Activity
From 2007-01-09 to 2007-01-22
2007-01-21
- 23:56 Revision 439e9fa7 (github): Added win32 exports for dsSDLMixer.
- 23:00 Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
- Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik...
- 17:38 Bug #401: Strange bug when water is visible
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hmm, when quake3 started to act suspicious i was thinking that it may... - 10:32 Revision d81cbc19 (github): Needs cmake 2.4.5 as a minimum now
- 09:56 Revision 4a273a43 (github): State which package to install on Ubuntu if missing libcurl
2007-01-20
- 16:11 Revision 0659b7ce (github): dsSDLMixer provides Mus and Ext music playback interfaces. Doomsday will use SDL_mixer by default on Windows, and only falls back to the Win interfaces if dsSDLMixer.dll is not loaded.
- Currently it is not possible to use both 3D sounds + EAX and dsSDLMixer, because that would require loading two ds pl...
- 00:43 Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
- 00:40 Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
- 00:37 Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
2007-01-19
- 22:50 Bug #401: Strange bug when water is visible
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seems is yelled too soon, it didn't do anything but hide the problem ...
2007-01-18
- 15:48 Bug #401: Strange bug when water is visible
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turning off rend-tex-anim-smooth seems to do the trick
pity tho (and... - 02:17 Bug #401: Strange bug when water is visible
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Please do not assign work. The deng team will delegate work accordingly. - 15:27 Bug #402 (Closed): [HEXEN] Saves from 1.8.6 doesn't work
- here is doomsday out:
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Ve... - 15:27 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
- config, saves
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/87f4f7b0/575b/attachment/hexen.zip
2007-01-17
- 23:55 Bug #401: Strange bug when water is visible
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hmm, seems to be happening in heretic as well
http://guntherdw.be/do... - 23:46 Bug #401 (Closed): Strange bug when water is visible
- I've uploaded a zip file containing a few screenshot (it's hard to capture) http://guntherdw.be/private/media/flashes...
- 19:33 Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
- Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to...
- 19:26 Bug #400 (Closed): fails to initialize!
- i get an error while trying to start snowberry, tells me i'm missing a library file, but it doesn't state which one?....
- 05:02 Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
- 01:25 Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
2007-01-16
- 20:03 Bug #399 (Closed): Chain Gun Dude Accuracy
- The "Chain Gun Dudes" can not shoot down or up... seems like they can only shoot at the level they are on. (i was wal...
2007-01-15
- 23:15 Revision 858184a3 (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
- 23:14 Revision 4660e03f (github): cmdCursor can be negative for short periods of time. There was a segfault with a very large cmdCursor value.
- 23:13 Revision d4c1eee1 (github): Removed obsolete comment.
- 23:12 Revision a77f7ad6 (github): This failed to built on Xcode/gcc 4.
2007-01-14
- 23:45 Revision f86313fe (github): Remove 'id' and 'firstseentime' fields from the ?list response.
- 11:33 Revision 08b06b69 (github): Doomsday Master Server 2.0. Uses a MySQL database to hold information about servers. master.php works just like before, masterdb.php contains database access operations.
- 05:17 Revision f5be91d2 (github): All games: Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
2007-01-13
- 23:59 Revision 03b8c8c1 (github): Set the GSVar for map name properly.
- 22:59 Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
- 22:34 Revision 35f53979 (github): Adjusted properties by using wildcards.
- 22:32 Revision 72a835dd (github): Change case according to our conventions.
- 21:00 Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
- 20:32 Revision d48d44c7 (github): libcurl debug library compiled with /Z7 (no program database file needed).
- 20:06 Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
- 17:10 Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
- 16:00 Revision c3390de0 (github): er - make sure we link too.
- 15:13 Revision b293965c (github): add libcurl to dep list
- 10:10 Bug #398 (Closed): Broken invincibility ring effect in jHeretic.
- Playing jHeretic with 1.9.0beta5, and when you use the Invincibility ring, the screen continually flashes gold like i...
2007-01-12
- 21:57 Revision 3bf7bc37 (github): Changes engine calling convention to the default, __cdecl. This is more compatible with the external libraries.
- Update/upgrade external win32 binaries. Added libcurl as a static library.
Fixed vcbuild.bat and the vs8 project fil... - 16:29 Revision 28276d1e (github): Updated style, cleanup.
- 14:49 Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
- Added missing vtx member initialization.
2007-01-11
- 23:43 Revision 45d0c0da (github): Removed unused MapCycle strings.
- 13:02 Bug #397: snowberry produces traceback at startup
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Currently wxPython 2.8 is required. - 11:58 Bug #397 (Closed): snowberry produces traceback at startup
- python snowberry.py
Traceback (most recent call last):
File "snowberry.py", line 25, in ?
import language, ... - 06:51 Bug #396: Stairs not activated
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You just have released a new version of deng ? Thanks for the inform... - 01:11 Revision 274f0b2b (github): Rewrote sys_master.c to use libcurl. There should be no more worries about communicating with the master server.
- libcurl DLLs need to packaged into our distribution in Windows.
2007-01-10
- 23:18 Bug #396: Stairs not activated
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Both of these problems have already been fixed in Doomsday1.9.0-beta5 ... - 21:03 Bug #396: Stairs not activated
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Sorry, I have forgotten another point : when a level is finished and... - 20:47 Bug #396: Stairs not activated
- Next to the switches
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d01925f/b732/attachment/NE... - 20:47 Bug #396: Stairs not activated
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I use snowberry 1.1 with its default settings under win98SE 32 bits ... - 16:52 Bug #396: Stairs not activated
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Which Doomsday version are you running? - 11:47 Bug #396 (Closed): Stairs not activated
- Even when the correct switch has been activated, the stairs do not appear in the levels. So to play I have to use the...
- 21:24 Revision 5144704a (github): Fixed vcbuild.bat and drD3D so that release build work as well. Anisotropic filtering was used for magnification, which doesn't make any sense.
- 19:29 Revision a515124d (github): Merged the minor drD3D fixes from the 1.9.0-beta5 branch into the trunk.
- 19:28 Revision 99a6f8c5 (github): Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
- Doomsday still cannot load dsSDLMixer.dll, though, because it doesn't know how to dynamically load the Mus and Ext so...
- 18:30 Revision d65d5b04 (github): Added the SDLMixer project to the solution.
- 17:06 Bug #395: Soulsphere gives wrong amount of health
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Fixed in SVN for beta6. - 06:55 Bug #395 (Closed): Soulsphere gives wrong amount of health
- Whenever I pick up a Soulsphere, it only gives me a health boost of 50 HP instead of the normal 100.
*Labels:* jDo... - 15:20 Bug #294: Games listed on master do not show up in the browse lobby
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never had a local cache, but the ISP runs a transparent http proxy t... - 13:56 Bug #294: Games listed on master do not show up in the browse lobby
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I believe the problem is that the master server response is received t... - 13:07 Bug #294: Games listed on master do not show up in the browse lobby
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still present in svn 4407
2007-01-09
- 21:44 Revision da3bafb8 (github): Include webbrowser instead of urllib.
- 19:32 Revision e53954d6 (github): Fix for bug which revealed the position of other players in the automap when in deathmatch. Cleaned up somewhat and updated style.
- 19:01 Revision 1bf1a21e (github): Don't update while retrieving from master.
- 18:42 Revision 25997774 (github): Be less strict in parsing the master response.
- 18:41 Revision 3b220c71 (github): Discard carriage returns.
- 18:23 Revision 5d92c6b1 (github): Fixed tab background gradients on Windows.
- 18:04 Revision d2339e31 (github): Apparently setting the panel background color in MultiArea is no longer necessary.
- 17:48 Revision 32b01e3f (github): Debug prints to outFile.
- 17:42 Revision 8146cc39 (github): Debug print to stderr.
- 17:19 Revision f8d3d6b2 (github): Attempt to fix master server response reception.
- 16:52 Revision e445f84f (github): Reinstated a sign check optimization in R_PointOnSide() that works with type float.
- 15:26 Revision eab5eb72 (github): Updated the Mac readme.
- 15:09 Revision 96d6de20 (github): Use new Mac readme.
- 15:09 Revision 6f3d1bba (github): Re-renamed Mac readme.
- 15:05 Revision 935c48af (github): Renamed Mac readme.
- 14:45 Revision d771466d (github): Created a new disk image template for OS X with a background image.
- 12:00 Revision e78cb264 (github): Python has just the thing for opening web pages: the webbrowser module. Also, fixed packaging scripts and removed the import kludge.
- 03:57 Revision aac26096 (github): Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
- 03:22 Revision d300e417 (github): Fix for chat macros not working.
- 03:00 Revision 7972d19a (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
- 02:58 Revision be17714d (github): Fix HUD un-hide on damage events in multiplayer. Enable all HUD un-hide events by default (but leave the auto-hide HUD turned off).
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