjake
23:13 Revision d4c1eee1 (github): Removed obsolete comment.
skyjake
23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
skyjake

2007-01-14

23:45 Revision f86313fe (github): Remove 'id' and 'firstseentime' fields from the ?list response.
skyjake
11:33 Revision 08b06b69 (github): Doomsday Master Server 2.0. Uses a MySQL database to hold information about servers. master.php works just like before, masterdb.php contains database access operations.
skyjake
05:17 Revision f5be91d2 (github): All games: Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
danij

2007-01-13

23:59 Revision 03b8c8c1 (github): Set the GSVar for map name properly.
danij
22:59 Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
danij
22:34 Revision 35f53979 (github): Adjusted properties by using wildcards.
skyjake
22:32 Revision 72a835dd (github): Change case according to our conventions.
skyjake
21:00 Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
danij
20:32 Revision d48d44c7 (github): libcurl debug library compiled with /Z7 (no program database file needed).
skyjake
20:06 Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
danij
17:10 Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
danij
16:00 Revision c3390de0 (github): er - make sure we link too.
yagisan
15:13 Revision b293965c (github): add libcurl to dep list
yagisan
10:10 Bug #398 (Closed): Broken invincibility ring effect in jHeretic.
Playing jHeretic with 1.9.0beta5, and when you use the Invincibility ring, the screen continually flashes gold like i... danij

2007-01-12

21:57 Revision 3bf7bc37 (github): Changes engine calling convention to the default, __cdecl. This is more compatible with the external libraries.
Update/upgrade external win32 binaries. Added libcurl as a static library.
Fixed vcbuild.bat and the vs8 project fil...
skyjake
16:29 Revision 28276d1e (github): Updated style, cleanup.
danij
14:49 Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
Added missing vtx member initialization. danij

2007-01-11

23:43 Revision 45d0c0da (github): Removed unused MapCycle strings.
danij
13:02 Bug #397: snowberry produces traceback at startup
Logged In: YES
user_id=717323
Originator: NO
Currently wxPython 2.8 is required.
skyjake
11:58 Bug #397 (Closed): snowberry produces traceback at startup
python snowberry.py
Traceback (most recent call last):
File "snowberry.py", line 25, in ?
import language, ...
jupiterylb
06:51 Bug #396: Stairs not activated
Logged In: YES
user_id=1688290
Originator: YES
You just have released a new version of deng ? Thanks for the inform...
free1fox
01:11 Revision 274f0b2b (github): Rewrote sys_master.c to use libcurl. There should be no more worries about communicating with the master server.
libcurl DLLs need to packaged into our distribution in Windows. skyjake

2007-01-10

23:18 Bug #396: Stairs not activated
Logged In: YES
user_id=849456
Originator: NO
Both of these problems have already been fixed in Doomsday1.9.0-beta5 ...
danij
21:03 Bug #396: Stairs not activated
Logged In: YES
user_id=1688290
Originator: YES
Sorry, I have forgotten another point : when a level is finished and...
free1fox
20:47 Bug #396: Stairs not activated
Next to the switches
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d01925f/b732/attachment/NE...
free1fox
20:47 Bug #396: Stairs not activated
Logged In: YES
user_id=1688290
Originator: YES
I use snowberry 1.1 with its default settings under win98SE 32 bits ...
free1fox
16:52 Bug #396: Stairs not activated
Logged In: YES
user_id=849456
Originator: NO
Which Doomsday version are you running?
danij
11:47 Bug #396 (Closed): Stairs not activated
Even when the correct switch has been activated, the stairs do not appear in the levels. So to play I have to use the... free1fox
21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
skyjake
19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
skyjake
19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so... skyjake
18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
skyjake
17:06 Bug #395: Soulsphere gives wrong amount of health
Logged In: YES
user_id=849456
Originator: NO
Fixed in SVN for beta6.
danij
06:55 Bug #395 (Closed): Soulsphere gives wrong amount of health
Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
*Labels:* jDo...
nuerosphere
15:20 Bug #294: Games listed on master do not show up in the browse lobby
Logged In: YES
user_id=1248824
Originator: YES
never had a local cache, but the ISP runs a transparent http proxy t...
yagisan
13:56 Bug #294: Games listed on master do not show up in the browse lobby
Logged In: YES
user_id=717323
Originator: NO
I believe the problem is that the master server response is received t...
skyjake
13:07 Bug #294: Games listed on master do not show up in the browse lobby
Logged In: YES
user_id=1248824
Originator: YES
still present in svn 4407
yagisan
 

Also available in: Atom